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CommonLibVR
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#include "SKSE/Impl/PCH.h"#include "RE/A/AIFormulas.h"#include "RE/A/AIProcess.h"#include "RE/A/AITimeStamp.h"#include "RE/A/AITimer.h"#include "RE/A/AbsorbEffect.h"#include "RE/A/AbstractHeap.h"#include "RE/A/AccumulatingValueModifierEffect.h"#include "RE/A/ActionInput.h"#include "RE/A/ActionOutput.h"#include "RE/A/ActivateHandler.h"#include "RE/A/ActiveEffect.h"#include "RE/A/ActiveEffectFactory.h"#include "RE/A/ActiveEffectReferenceEffectController.h"#include "RE/A/Actor.h"#include "RE/A/ActorCause.h"#include "RE/A/ActorEquipManager.h"#include "RE/A/ActorInventoryEvent.h"#include "RE/A/ActorKill.h"#include "RE/A/ActorKnowledge.h"#include "RE/A/ActorMagicCaster.h"#include "RE/A/ActorMover.h"#include "RE/A/ActorPackage.h"#include "RE/A/ActorSpeedChannel.h"#include "RE/A/ActorState.h"#include "RE/A/ActorTargetCheck.h"#include "RE/A/ActorValueInfo.h"#include "RE/A/ActorValueList.h"#include "RE/A/ActorValueMeter.h"#include "RE/A/ActorValueOwner.h"#include "RE/A/ActorValues.h"#include "RE/A/AddCallbackVisitor.h"#include "RE/A/AlchemyItem.h"#include "RE/A/AlchemyMenu.h"#include "RE/A/AnimationFileManagerSingleton.h"#include "RE/A/AnimationObjects.h"#include "RE/A/Archive.h"#include "RE/A/ArchiveStream.h"#include "RE/A/ArmorRatingVisitor.h"#include "RE/A/ArmorRatingVisitorBase.h"#include "RE/A/Array.h"#include "RE/A/ArrowProjectile.h"#include "RE/A/AsyncStream.h"#include "RE/A/Atmosphere.h"#include "RE/A/AttachAshPileFunctor.h"#include "RE/A/AttachLightHitEffectVisitor.h"#include "RE/A/AttachTechniqueInput.h"#include "RE/A/AttachedScript.h"#include "RE/A/AttackAnimationArrayMap.h"#include "RE/A/AttackBlockHandler.h"#include "RE/A/AutoMoveHandler.h"#include "RE/A/AutoRegisterCreator.h"#include "RE/A/AutoRegisterFactory.h"#include "RE/A/AutoVanityState.h"#include "RE/A/ahkpCharacterProxy.h"#include "RE/A/ahkpWorld.h"#include "RE/B/BGSAbilityPerkEntry.h"#include "RE/B/BGSAcousticSpace.h"#include "RE/B/BGSAction.h"#include "RE/B/BGSActionData.h"#include "RE/B/BGSActorCellEvent.h"#include "RE/B/BGSActorEvent.h"#include "RE/B/BGSAddToPlayerInventoryEvent.h"#include "RE/B/BGSAddonNode.h"#include "RE/B/BGSAnimationSequencer.h"#include "RE/B/BGSApparatus.h"#include "RE/B/BGSArtObject.h"#include "RE/B/BGSAssociationType.h"#include "RE/B/BGSAttackData.h"#include "RE/B/BGSAttackDataForm.h"#include "RE/B/BGSAttackDataMap.h"#include "RE/B/BGSBaseAlias.h"#include "RE/B/BGSBehaviorGraphModel.h"#include "RE/B/BGSBipedObjectForm.h"#include "RE/B/BGSBlockBashData.h"#include "RE/B/BGSBodyPartData.h"#include "RE/B/BGSBodyPartDefs.h"#include "RE/B/BGSCameraPath.h"#include "RE/B/BGSCameraShot.h"#include "RE/B/BGSCollisionLayer.h"#include "RE/B/BGSColorForm.h"#include "RE/B/BGSConstructibleObject.h"#include "RE/B/BGSCreatedObjectManager.h"#include "RE/B/BGSDebris.h"#include "RE/B/BGSDecalEmitter.h"#include "RE/B/BGSDecalGroup.h"#include "RE/B/BGSDecalManager.h"#include "RE/B/BGSDecalNode.h"#include "RE/B/BGSDefaultObjectManager.h"#include "RE/B/BGSDestructibleObjectForm.h"#include "RE/B/BGSDialogueBranch.h"#include "RE/B/BGSDirectionalAmbientLightingColors.h"#include "RE/B/BGSDistantTreeBlock.h"#include "RE/B/BGSDualCastData.h"#include "RE/B/BGSDynamicPersistenceManager.h"#include "RE/B/BGSEncounterZone.h"#include "RE/B/BGSEntryPoint.h"#include "RE/B/BGSEntryPointFunction.h"#include "RE/B/BGSEntryPointFunctionData.h"#include "RE/B/BGSEntryPointFunctionDataActivateChoice.h"#include "RE/B/BGSEntryPointFunctionDataOneValue.h"#include "RE/B/BGSEntryPointFunctionDataSpellItem.h"#include "RE/B/BGSEntryPointFunctionDataText.h"#include "RE/B/BGSEntryPointPerkEntry.h"#include "RE/B/BGSEquipSlot.h"#include "RE/B/BGSEquipType.h"#include "RE/B/BGSExplosion.h"#include "RE/B/BGSFootstep.h"#include "RE/B/BGSFootstepEvent.h"#include "RE/B/BGSFootstepManager.h"#include "RE/B/BGSFootstepSet.h"#include "RE/B/BGSGrassManager.h"#include "RE/B/BGSHazard.h"#include "RE/B/BGSHeadPart.h"#include "RE/B/BGSIdleCollection.h"#include "RE/B/BGSIdleMarker.h"#include "RE/B/BGSImpactData.h"#include "RE/B/BGSImpactDataSet.h"#include "RE/B/BGSImpactManager.h"#include "RE/B/BGSInstancedQuestObjective.h"#include "RE/B/BGSKeyword.h"#include "RE/B/BGSKeywordForm.h"#include "RE/B/BGSLensFlare.h"#include "RE/B/BGSLightingTemplate.h"#include "RE/B/BGSListForm.h"#include "RE/B/BGSLoadFormBuffer.h"#include "RE/B/BGSLoadFormData.h"#include "RE/B/BGSLoadGameBuffer.h"#include "RE/B/BGSLoadGameSubBuffer.h"#include "RE/B/BGSLocAlias.h"#include "RE/B/BGSLocalizedStringDL.h"#include "RE/B/BGSLocation.h"#include "RE/B/BGSLocationRefType.h"#include "RE/B/BGSMaterialObject.h"#include "RE/B/BGSMaterialType.h"#include "RE/B/BGSMenuDisplayObject.h"#include "RE/B/BGSMenuIcon.h"#include "RE/B/BGSMessage.h"#include "RE/B/BGSMessageIcon.h"#include "RE/B/BGSMovableStatic.h"#include "RE/B/BGSMovementType.h"#include "RE/B/BGSMoviePlayer.h"#include "RE/B/BGSMusicPaletteTrack.h"#include "RE/B/BGSMusicSilenceTrack.h"#include "RE/B/BGSMusicSingleTrack.h"#include "RE/B/BGSMusicTrack.h"#include "RE/B/BGSMusicTrackFormWrapper.h"#include "RE/B/BGSMusicType.h"#include "RE/B/BGSNamedPackageData.h"#include "RE/B/BGSNote.h"#include "RE/B/BGSNumericIDIndex.h"#include "RE/B/BGSOpenCloseForm.h"#include "RE/B/BGSOutfit.h"#include "RE/B/BGSOverridePackCollection.h"#include "RE/B/BGSPackageDataBool.h"#include "RE/B/BGSPackageDataLocation.h"#include "RE/B/BGSPackageDataPointerTemplate.h"#include "RE/B/BGSPerk.h"#include "RE/B/BGSPerkEntry.h"#include "RE/B/BGSPerkRankArray.h"#include "RE/B/BGSPickupPutdownSounds.h"#include "RE/B/BGSPreloadable.h"#include "RE/B/BGSProcedureTreeBranch.h"#include "RE/B/BGSProcedureTreeConditionalItem.h"#include "RE/B/BGSProcedureTreeProcedure.h"#include "RE/B/BGSProcedureTreeSequence.h"#include "RE/B/BGSProjectile.h"#include "RE/B/BGSRagdoll.h"#include "RE/B/BGSRefAlias.h"#include "RE/B/BGSReferenceEffect.h"#include "RE/B/BGSRelationship.h"#include "RE/B/BGSReverbParameters.h"#include "RE/B/BGSSaveFormBuffer.h"#include "RE/B/BGSSaveGameBuffer.h"#include "RE/B/BGSSaveLoadGame.h"#include "RE/B/BGSSaveLoadManager.h"#include "RE/B/BGSScene.h"#include "RE/B/BGSSceneAction.h"#include "RE/B/BGSSceneActionDialogue.h"#include "RE/B/BGSSceneActionPackage.h"#include "RE/B/BGSSceneActionTimer.h"#include "RE/B/BGSShaderParticleGeometryData.h"#include "RE/B/BGSSkillPerkTreeNode.h"#include "RE/B/BGSSkinForm.h"#include "RE/B/BGSSoundCategory.h"#include "RE/B/BGSSoundDescriptor.h"#include "RE/B/BGSSoundDescriptorForm.h"#include "RE/B/BGSSoundOutput.h"#include "RE/B/BGSStandardSoundDef.h"#include "RE/B/BGSStaticCollection.h"#include "RE/B/BGSStoryEventManager.h"#include "RE/B/BGSStoryManagerBranchNode.h"#include "RE/B/BGSStoryManagerEventNode.h"#include "RE/B/BGSStoryManagerNodeBase.h"#include "RE/B/BGSStoryManagerQuestNode.h"#include "RE/B/BGSStoryManagerTreeForm.h"#include "RE/B/BGSStoryTeller.h"#include "RE/B/BGSTalkingActivator.h"#include "RE/B/BGSTerrainManager.h"#include "RE/B/BGSTextureModel.h"#include "RE/B/BGSTextureSet.h"#include "RE/B/BGSTypedItem.h"#include "RE/B/BGSVoiceType.h"#include "RE/B/BGSVolumetricLighting.h"#include "RE/B/BGSWorldLocation.h"#include "RE/B/BSAnimNote.h"#include "RE/B/BSAnimNoteListener.h"#include "RE/B/BSAnimationGraphChannel.h"#include "RE/B/BSAnimationGraphEvent.h"#include "RE/B/BSAnimationGraphManager.h"#include "RE/B/BSAnimationUpdateData.h"#include "RE/B/BSArchive.h"#include "RE/B/BSArchiveHeader.h"#include "RE/B/BSAtomic.h"#include "RE/B/BSAudioManager.h"#include "RE/B/BSAudioManagerThread.h"#include "RE/B/BSBatchRenderer.h"#include "RE/B/BSBitField.h"#include "RE/B/BSBloodSplatterShaderProperty.h"#include "RE/B/BSBound.h"#include "RE/B/BSCompoundFrustum.h"#include "RE/B/BSComputeShader.h"#include "RE/B/BSContainer.h"#include "RE/B/BSCullingProcess.h"#include "RE/B/BSDirectInputManager.h"#include "RE/B/BSDismemberSkinInstance.h"#include "RE/B/BSDistantTreeShaderProperty.h"#include "RE/B/BSDynamicTriShape.h"#include "RE/B/BSEffectShaderData.h"#include "RE/B/BSEffectShaderMaterial.h"#include "RE/B/BSEffectShaderProperty.h"#include "RE/B/BSExtraData.h"#include "RE/B/BSFaceGenAnimationData.h"#include "RE/B/BSFaceGenKeyframe.h"#include "RE/B/BSFaceGenKeyframeMultiple.h"#include "RE/B/BSFaceGenManager.h"#include "RE/B/BSFaceGenModel.h"#include "RE/B/BSFaceGenModelExtraData.h"#include "RE/B/BSFaceGenNiNode.h"#include "RE/B/BSFadeNode.h"#include "RE/B/BSFile.h"#include "RE/B/BSFixedString.h"#include "RE/B/BSFurnitureMarkerNode.h"#include "RE/B/BSGameSound.h"#include "RE/B/BSGamepadDevice.h"#include "RE/B/BSGeometry.h"#include "RE/B/BSGrassShaderProperty.h"#include "RE/B/BSHandleRefObject.h"#include "RE/B/BSIInputDevice.h"#include "RE/B/BSIMusicTrack.h"#include "RE/B/BSIMusicType.h"#include "RE/B/BSIRagdollDriver.h"#include "RE/B/BSIReverbType.h"#include "RE/B/BSISoundCategory.h"#include "RE/B/BSISoundDescriptor.h"#include "RE/B/BSISoundOutputModel.h"#include "RE/B/BSImagespaceShader.h"#include "RE/B/BSImagespaceShaderBlur3.h"#include "RE/B/BSInputDevice.h"#include "RE/B/BSInputDeviceFactory.h"#include "RE/B/BSInputDeviceManager.h"#include "RE/B/BSInputEventQueue.h"#include "RE/B/BSInstanceTriShape.h"#include "RE/B/BSIntrusiveRefCounted.h"#include "RE/B/BSKeyboardDevice.h"#include "RE/B/BSLensFlareRenderData.h"#include "RE/B/BSLight.h"#include "RE/B/BSLightingShaderMaterial.h"#include "RE/B/BSLightingShaderMaterialBase.h"#include "RE/B/BSLightingShaderMaterialEnvmap.h"#include "RE/B/BSLightingShaderMaterialEye.h"#include "RE/B/BSLightingShaderMaterialFacegen.h"#include "RE/B/BSLightingShaderMaterialFacegenTint.h"#include "RE/B/BSLightingShaderMaterialGlowmap.h"#include "RE/B/BSLightingShaderMaterialHairTint.h"#include "RE/B/BSLightingShaderMaterialLODLandscape.h"#include "RE/B/BSLightingShaderMaterialLandscape.h"#include "RE/B/BSLightingShaderMaterialMultiLayerParallax.h"#include "RE/B/BSLightingShaderMaterialParallax.h"#include "RE/B/BSLightingShaderMaterialParallaxOcc.h"#include "RE/B/BSLightingShaderMaterialSnow.h"#include "RE/B/BSLightingShaderProperty.h"#include "RE/B/BSMasterParticleSystem.h"#include "RE/B/BSMaterialObject.h"#include "RE/B/BSMemStorage.h"#include "RE/B/BSModelDB.h"#include "RE/B/BSMouseDevice.h"#include "RE/B/BSMultiBound.h"#include "RE/B/BSMultiBoundAABB.h"#include "RE/B/BSMultiBoundNode.h"#include "RE/B/BSMultiBoundOBB.h"#include "RE/B/BSMultiBoundShape.h"#include "RE/B/BSMultiIndexTriShape.h"#include "RE/B/BSMultiStreamInstanceTriShape.h"#include "RE/B/BSMusicEvent.h"#include "RE/B/BSMusicManager.h"#include "RE/B/BSNavmesh.h"#include "RE/B/BSNavmeshInfoMap.h"#include "RE/B/BSNiAllocator.h"#include "RE/B/BSNiNode.h"#include "RE/B/BSOcclusionBox.h"#include "RE/B/BSOcclusionPlane.h"#include "RE/B/BSOcclusionShape.h"#include "RE/B/BSOpenVR.h"#include "RE/B/BSOpenVRControllerDevice.h"#include "RE/B/BSOrderedNode.h"#include "RE/B/BSPCGamepadDeviceDelegate.h"#include "RE/B/BSPCGamepadDeviceHandler.h"#include "RE/B/BSPCOrbisGamepadDevice.h"#include "RE/B/BSParabolicCullingProcess.h"#include "RE/B/BSParticleShaderCubeEmitter.h"#include "RE/B/BSParticleShaderEmitter.h"#include "RE/B/BSParticleShaderObjectEmitter.h"#include "RE/B/BSParticleShaderProperty.h"#include "RE/B/BSParticleShaderRainEmitter.h"#include "RE/B/BSParticleShaderSnowEmitter.h"#include "RE/B/BSPathingCell.h"#include "RE/B/BSPointerHandle.h"#include "RE/B/BSPointerHandleManager.h"#include "RE/B/BSPointerHandleSmartPointer.h"#include "RE/B/BSPortal.h"#include "RE/B/BSPortalGraph.h"#include "RE/B/BSPortalGraphEntry.h"#include "RE/B/BSPortalSharedNode.h"#include "RE/B/BSPrecomputedNavmeshInfoPathMap.h"#include "RE/B/BSReloadShaderI.h"#include "RE/B/BSRenderPass.h"#include "RE/B/BSResource.h"#include "RE/B/BSResourceEntry.h"#include "RE/B/BSResourceEntryCache.h"#include "RE/B/BSResourceEntryDB.h"#include "RE/B/BSResourceEntryQueue.h"#include "RE/B/BSResourceHandle.h"#include "RE/B/BSResourceNiBinaryStream.h"#include "RE/B/BSResponse.h"#include "RE/B/BSSaveDataSystemUtility.h"#include "RE/B/BSScaleformExternalTexture.h"#include "RE/B/BSScaleformImageLoader.h"#include "RE/B/BSScaleformManager.h"#include "RE/B/BSScaleformTranslator.h"#include "RE/B/BSSceneGraph.h"#include "RE/B/BSScriptObjectBindPolicy.h"#include "RE/B/BSShader.h"#include "RE/B/BSShaderManager.h"#include "RE/B/BSShaderMaterial.h"#include "RE/B/BSShaderProperty.h"#include "RE/B/BSShaderPropertyLightData.h"#include "RE/B/BSShaderRenderTargets.h"#include "RE/B/BSShaderTextureSet.h"#include "RE/B/BSShadowFrustumLight.h"#include "RE/B/BSShadowLight.h"#include "RE/B/BSShadowParabolicLight.h"#include "RE/B/BSSimpleScaleController.h"#include "RE/B/BSSkyShaderProperty.h"#include "RE/B/BSSmallBlockAllocator.h"#include "RE/B/BSSoundHandle.h"#include "RE/B/BSStorage.h"#include "RE/B/BSStream.h"#include "RE/B/BSString.h"#include "RE/B/BSStringPool.h"#include "RE/B/BSSystemFile.h"#include "RE/B/BSSystemFileStorage.h"#include "RE/B/BSTAnimationGraphDataChannel.h"#include "RE/B/BSTArray.h"#include "RE/B/BSTCaseInsensitiveStringMap.h"#include "RE/B/BSTCreateFactoryManager.h"#include "RE/B/BSTDerivedCreator.h"#include "RE/B/BSTEvent.h"#include "RE/B/BSTFreeList.h"#include "RE/B/BSTHashMap.h"#include "RE/B/BSTList.h"#include "RE/B/BSTLocklessQueue.h"#include "RE/B/BSTMessageQueue.h"#include "RE/B/BSTObjectDictionary.h"#include "RE/B/BSTPoint.h"#include "RE/B/BSTPointerAndFlags.h"#include "RE/B/BSTSingleton.h"#include "RE/B/BSTSmartPointer.h"#include "RE/B/BSTTuple.h"#include "RE/B/BSTempEffect.h"#include "RE/B/BSTempEffectDebris.h"#include "RE/B/BSTempEffectGeometryDecal.h"#include "RE/B/BSTempEffectParticle.h"#include "RE/B/BSTempEffectSPG.h"#include "RE/B/BSTempEffectSimpleDecal.h"#include "RE/B/BSTempEffectWeaponBlood.h"#include "RE/B/BSTerrainEffect.h"#include "RE/B/BSTextureSet.h"#include "RE/B/BSThread.h"#include "RE/B/BSThreadEvent.h"#include "RE/B/BSTimer.h"#include "RE/B/BSTrackedControllerDevice.h"#include "RE/B/BSTreeManager.h"#include "RE/B/BSTriShape.h"#include "RE/B/BSUIMessageData.h"#include "RE/B/BSUIScaleformData.h"#include "RE/B/BSUtilityShader.h"#include "RE/B/BSVRInterface.h"#include "RE/B/BSValueNode.h"#include "RE/B/BSVirtualKeyboardDevice.h"#include "RE/B/BSVisit.h"#include "RE/B/BSVolumetricLightingRenderData.h"#include "RE/B/BSWaterShaderMaterial.h"#include "RE/B/BSWaterShaderProperty.h"#include "RE/B/BSWin32GamepadDevice.h"#include "RE/B/BSWin32KeyboardDevice.h"#include "RE/B/BSWin32MouseDevice.h"#include "RE/B/BSWin32SaveDataSystemUtility.h"#include "RE/B/BSWin32VirtualKeyboardDevice.h"#include "RE/B/BSWindModifier.h"#include "RE/B/BSXAudio2GameSound.h"#include "RE/B/BSXFlags.h"#include "RE/B/BShkbAnimationGraph.h"#include "RE/B/BanishEffect.h"#include "RE/B/BarrierProjectile.h"#include "RE/B/BarterMenu.h"#include "RE/B/BaseFormComponent.h"#include "RE/B/BaseHandleReaderWriter.h"#include "RE/B/BeamProjectile.h"#include "RE/B/BipedAnim.h"#include "RE/B/BipedObjects.h"#include "RE/B/BleedoutCameraState.h"#include "RE/B/BookMenu.h"#include "RE/B/BooksRead.h"#include "RE/B/BottomBar.h"#include "RE/B/BoundItemEffect.h"#include "RE/B/ButtonEvent.h"#include "RE/B/bhkAction.h"#include "RE/B/bhkBackfaceContactListener.h"#include "RE/B/bhkCachingShapePhantom.h"#include "RE/B/bhkCharProxyController.h"#include "RE/B/bhkCharacterController.h"#include "RE/B/bhkCharacterPointCollector.h"#include "RE/B/bhkCharacterProxy.h"#include "RE/B/bhkCharacterState.h"#include "RE/B/bhkCharacterStateClimbing.h"#include "RE/B/bhkCharacterStateFlying.h"#include "RE/B/bhkCharacterStateInAir.h"#include "RE/B/bhkCharacterStateJumping.h"#include "RE/B/bhkCharacterStateOnGround.h"#include "RE/B/bhkCharacterStateSwimming.h"#include "RE/B/bhkCollisionFilter.h"#include "RE/B/bhkCollisionObject.h"#include "RE/B/bhkCompressedMeshShape.h"#include "RE/B/bhkCompressedMeshShapeData.h"#include "RE/B/bhkContactListener.h"#include "RE/B/bhkEntity.h"#include "RE/B/bhkListShape.h"#include "RE/B/bhkMeshMaterial.h"#include "RE/B/bhkMouseSpringAction.h"#include "RE/B/bhkNiCollisionObject.h"#include "RE/B/bhkPCollisionObject.h"#include "RE/B/bhkPhantom.h"#include "RE/B/bhkPickData.h"#include "RE/B/bhkRefObject.h"#include "RE/B/bhkRigidBody.h"#include "RE/B/bhkSPCollisionObject.h"#include "RE/B/bhkSerializable.h"#include "RE/B/bhkShape.h"#include "RE/B/bhkShapeCollection.h"#include "RE/B/bhkShapePhantom.h"#include "RE/B/bhkTelekinesisListener.h"#include "RE/B/bhkThreadMemorySource.h"#include "RE/B/bhkUnaryAction.h"#include "RE/B/bhkWorld.h"#include "RE/B/bhkWorldObject.h"#include "RE/C/CFilter.h"#include "RE/C/CRC.h"#include "RE/C/Calendar.h"#include "RE/C/CalibrationOptionMenu.h"#include "RE/C/CalmEffect.h"#include "RE/C/CharEvent.h"#include "RE/C/Character.h"#include "RE/C/ChestsLooted.h"#include "RE/C/CloakEffect.h"#include "RE/C/Clouds.h"#include "RE/C/CodeTasklet.h"#include "RE/C/CollisionLayers.h"#include "RE/C/Color.h"#include "RE/C/ColorUtil.h"#include "RE/C/CombatController.h"#include "RE/C/CombatGroup.h"#include "RE/C/CombatGroupDetectionListener.h"#include "RE/C/CombatInventory.h"#include "RE/C/CombatInventoryItem.h"#include "RE/C/CombatInventoryItemMagic.h"#include "RE/C/CombatInventoryItemMagicT.h"#include "RE/C/CombatInventoryItemPotion.h"#include "RE/C/CombatInventoryItemScroll.h"#include "RE/C/CombatInventoryItemShout.h"#include "RE/C/CombatInventoryItemStaff.h"#include "RE/C/CombatMagicCaster.h"#include "RE/C/CombatMagicCasterBoundItem.h"#include "RE/C/CombatMagicCasterCloak.h"#include "RE/C/CombatMagicCasterDisarm.h"#include "RE/C/CombatMagicCasterInvisibility.h"#include "RE/C/CombatMagicCasterLight.h"#include "RE/C/CombatMagicCasterOffensive.h"#include "RE/C/CombatMagicCasterParalyze.h"#include "RE/C/CombatMagicCasterReanimate.h"#include "RE/C/CombatMagicCasterRestore.h"#include "RE/C/CombatMagicCasterScript.h"#include "RE/C/CombatMagicCasterStagger.h"#include "RE/C/CombatMagicCasterSummon.h"#include "RE/C/CombatMagicCasterTargetEffect.h"#include "RE/C/CombatMagicCasterWard.h"#include "RE/C/CombatManager.h"#include "RE/C/CombatObject.h"#include "RE/C/CombatSearchLocation.h"#include "RE/C/CombatState.h"#include "RE/C/CommandEffect.h"#include "RE/C/CommandSummonedEffect.h"#include "RE/C/CommandTable.h"#include "RE/C/CommonTypeTraits.h"#include "RE/C/CompactingStore.h"#include "RE/C/CompiledScriptLoader.h"#include "RE/C/CompressedArchiveStream.h"#include "RE/C/ConcreteFormFactory.h"#include "RE/C/ConcreteObjectFormFactory.h"#include "RE/C/ConcussionEffect.h"#include "RE/C/ConeProjectile.h"#include "RE/C/Console.h"#include "RE/C/ConsoleData.h"#include "RE/C/ConsoleLog.h"#include "RE/C/ConsoleNativeUIMenu.h"#include "RE/C/ConstructibleObjectMenu.h"#include "RE/C/ContainerItemExtra.h"#include "RE/C/ContainerMenu.h"#include "RE/C/ControlMap.h"#include "RE/C/CraftingMenu.h"#include "RE/C/CraftingSubMenu.h"#include "RE/C/CreditsMenu.h"#include "RE/C/Crime.h"#include "RE/C/CriticalHit.h"#include "RE/C/CrosshairPickData.h"#include "RE/C/CureEffect.h"#include "RE/C/CursorMenu.h"#include "RE/D/DamageImpactData.h"#include "RE/D/DarknessEffect.h"#include "RE/D/DecalData.h"#include "RE/D/DefaultObjectsReadyEvent.h"#include "RE/D/DelayFunctor.h"#include "RE/D/DemoralizeEffect.h"#include "RE/D/DepthStencilDepthModes.h"#include "RE/D/DetectLifeEffect.h"#include "RE/D/DetectionListener.h"#include "RE/D/DetectionPriorities.h"#include "RE/D/DetectionState.h"#include "RE/D/DevNull.h"#include "RE/D/DeviceConnectEvent.h"#include "RE/D/DialogueItem.h"#include "RE/D/DialogueMenu.h"#include "RE/D/DialoguePackage.h"#include "RE/D/DialogueTypes.h"#include "RE/D/DirectionHandler.h"#include "RE/D/DisarmEffect.h"#include "RE/D/DisarmedEvent.h"#include "RE/D/DisguiseEffect.h"#include "RE/D/DispelEffect.h"#include "RE/D/DoNothingUnhandledPolicy.h"#include "RE/D/DragonSoulsGained.h"#include "RE/D/DropObjectFunctor.h"#include "RE/D/DualValueModifierEffect.h"#include "RE/E/Effect.h"#include "RE/E/EffectArchetypes.h"#include "RE/E/EffectSetting.h"#include "RE/E/EmotionTypes.h"#include "RE/E/EnchantConstructMenu.h"#include "RE/E/EnchantmentItem.h"#include "RE/E/EnhanceWeaponEffect.h"#include "RE/E/ErrorCodes.h"#include "RE/E/ErrorLogger.h"#include "RE/E/EtherealizationEffect.h"#include "RE/E/Explosion.h"#include "RE/E/ExtraAction.h"#include "RE/E/ExtraActivateLoopSound.h"#include "RE/E/ExtraActivateRef.h"#include "RE/E/ExtraActivateRefChildren.h"#include "RE/E/ExtraActorCause.h"#include "RE/E/ExtraAliasInstanceArray.h"#include "RE/E/ExtraAlphaCutoff.h"#include "RE/E/ExtraAmmo.h"#include "RE/E/ExtraAnimGraphManager.h"#include "RE/E/ExtraAnimNoteReceiver.h"#include "RE/E/ExtraAnimationSequencer.h"#include "RE/E/ExtraAshPileRef.h"#include "RE/E/ExtraAttachRef.h"#include "RE/E/ExtraAttachRefChildren.h"#include "RE/E/ExtraAttachedArrows3D.h"#include "RE/E/ExtraBadPosition.h"#include "RE/E/ExtraBiped.h"#include "RE/E/ExtraCachedScale.h"#include "RE/E/ExtraCanTalkToPlayer.h"#include "RE/E/ExtraCannotWear.h"#include "RE/E/ExtraCell3D.h"#include "RE/E/ExtraCellAcousticSpace.h"#include "RE/E/ExtraCellGrassData.h"#include "RE/E/ExtraCellImageSpace.h"#include "RE/E/ExtraCellMusicType.h"#include "RE/E/ExtraCellSkyRegion.h"#include "RE/E/ExtraCellWaterEnvMap.h"#include "RE/E/ExtraCellWaterType.h"#include "RE/E/ExtraCharge.h"#include "RE/E/ExtraCollisionData.h"#include "RE/E/ExtraCombatStyle.h"#include "RE/E/ExtraContainerChanges.h"#include "RE/E/ExtraCount.h"#include "RE/E/ExtraCreatureAwakeSound.h"#include "RE/E/ExtraCreatureMovementSound.h"#include "RE/E/ExtraDataList.h"#include "RE/E/ExtraDataTypes.h"#include "RE/E/ExtraDecalGroup.h"#include "RE/E/ExtraDetachTime.h"#include "RE/E/ExtraDismemberedLimbs.h"#include "RE/E/ExtraDistantData.h"#include "RE/E/ExtraDroppedItemList.h"#include "RE/E/ExtraEditorID.h"#include "RE/E/ExtraEditorRef3DData.h"#include "RE/E/ExtraEditorRefMoveData.h"#include "RE/E/ExtraEmittanceSource.h"#include "RE/E/ExtraEnableStateChildren.h"#include "RE/E/ExtraEnableStateParent.h"#include "RE/E/ExtraEnchantment.h"#include "RE/E/ExtraEncounterZone.h"#include "RE/E/ExtraFactionChanges.h"#include "RE/E/ExtraFavorCost.h"#include "RE/E/ExtraFlags.h"#include "RE/E/ExtraFollower.h"#include "RE/E/ExtraFollowerSwimBreadcrumbs.h"#include "RE/E/ExtraForcedLandingMarker.h"#include "RE/E/ExtraForcedTarget.h"#include "RE/E/ExtraFriendHits.h"#include "RE/E/ExtraFromAlias.h"#include "RE/E/ExtraGIDBuffer.h"#include "RE/E/ExtraGhost.h"#include "RE/E/ExtraGlobal.h"#include "RE/E/ExtraGroupConstraint.h"#include "RE/E/ExtraGuardedRefData.h"#include "RE/E/ExtraHasNoRumors.h"#include "RE/E/ExtraHavok.h"#include "RE/E/ExtraHeadTrackingWeight.h"#include "RE/E/ExtraHeadingTarget.h"#include "RE/E/ExtraHealth.h"#include "RE/E/ExtraHealthPerc.h"#include "RE/E/ExtraHorse.h"#include "RE/E/ExtraHotkey.h"#include "RE/E/ExtraIgnoredBySandbox.h"#include "RE/E/ExtraInfoGeneralTopic.h"#include "RE/E/ExtraInteraction.h"#include "RE/E/ExtraItemDropper.h"#include "RE/E/ExtraLargeRefOwnerCells.h"#include "RE/E/ExtraLastFinishedSequence.h"#include "RE/E/ExtraLevCreaModifier.h"#include "RE/E/ExtraLeveledCreature.h"#include "RE/E/ExtraLeveledItem.h"#include "RE/E/ExtraLeveledItemBase.h"#include "RE/E/ExtraLight.h"#include "RE/E/ExtraLightData.h"#include "RE/E/ExtraLinkedRef.h"#include "RE/E/ExtraLinkedRefChildren.h"#include "RE/E/ExtraLitWaterRefs.h"#include "RE/E/ExtraLocation.h"#include "RE/E/ExtraLocationRefType.h"#include "RE/E/ExtraLock.h"#include "RE/E/ExtraLockList.h"#include "RE/E/ExtraMagicCaster.h"#include "RE/E/ExtraMagicLight.h"#include "RE/E/ExtraMapMarker.h"#include "RE/E/ExtraMissingLinkedRefIDs.h"#include "RE/E/ExtraMissingRefIDs.h"#include "RE/E/ExtraModelSwap.h"#include "RE/E/ExtraMultiBound.h"#include "RE/E/ExtraMultiBoundRef.h"#include "RE/E/ExtraNavMeshPortal.h"#include "RE/E/ExtraNorthRotation.h"#include "RE/E/ExtraObjectHealth.h"#include "RE/E/ExtraOcclusionPlaneRefData.h"#include "RE/E/ExtraOcclusionShape.h"#include "RE/E/ExtraOpenCloseActivateRef.h"#include "RE/E/ExtraOriginalReference.h"#include "RE/E/ExtraOutfitItem.h"#include "RE/E/ExtraOwnership.h"#include "RE/E/ExtraPackage.h"#include "RE/E/ExtraPackageData.h"#include "RE/E/ExtraPackageStartLocation.h"#include "RE/E/ExtraPatrolRefData.h"#include "RE/E/ExtraPatrolRefInUseData.h"#include "RE/E/ExtraPersistentCell.h"#include "RE/E/ExtraPlayerCrimeList.h"#include "RE/E/ExtraPoison.h"#include "RE/E/ExtraPortal.h"#include "RE/E/ExtraPortalRefData.h"#include "RE/E/ExtraPrimitive.h"#include "RE/E/ExtraProcessMiddleLow.h"#include "RE/E/ExtraPromotedRef.h"#include "RE/E/ExtraRaceData.h"#include "RE/E/ExtraRadius.h"#include "RE/E/ExtraRagDollData.h"#include "RE/E/ExtraRandomTeleportMarker.h"#include "RE/E/ExtraRank.h"#include "RE/E/ExtraReferenceHandle.h"#include "RE/E/ExtraReflectedRefs.h"#include "RE/E/ExtraReflectorRefs.h"#include "RE/E/ExtraRefrPath.h"#include "RE/E/ExtraRefractionProperty.h"#include "RE/E/ExtraRegionList.h"#include "RE/E/ExtraReservedMarkers.h"#include "RE/E/ExtraResourcesPreload.h"#include "RE/E/ExtraRoom.h"#include "RE/E/ExtraRoomRefData.h"#include "RE/E/ExtraRunOncePacks.h"#include "RE/E/ExtraSavedAnimation.h"#include "RE/E/ExtraSavedHavokData.h"#include "RE/E/ExtraSayToTopicInfo.h"#include "RE/E/ExtraSayTopicInfoOnceADay.h"#include "RE/E/ExtraScale.h"#include "RE/E/ExtraSceneData.h"#include "RE/E/ExtraScriptedAnimDependence.h"#include "RE/E/ExtraSeenData.h"#include "RE/E/ExtraShouldWear.h"#include "RE/E/ExtraSoul.h"#include "RE/E/ExtraSound.h"#include "RE/E/ExtraSpawnContainer.h"#include "RE/E/ExtraStartingPosition.h"#include "RE/E/ExtraStartingWorldOrCell.h"#include "RE/E/ExtraTeleport.h"#include "RE/E/ExtraTeleportName.h"#include "RE/E/ExtraTerminalState.h"#include "RE/E/ExtraTextDisplayData.h"#include "RE/E/ExtraTimeLeft.h"#include "RE/E/ExtraTresPassPackage.h"#include "RE/E/ExtraUniqueID.h"#include "RE/E/ExtraUsedMarkers.h"#include "RE/E/ExtraWaterCurrentZoneData.h"#include "RE/E/ExtraWaterData.h"#include "RE/E/ExtraWaterLightRefs.h"#include "RE/E/ExtraWeaponAttackSound.h"#include "RE/E/ExtraWeaponIdleSound.h"#include "RE/E/ExtraWorn.h"#include "RE/E/ExtraWornLeft.h"#include "RE/F/FOCollisionListener.h"#include "RE/F/FORM.h"#include "RE/F/FORM_ENUM_STRING.h"#include "RE/F/FactionRank.h"#include "RE/F/FaderMenu.h"#include "RE/F/FastTravelConfirmCallback.h"#include "RE/F/FavoritesHandler.h"#include "RE/F/FavoritesMenu.h"#include "RE/F/FightReactions.h"#include "RE/F/FileID.h"#include "RE/F/FindMaxMagnitudeVisitor.h"#include "RE/F/FirstPersonState.h"#include "RE/F/FixedStrings.h"#include "RE/F/FlameProjectile.h"#include "RE/F/FormTraits.h"#include "RE/F/FormTypes.h"#include "RE/F/FragmentSystem.h"#include "RE/F/FreeCameraState.h"#include "RE/F/FrenzyEffect.h"#include "RE/F/FunctionArguments.h"#include "RE/F/FunctionMessage.h"#include "RE/F/FxDelegate.h"#include "RE/F/FxDelegateArgs.h"#include "RE/F/FxDelegateHandler.h"#include "RE/F/FxResponseArgs.h"#include "RE/F/FxResponseArgsBase.h"#include "RE/G/GASActionBufferData.h"#include "RE/G/GASDoAction.h"#include "RE/G/GASDoInitAction.h"#include "RE/G/GASEnvironment.h"#include "RE/G/GASExecuteTag.h"#include "RE/G/GASFunctionObject.h"#include "RE/G/GASGlobalContext.h"#include "RE/G/GASObject.h"#include "RE/G/GASObjectInterface.h"#include "RE/G/GASRefCountBase.h"#include "RE/G/GASStringBuiltinManager.h"#include "RE/G/GASStringManager.h"#include "RE/G/GASUserDefinedFunctionObject.h"#include "RE/G/GAcquireInterface.h"#include "RE/G/GAllocator.h"#include "RE/G/GAllocatorBaseGH.h"#include "RE/G/GAllocatorBaseLH.h"#include "RE/G/GArray.h"#include "RE/G/GArrayBase.h"#include "RE/G/GArrayConstPolicy.h"#include "RE/G/GArrayData.h"#include "RE/G/GArrayDataBase.h"#include "RE/G/GArrayDefaultPolicy.h"#include "RE/G/GArrayLH.h"#include "RE/G/GAtomic.h"#include "RE/G/GColor.h"#include "RE/G/GConstructorMov.h"#include "RE/G/GEvent.h"#include "RE/G/GFixedSizeHash.h"#include "RE/G/GFxASCharacter.h"#include "RE/G/GFxActionControl.h"#include "RE/G/GFxButtonCharacterDef.h"#include "RE/G/GFxCharacter.h"#include "RE/G/GFxCharacterDef.h"#include "RE/G/GFxConstShapeCharacterDef.h"#include "RE/G/GFxConstShapeNoStyles.h"#include "RE/G/GFxConstShapeWithStyles.h"#include "RE/G/GFxEditTextCharacterDef.h"#include "RE/G/GFxEvent.h"#include "RE/G/GFxExternalInterface.h"#include "RE/G/GFxFileConstants.h"#include "RE/G/GFxFunctionHandler.h"#include "RE/G/GFxImageLoader.h"#include "RE/G/GFxImageResource.h"#include "RE/G/GFxInitImportActions.h"#include "RE/G/GFxKey.h"#include "RE/G/GFxKeyboardState.h"#include "RE/G/GFxLoadProcess.h"#include "RE/G/GFxLoadStates.h"#include "RE/G/GFxLoadUpdateSync.h"#include "RE/G/GFxLoader.h"#include "RE/G/GFxLoaderImpl.h"#include "RE/G/GFxLoaderTask.h"#include "RE/G/GFxLog.h"#include "RE/G/GFxLogBase.h"#include "RE/G/GFxLogConstants.h"#include "RE/G/GFxMorphCharacterDef.h"#include "RE/G/GFxMovie.h"#include "RE/G/GFxMovieBindProcess.h"#include "RE/G/GFxMovieDataDef.h"#include "RE/G/GFxMovieDef.h"#include "RE/G/GFxMovieDefBindStates.h"#include "RE/G/GFxMovieDefImpl.h"#include "RE/G/GFxMovieImageLoadTask.h"#include "RE/G/GFxMovieRoot.h"#include "RE/G/GFxMovieView.h"#include "RE/G/GFxPlaceObject.h"#include "RE/G/GFxPlaceObject2.h"#include "RE/G/GFxPlaceObject2a.h"#include "RE/G/GFxPlaceObject3.h"#include "RE/G/GFxPlaceObjectBase.h"#include "RE/G/GFxPlaceObjectUnpacked.h"#include "RE/G/GFxPlayerStats.h"#include "RE/G/GFxRemoveObject.h"#include "RE/G/GFxRemoveObject2.h"#include "RE/G/GFxRenderConfig.h"#include "RE/G/GFxResource.h"#include "RE/G/GFxResourceID.h"#include "RE/G/GFxResourceKey.h"#include "RE/G/GFxResourceLib.h"#include "RE/G/GFxResourceLibBase.h"#include "RE/G/GFxResourceReport.h"#include "RE/G/GFxResourceWeakLib.h"#include "RE/G/GFxSetBackgroundColor.h"#include "RE/G/GFxShapeBase.h"#include "RE/G/GFxShapeBaseCharacterDef.h"#include "RE/G/GFxShapeCharacterDef.h"#include "RE/G/GFxShapeNoStyles.h"#include "RE/G/GFxShapeWithStyles.h"#include "RE/G/GFxSpecialKeysState.h"#include "RE/G/GFxSprite.h"#include "RE/G/GFxSpriteDef.h"#include "RE/G/GFxState.h"#include "RE/G/GFxStateBag.h"#include "RE/G/GFxStateBagImpl.h"#include "RE/G/GFxStaticTextCharacterDef.h"#include "RE/G/GFxStream.h"#include "RE/G/GFxTask.h"#include "RE/G/GFxTimelineDef.h"#include "RE/G/GFxTranslator.h"#include "RE/G/GFxValue.h"#include "RE/G/GFxWStringBuffer.h"#include "RE/G/GFxWWHelper.h"#include "RE/G/GHash.h"#include "RE/G/GHashNode.h"#include "RE/G/GHashSet.h"#include "RE/G/GHashSetBase.h"#include "RE/G/GHashSetUncached.h"#include "RE/G/GHashUncached.h"#include "RE/G/GHashsetCachedEntry.h"#include "RE/G/GHashsetCachedNodeEntry.h"#include "RE/G/GHashsetEntry.h"#include "RE/G/GHashsetNodeEntry.h"#include "RE/G/GImage.h"#include "RE/G/GImageBase.h"#include "RE/G/GImageInfo.h"#include "RE/G/GImageInfoBase.h"#include "RE/G/GImageInfoBaseImpl.h"#include "RE/G/GList.h"#include "RE/G/GMath.h"#include "RE/G/GMatrix2D.h"#include "RE/G/GMatrix3D.h"#include "RE/G/GMemory.h"#include "RE/G/GMemoryHeap.h"#include "RE/G/GMutex.h"#include "RE/G/GNewOverrideBase.h"#include "RE/G/GPoint.h"#include "RE/G/GPtr.h"#include "RE/G/GRect.h"#include "RE/G/GRefCountBase.h"#include "RE/G/GRefCountBaseGC.h"#include "RE/G/GRefCountBaseNTS.h"#include "RE/G/GRefCountBaseStatImpl.h"#include "RE/G/GRefCountBaseWeakSupport.h"#include "RE/G/GRefCountImpl.h"#include "RE/G/GRefCountImplCore.h"#include "RE/G/GRefCountNTSImpl.h"#include "RE/G/GRefCountWeakSupportImpl.h"#include "RE/G/GRenderer.h"#include "RE/G/GRendererEventHandler.h"#include "RE/G/GStats.h"#include "RE/G/GStd.h"#include "RE/G/GString.h"#include "RE/G/GStringDH.h"#include "RE/G/GStringHash.h"#include "RE/G/GSysAllocBase.h"#include "RE/G/GSysAllocPaged.h"#include "RE/G/GTexture.h"#include "RE/G/GViewport.h"#include "RE/G/GWaitCondition.h"#include "RE/G/GWaitable.h"#include "RE/G/GameSettingCollection.h"#include "RE/G/GarbageCollector.h"#include "RE/G/GiftMenu.h"#include "RE/G/GlobalLocations.h"#include "RE/G/GlobalPaths.h"#include "RE/G/GrabActorEffect.h"#include "RE/G/GrassParam.h"#include "RE/G/GrenadeProjectile.h"#include "RE/G/GridArray.h"#include "RE/G/GridCellArray.h"#include "RE/G/GuideEffect.h"#include "RE/H/HUDChargeMeter.h"#include "RE/H/HUDData.h"#include "RE/H/HUDMenu.h"#include "RE/H/HUDMeter.h"#include "RE/H/HUDNotifications.h"#include "RE/H/HUDObject.h"#include "RE/H/HandleManager.h"#include "RE/H/HandlePolicy.h"#include "RE/H/Hazard.h"#include "RE/H/HeapBlock.h"#include "RE/H/HeapBlockFreeHead.h"#include "RE/H/HeldStateHandler.h"#include "RE/H/HighProcessData.h"#include "RE/H/HitData.h"#include "RE/H/HorseCameraState.h"#include "RE/H/HudModeChangeEvent.h"#include "RE/H/SendHUDMessage.h"#include "RE/H/hkAabb.h"#include "RE/H/hkArray.h"#include "RE/H/hkBaseObject.h"#include "RE/H/hkBaseTypes.h"#include "RE/H/hkContactPoint.h"#include "RE/H/hkContactPointMaterial.h"#include "RE/H/hkContainerAllocators.h"#include "RE/H/hkFinishLoadedObjectFlag.h"#include "RE/H/hkMatrix3.h"#include "RE/H/hkMemoryAllocator.h"#include "RE/H/hkMoppBvTreeShapeBase.h"#include "RE/H/hkMotionState.h"#include "RE/H/hkMultiThreadCheck.h"#include "RE/H/hkQsTransform.h"#include "RE/H/hkQuaternion.h"#include "RE/H/hkRefPtr.h"#include "RE/H/hkRefVariant.h"#include "RE/H/hkReferencedObject.h"#include "RE/H/hkRotation.h"#include "RE/H/hkSmallArray.h"#include "RE/H/hkSseMathTypes.h"#include "RE/H/hkStepInfo.h"#include "RE/H/hkStringPtr.h"#include "RE/H/hkSweptTransform.h"#include "RE/H/hkTransform.h"#include "RE/H/hkVector4.h"#include "RE/H/hkaAnimatedReferenceFrame.h"#include "RE/H/hkaAnimation.h"#include "RE/H/hkaAnimationBinding.h"#include "RE/H/hkaAnimationControl.h"#include "RE/H/hkaAnnotationTrack.h"#include "RE/H/hkaDefaultAnimationControl.h"#include "RE/H/hkaRagdollInstance.h"#include "RE/H/hkbAnimationBindingSet.h"#include "RE/H/hkbAssetBundleStringData.h"#include "RE/H/hkbBehaviorGraph.h"#include "RE/H/hkbBehaviorGraphData.h"#include "RE/H/hkbBehaviorGraphStringData.h"#include "RE/H/hkbBindable.h"#include "RE/H/hkbCharacter.h"#include "RE/H/hkbCharacterControllerSetup.h"#include "RE/H/hkbCharacterData.h"#include "RE/H/hkbCharacterSetup.h"#include "RE/H/hkbCharacterStringData.h"#include "RE/H/hkbClipGenerator.h"#include "RE/H/hkbContext.h"#include "RE/H/hkbEvent.h"#include "RE/H/hkbEventBase.h"#include "RE/H/hkbGenerator.h"#include "RE/H/hkbNode.h"#include "RE/H/hkbProjectData.h"#include "RE/H/hkbProjectStringData.h"#include "RE/H/hkbRagdollDriver.h"#include "RE/H/hkbRigidBodySetup.h"#include "RE/H/hkbShapeSetup.h"#include "RE/H/hkbStateMachine.h"#include "RE/H/hkp3AxisSweep.h"#include "RE/H/hkpAction.h"#include "RE/H/hkpAgentNnTrack.h"#include "RE/H/hkpAllCdPointCollector.h"#include "RE/H/hkpArrayAction.h"#include "RE/H/hkpBoxShape.h"#include "RE/H/hkpBroadPhase.h"#include "RE/H/hkpBroadPhaseCastCollector.h"#include "RE/H/hkpBroadPhaseHandle.h"#include "RE/H/hkpBvTreeShape.h"#include "RE/H/hkpCachingShapePhantom.h"#include "RE/H/hkpCapsuleShape.h"#include "RE/H/hkpCdBody.h"#include "RE/H/hkpCdPoint.h"#include "RE/H/hkpCdPointCollector.h"#include "RE/H/hkpCharacterContext.h"#include "RE/H/hkpCharacterControl.h"#include "RE/H/hkpCharacterProxy.h"#include "RE/H/hkpCharacterProxyListener.h"#include "RE/H/hkpCharacterState.h"#include "RE/H/hkpCharacterStateManager.h"#include "RE/H/hkpClosestRayHitCollector.h"#include "RE/H/hkpCollidable.h"#include "RE/H/hkpCollidableCollidableFilter.h"#include "RE/H/hkpCollisionEvent.h"#include "RE/H/hkpCollisionFilter.h"#include "RE/H/hkpCollisionInput.h"#include "RE/H/hkpCompressedMeshShape.h"#include "RE/H/hkpConstraintAtom.h"#include "RE/H/hkpConstraintData.h"#include "RE/H/hkpConstraintInfo.h"#include "RE/H/hkpConstraintInstance.h"#include "RE/H/hkpConstraintMotor.h"#include "RE/H/hkpConstraintOwner.h"#include "RE/H/hkpContactListener.h"#include "RE/H/hkpContactPointEvent.h"#include "RE/H/hkpContactPointProperties.h"#include "RE/H/hkpConvexListFilter.h"#include "RE/H/hkpConvexShape.h"#include "RE/H/hkpEaseConstraintsAction.h"#include "RE/H/hkpEntity.h"#include "RE/H/hkpEntityListener.h"#include "RE/H/hkpFixedRigidMotion.h"#include "RE/H/hkpKeyframedRigidMotion.h"#include "RE/H/hkpLimitedHingeConstraintData.h"#include "RE/H/hkpLinearCastCollisionInput.h"#include "RE/H/hkpLinearCastInput.h"#include "RE/H/hkpLinkedCollidable.h"#include "RE/H/hkpListShape.h"#include "RE/H/hkpMaterial.h"#include "RE/H/hkpMeshMaterial.h"#include "RE/H/hkpMoppAabbCastVirtualMachine.h"#include "RE/H/hkpMoppBvTreeShape.h"#include "RE/H/hkpMoppCode.h"#include "RE/H/hkpMotion.h"#include "RE/H/hkpMouseSpringAction.h"#include "RE/H/hkpPhantom.h"#include "RE/H/hkpPhantomListener.h"#include "RE/H/hkpPhantomType.h"#include "RE/H/hkpProperty.h"#include "RE/H/hkpRagdollConstraintData.h"#include "RE/H/hkpRayCollidableFilter.h"#include "RE/H/hkpRayHitCollector.h"#include "RE/H/hkpRayShapeCollectionFilter.h"#include "RE/H/hkpRigidBody.h"#include "RE/H/hkpRootCdPoint.h"#include "RE/H/hkpShape.h"#include "RE/H/hkpShapeBuffer.h"#include "RE/H/hkpShapeCollection.h"#include "RE/H/hkpShapeCollectionFilter.h"#include "RE/H/hkpShapeContainer.h"#include "RE/H/hkpShapePhantom.h"#include "RE/H/hkpShapeRayCastCollectorOutput.h"#include "RE/H/hkpShapeRayCastOutput.h"#include "RE/H/hkpShapeType.h"#include "RE/H/hkpSimplexSolver.h"#include "RE/H/hkpSimulationIsland.h"#include "RE/H/hkpSingleShapeContainer.h"#include "RE/H/hkpSolverInfo.h"#include "RE/H/hkpSolverResults.h"#include "RE/H/hkpSphereRepShape.h"#include "RE/H/hkpSphereShape.h"#include "RE/H/hkpTypedBroadPhaseHandle.h"#include "RE/H/hkpUnaryAction.h"#include "RE/H/hkpWeldingUtility.h"#include "RE/H/hkpWorld.h"#include "RE/H/hkpWorldCinfo.h"#include "RE/H/hkpWorldLinearCaster.h"#include "RE/H/hkpWorldObject.h"#include "RE/H/hkpWorldPostSimulationListener.h"#include "RE/H/hkpWorldRayCastInput.h"#include "RE/H/hkpWorldRayCastOutput.h"#include "RE/I/IAIWorldLocationHandle.h"#include "RE/I/IAnimationClipLoaderSingleton.h"#include "RE/I/IAnimationGraphManagerHolder.h"#include "RE/I/IAnimationSetCallbackFunctor.h"#include "RE/I/IBSTCreator.h"#include "RE/I/ICellAttachDetachEventSource.h"#include "RE/I/ID.h"#include "RE/I/IDEvent.h"#include "RE/I/IFormFactory.h"#include "RE/I/IFreezeQuery.h"#include "RE/I/IFuncCallQuery.h"#include "RE/I/IFunction.h"#include "RE/I/IFunctionArguments.h"#include "RE/I/IHandleReaderWriter.h"#include "RE/I/IHandlerFunctor.h"#include "RE/I/ILoader.h"#include "RE/I/IMapCameraCallbacks.h"#include "RE/I/IMemoryHeap.h"#include "RE/I/IMemoryPagePolicy.h"#include "RE/I/IMemoryStore.h"#include "RE/I/IMemoryStoreBase.h"#include "RE/I/IMenu.h"#include "RE/I/IMessageBoxCallback.h"#include "RE/I/IMovementControllerRegisterInterface.h"#include "RE/I/IMovementDirectControl.h"#include "RE/I/IMovementInterface.h"#include "RE/I/IMovementMessageInterface.h"#include "RE/I/IMovementMotionDrivenControl.h"#include "RE/I/IMovementPlannerDirectControl.h"#include "RE/I/IMovementSelectIdle.h"#include "RE/I/IMovementState.h"#include "RE/I/INIPrefSettingCollection.h"#include "RE/I/INISettingCollection.h"#include "RE/I/IObjectHandlePolicy.h"#include "RE/I/IObjectProcessor.h"#include "RE/I/IPackageData.h"#include "RE/I/IPackageDataAIWorldLocationHandle.h"#include "RE/I/IPostAnimationChannelUpdateFunctor.h"#include "RE/I/IProcedureTreeItem.h"#include "RE/I/IProfilePolicy.h"#include "RE/I/ISavePatcherInterface.h"#include "RE/I/IStackCallbackFunctor.h"#include "RE/I/IStackCallbackSaveInterface.h"#include "RE/I/IStore.h"#include "RE/I/IUIMessageData.h"#include "RE/I/IVMDebugInterface.h"#include "RE/I/IVMObjectBindInterface.h"#include "RE/I/IVMSaveLoadInterface.h"#include "RE/I/IVirtualMachine.h"#include "RE/I/IXAudio2VoiceCallback.h"#include "RE/I/ImageSpaceData.h"#include "RE/I/ImageSpaceEffect.h"#include "RE/I/ImageSpaceEffectDepthOfField.h"#include "RE/I/ImageSpaceEffectOption.h"#include "RE/I/ImageSpaceEffectParam.h"#include "RE/I/ImageSpaceManager.h"#include "RE/I/ImageSpaceModifierInstance.h"#include "RE/I/ImageSpaceModifierInstanceDOF.h"#include "RE/I/ImageSpaceModifierInstanceForm.h"#include "RE/I/ImageSpaceModifierInstanceTemp.h"#include "RE/I/ImageSpaceShaderParam.h"#include "RE/I/ImageSpaceTexture.h"#include "RE/I/ImpactResults.h"#include "RE/I/Info.h"#include "RE/I/IngredientItem.h"#include "RE/I/InputDevices.h"#include "RE/I/InputEvent.h"#include "RE/I/InterfaceLightSchemes.h"#include "RE/I/InterfaceStrings.h"#include "RE/I/InteriorData.h"#include "RE/I/Inventory.h"#include "RE/I/Inventory3DManager.h"#include "RE/I/InventoryChanges.h"#include "RE/I/InventoryEntryData.h"#include "RE/I/InventoryEvent.h"#include "RE/I/InventoryMenu.h"#include "RE/I/InventoryUpdateData.h"#include "RE/I/InvisibilityEffect.h"#include "RE/I/ItemCard.h"#include "RE/I/ItemCrafted.h"#include "RE/I/ItemHarvested.h"#include "RE/I/ItemList.h"#include "RE/I/ItemRemoveReason.h"#include "RE/I/ItemsPickpocketed.h"#include "RE/J/JournalMenu.h"#include "RE/J/JournalTab.h"#include "RE/J/Journal_QuestsTab.h"#include "RE/J/Journal_StatsTab.h"#include "RE/J/Journal_SystemTab.h"#include "RE/J/JumpHandler.h"#include "RE/K/KinectEvent.h"#include "RE/K/KinectMenu.h"#include "RE/L/LegendarySkillResetConfirmCallback.h"#include "RE/L/LevelIncrease.h"#include "RE/L/LevelUpMenu.h"#include "RE/L/LightEffect.h"#include "RE/L/LinkerProcessor.h"#include "RE/L/LoadStorageWrapper.h"#include "RE/L/LoadWaitSpinner.h"#include "RE/L/LoadingMenu.h"#include "RE/L/LocalMapCamera.h"#include "RE/L/LocalMapMenu.h"#include "RE/L/Location.h"#include "RE/L/LocationCleared.h"#include "RE/L/LocationDiscovery.h"#include "RE/L/LocationTraverser.h"#include "RE/L/LocationTree.h"#include "RE/L/LockEffect.h"#include "RE/L/LockpickingMenu.h"#include "RE/L/LogEvent.h"#include "RE/L/Logger.h"#include "RE/L/LoggingDisabler.h"#include "RE/L/LookHandler.h"#include "RE/L/LooseFileLocation.h"#include "RE/L/LooseFileStream.h"#include "RE/L/LooseFileStreamBase.h"#include "RE/M/MagicCaster.h"#include "RE/M/MagicFavorites.h"#include "RE/M/MagicFormulas.h"#include "RE/M/MagicItem.h"#include "RE/M/MagicItemDataCollector.h"#include "RE/M/MagicItemFindFunctor.h"#include "RE/M/MagicItemFindKeywordFunctor.h"#include "RE/M/MagicItemTraversalFunctor.h"#include "RE/M/MagicMenu.h"#include "RE/M/MagicSystem.h"#include "RE/M/MagicTarget.h"#include "RE/M/MagicUtilities.h"#include "RE/M/Main.h"#include "RE/M/MainMenu.h"#include "RE/M/MapCamera.h"#include "RE/M/MapInputHandler.h"#include "RE/M/MapLookHandler.h"#include "RE/M/MapMenu.h"#include "RE/M/MapMenuMarker.h"#include "RE/M/MapMoveHandler.h"#include "RE/M/MapZoomHandler.h"#include "RE/M/MarkerUsedData.h"#include "RE/M/MaterialIDs.h"#include "RE/M/MemoryHeap.h"#include "RE/M/MemoryManager.h"#include "RE/M/MemoryPage.h"#include "RE/M/MenuControls.h"#include "RE/M/MenuCursor.h"#include "RE/M/MenuEventHandler.h"#include "RE/M/MenuModeChangeEvent.h"#include "RE/M/MenuOpenCloseEvent.h"#include "RE/M/MenuOpenHandler.h"#include "RE/M/MenuTopicManager.h"#include "RE/M/MessageBoxData.h"#include "RE/M/MessageBoxMenu.h"#include "RE/M/MiddleHighProcessData.h"#include "RE/M/Misc.h"#include "RE/M/MissileProjectile.h"#include "RE/M/MistMenu.h"#include "RE/M/ModManagerMenu.h"#include "RE/M/ModelReferenceEffect.h"#include "RE/M/Moon.h"#include "RE/M/MouseMoveEvent.h"#include "RE/M/MoveToFunctor.h"#include "RE/M/Movement.h"#include "RE/M/MovementControllerAI.h"#include "RE/M/MovementControllerNPC.h"#include "RE/M/MovementHandler.h"#include "RE/M/MoviePlayer.h"#include "RE/M/MultiBoundMarkerData.h"#include "RE/N/NativeFunction.h"#include "RE/N/NativeFunctionBase.h"#include "RE/N/NativeLatentFunction.h"#include "RE/N/NavMesh.h"#include "RE/N/NavMeshInfoMap.h"#include "RE/N/NiAVObject.h"#include "RE/N/NiAllocator.h"#include "RE/N/NiAlphaProperty.h"#include "RE/N/NiAnimationKey.h"#include "RE/N/NiBillboardNode.h"#include "RE/N/NiBinaryStream.h"#include "RE/N/NiBoneMatrixSetterI.h"#include "RE/N/NiBooleanExtraData.h"#include "RE/N/NiBound.h"#include "RE/N/NiCamera.h"#include "RE/N/NiCloningProcess.h"#include "RE/N/NiCollisionObject.h"#include "RE/N/NiColor.h"#include "RE/N/NiColorData.h"#include "RE/N/NiColorInterpolator.h"#include "RE/N/NiColorKey.h"#include "RE/N/NiControllerManager.h"#include "RE/N/NiControllerSequence.h"#include "RE/N/NiCullingProcess.h"#include "RE/N/NiDirectionalLight.h"#include "RE/N/NiExtraData.h"#include "RE/N/NiFile.h"#include "RE/N/NiFloatData.h"#include "RE/N/NiFloatExtraData.h"#include "RE/N/NiFloatInterpolator.h"#include "RE/N/NiFloatKey.h"#include "RE/N/NiFloatsExtraData.h"#include "RE/N/NiFrustum.h"#include "RE/N/NiFrustumPlanes.h"#include "RE/N/NiGeometry.h"#include "RE/N/NiGeometryData.h"#include "RE/N/NiIntegerExtraData.h"#include "RE/N/NiIntegersExtraData.h"#include "RE/N/NiInterpController.h"#include "RE/N/NiInterpolator.h"#include "RE/N/NiKeyBasedInterpolator.h"#include "RE/N/NiLight.h"#include "RE/N/NiMath.h"#include "RE/N/NiMatrix3.h"#include "RE/N/NiMemManager.h"#include "RE/N/NiMeshParticleSystem.h"#include "RE/N/NiMultiTargetTransformController.h"#include "RE/N/NiNode.h"#include "RE/N/NiObject.h"#include "RE/N/NiObjectGroup.h"#include "RE/N/NiObjectNET.h"#include "RE/N/NiPSysData.h"#include "RE/N/NiPSysGravityModifier.h"#include "RE/N/NiPSysModifier.h"#include "RE/N/NiParticleSystem.h"#include "RE/N/NiParticles.h"#include "RE/N/NiParticlesData.h"#include "RE/N/NiPlane.h"#include "RE/N/NiPoint2.h"#include "RE/N/NiPoint3.h"#include "RE/N/NiPointLight.h"#include "RE/N/NiProperty.h"#include "RE/N/NiQuaternion.h"#include "RE/N/NiRTTI.h"#include "RE/N/NiRect.h"#include "RE/N/NiRefObject.h"#include "RE/N/NiShadeProperty.h"#include "RE/N/NiSkinData.h"#include "RE/N/NiSkinInstance.h"#include "RE/N/NiSkinPartition.h"#include "RE/N/NiSmartPointer.h"#include "RE/N/NiSourceTexture.h"#include "RE/N/NiStream.h"#include "RE/N/NiStringExtraData.h"#include "RE/N/NiStringsExtraData.h"#include "RE/N/NiSwitchNode.h"#include "RE/N/NiSystem.h"#include "RE/N/NiTArray.h"#include "RE/N/NiTCollection.h"#include "RE/N/NiTDefaultAllocator.h"#include "RE/N/NiTList.h"#include "RE/N/NiTListBase.h"#include "RE/N/NiTMap.h"#include "RE/N/NiTMapBase.h"#include "RE/N/NiTPointerAllocator.h"#include "RE/N/NiTPointerList.h"#include "RE/N/NiTPointerListBase.h"#include "RE/N/NiTPointerMap.h"#include "RE/N/NiTSet.h"#include "RE/N/NiTStringMap.h"#include "RE/N/NiTexture.h"#include "RE/N/NiTimeController.h"#include "RE/N/NiTransform.h"#include "RE/N/NiTriBasedGeometry.h"#include "RE/N/NiTriShape.h"#include "RE/N/NightEyeEffect.h"#include "RE/N/NonActorMagicCaster.h"#include "RE/N/NonActorMagicTarget.h"#include "RE/O/Object.h"#include "RE/O/ObjectTypeInfo.h"#include "RE/O/ObjectiveState.h"#include "RE/O/OldMessageBoxCallback.h"#include "RE/O/OpenEffect.h"#include "RE/Offsets_VTABLE.h"#include "RE/P/PCGamepadType.h"#include "RE/P/PackUnpack.h"#include "RE/P/PackUnpackImpl.h"#include "RE/P/PackageLocation.h"#include "RE/P/PackedInstructionStream.h"#include "RE/P/ParalysisEffect.h"#include "RE/P/PathingCell.h"#include "RE/P/PeakValueModifierEffect.h"#include "RE/P/PerkEntryVisitor.h"#include "RE/P/PerkRankVisitor.h"#include "RE/P/PermanentMagicFunctor.h"#include "RE/P/PlayerCamera.h"#include "RE/P/PlayerCameraTransitionState.h"#include "RE/P/PlayerCharacter.h"#include "RE/P/PlayerControls.h"#include "RE/P/PlayerControlsData.h"#include "RE/P/PlayerInputHandler.h"#include "RE/P/PoisonedWeapon.h"#include "RE/P/PositionPlayerEvent.h"#include "RE/P/Precipitation.h"#include "RE/P/PrecomputedNavmeshInfoPathMap.h"#include "RE/P/ProcessLists.h"#include "RE/P/Profiler.h"#include "RE/P/Projectile.h"#include "RE/P/PropertyTypeInfo.h"#include "RE/Q/QuestEvents.h"#include "RE/Q/QuestObjectiveStates.h"#include "RE/Q/QuestStatus.h"#include "RE/Q/QuickSaveLoadHandler.h"#include "RE/R/REFREventCallbacks.h"#include "RE/R/RaceSexCamera.h"#include "RE/R/RaceSexMenu.h"#include "RE/R/RaceSexMenuEvent.h"#include "RE/R/RallyEffect.h"#include "RE/R/RawFuncCallQuery.h"#include "RE/R/ReadyWeaponHandler.h"#include "RE/R/ReanimateEffect.h"#include "RE/R/RefActivateData.h"#include "RE/R/RefAttachTechniqueInput.h"#include "RE/R/ReferenceArray.h"#include "RE/R/ReferenceEffect.h"#include "RE/R/ReferenceEffectController.h"#include "RE/R/RefrInteraction.h"#include "RE/R/RegSettingCollection.h"#include "RE/R/RegisterPrefix.h"#include "RE/R/RemoveCallbackVisitor.h"#include "RE/R/RemoveItemFunctor.h"#include "RE/R/RenderTargetData.h"#include "RE/R/RenderTargetManager.h"#include "RE/R/RenderTargetProperties.h"#include "RE/R/Renderer.h"#include "RE/R/Request.h"#include "RE/R/ReticuleController.h"#include "RE/R/Rumble.h"#include "RE/R/RunHandler.h"#include "RE/RTTI.h"#include "RE/S/SafeZoneMenu.h"#include "RE/S/SaveFileHandleReaderWriter.h"#include "RE/S/SavePatcher.h"#include "RE/S/SaveStorageWrapper.h"#include "RE/S/SceneGraph.h"#include "RE/S/ScrapHeap.h"#include "RE/S/ScreenSplatter.h"#include "RE/S/ScreenshotHandler.h"#include "RE/S/Script.h"#include "RE/S/ScriptEffect.h"#include "RE/S/ScriptEventSourceHolder.h"#include "RE/S/ScriptFunction.h"#include "RE/S/ScriptedRefEffect.h"#include "RE/S/ScrollItem.h"#include "RE/S/SendPlayerToJailFunctor.h"#include "RE/S/SendUIMessage.h"#include "RE/S/SetEventData.h"#include "RE/S/SetMotionTypeFunctor.h"#include "RE/S/SetPositionFunctor.h"#include "RE/S/Setting.h"#include "RE/S/SettingCollection.h"#include "RE/S/SettingCollectionList.h"#include "RE/S/SettingCollectionMap.h"#include "RE/S/SettingT.h"#include "RE/S/Sexes.h"#include "RE/S/ShaderReferenceEffect.h"#include "RE/S/ShadowSceneNode.h"#include "RE/S/ShoutAttack.h"#include "RE/S/ShoutHandler.h"#include "RE/S/ShoutMeter.h"#include "RE/S/SimpleAllocMemoryPagePolicy.h"#include "RE/S/SimpleAnimationGraphManagerHolder.h"#include "RE/S/SkillIncrease.h"#include "RE/S/Sky.h"#include "RE/S/SkyEffectController.h"#include "RE/S/SkyObject.h"#include "RE/S/SkyrimScriptObjectBindPolicy.h"#include "RE/S/SkyrimScriptStore.h"#include "RE/S/SkyrimVM.h"#include "RE/S/SleepWaitMenu.h"#include "RE/S/SlowTimeEffect.h"#include "RE/S/SmithingMenu.h"#include "RE/S/SneakHandler.h"#include "RE/S/SoulLevels.h"#include "RE/S/SoulTrapEffect.h"#include "RE/S/SoulsTrapped.h"#include "RE/S/SoundLevels.h"#include "RE/S/SourceActionMap.h"#include "RE/S/SpawnHazardEffect.h"#include "RE/S/SpellItem.h"#include "RE/S/SpellsLearned.h"#include "RE/S/SprintHandler.h"#include "RE/S/Stack.h"#include "RE/S/StackFrame.h"#include "RE/S/StaggerEffect.h"#include "RE/S/StandardItemData.h"#include "RE/S/Stars.h"#include "RE/S/State.h"#include "RE/S/StatsEvent.h"#include "RE/S/StatsMenu.h"#include "RE/S/StatsNode.h"#include "RE/S/StealthMeter.h"#include "RE/S/Stream.h"#include "RE/S/StreamBase.h"#include "RE/S/SubtitleManager.h"#include "RE/S/SummonCreatureEffect.h"#include "RE/S/SummonPlacementEffect.h"#include "RE/S/Sun.h"#include "RE/S/SuspendedStack.h"#include "RE/S/SyncQueueObj.h"#include "RE/T/TES.h"#include "RE/T/TESAIForm.h"#include "RE/T/TESActionData.h"#include "RE/T/TESActivateEvent.h"#include "RE/T/TESActiveEffectApplyRemoveEvent.h"#include "RE/T/TESActorBase.h"#include "RE/T/TESActorBaseData.h"#include "RE/T/TESActorLocationChangeEvent.h"#include "RE/T/TESAmmo.h"#include "RE/T/TESAttackDamageForm.h"#include "RE/T/TESBipedModelForm.h"#include "RE/T/TESBookReadEvent.h"#include "RE/T/TESBoundAnimObject.h"#include "RE/T/TESBoundObject.h"#include "RE/T/TESCamera.h"#include "RE/T/TESCameraState.h"#include "RE/T/TESCellAttachDetachEvent.h"#include "RE/T/TESCellFullyLoadedEvent.h"#include "RE/T/TESChildCell.h"#include "RE/T/TESClass.h"#include "RE/T/TESClimate.h"#include "RE/T/TESCombatEvent.h"#include "RE/T/TESCombatStyle.h"#include "RE/T/TESCondition.h"#include "RE/T/TESContainer.h"#include "RE/T/TESContainerChangedEvent.h"#include "RE/T/TESCustomPackageData.h"#include "RE/T/TESDataHandler.h"#include "RE/T/TESDeathEvent.h"#include "RE/T/TESDescription.h"#include "RE/T/TESEffectShader.h"#include "RE/T/TESEnchantableForm.h"#include "RE/T/TESEnterBleedoutEvent.h"#include "RE/T/TESEquipEvent.h"#include "RE/T/TESEyes.h"#include "RE/T/TESFaction.h"#include "RE/T/TESFastTravelEndEvent.h"#include "RE/T/TESFile.h"#include "RE/T/TESFlora.h"#include "RE/T/TESForm.h"#include "RE/T/TESFormDeleteEvent.h"#include "RE/T/TESFullName.h"#include "RE/T/TESFurniture.h"#include "RE/T/TESFurnitureEvent.h"#include "RE/T/TESGlobal.h"#include "RE/T/TESGrabReleaseEvent.h"#include "RE/T/TESGrass.h"#include "RE/T/TESHavokUtilities.h"#include "RE/T/TESHitEvent.h"#include "RE/T/TESIcon.h"#include "RE/T/TESIdleForm.h"#include "RE/T/TESImageSpace.h"#include "RE/T/TESImageSpaceModifiableForm.h"#include "RE/T/TESImageSpaceModifier.h"#include "RE/T/TESInitScriptEvent.h"#include "RE/T/TESKey.h"#include "RE/T/TESLandTexture.h"#include "RE/T/TESLevCharacter.h"#include "RE/T/TESLevItem.h"#include "RE/T/TESLevSpell.h"#include "RE/T/TESLeveledList.h"#include "RE/T/TESLoadGameEvent.h"#include "RE/T/TESLoadScreen.h"#include "RE/T/TESLockChangedEvent.h"#include "RE/T/TESMagicCasterForm.h"#include "RE/T/TESMagicEffectApplyEvent.h"#include "RE/T/TESMagicTargetForm.h"#include "RE/T/TESModel.h"#include "RE/T/TESModelPSA.h"#include "RE/T/TESModelRDT.h"#include "RE/T/TESModelTextureSwap.h"#include "RE/T/TESModelTri.h"#include "RE/T/TESMoveAttachDetachEvent.h"#include "RE/T/TESNPC.h"#include "RE/T/TESObject.h"#include "RE/T/TESObjectACTI.h"#include "RE/T/TESObjectANIO.h"#include "RE/T/TESObjectARMA.h"#include "RE/T/TESObjectARMO.h"#include "RE/T/TESObjectBOOK.h"#include "RE/T/TESObjectCELL.h"#include "RE/T/TESObjectCONT.h"#include "RE/T/TESObjectDOOR.h"#include "RE/T/TESObjectLAND.h"#include "RE/T/TESObjectLIGH.h"#include "RE/T/TESObjectLoadedEvent.h"#include "RE/T/TESObjectMISC.h"#include "RE/T/TESObjectREFR.h"#include "RE/T/TESObjectSTAT.h"#include "RE/T/TESObjectTREE.h"#include "RE/T/TESObjectWEAP.h"#include "RE/T/TESOpenCloseEvent.h"#include "RE/T/TESPackage.h"#include "RE/T/TESPackageData.h"#include "RE/T/TESPlayerBowShotEvent.h"#include "RE/T/TESProcessor.h"#include "RE/T/TESProduceForm.h"#include "RE/T/TESQualityForm.h"#include "RE/T/TESQuest.h"#include "RE/T/TESQuestStageEvent.h"#include "RE/T/TESQuestStageItem.h"#include "RE/T/TESQuestStartStopEvent.h"#include "RE/T/TESRace.h"#include "RE/T/TESRaceForm.h"#include "RE/T/TESReactionForm.h"#include "RE/T/TESRegion.h"#include "RE/T/TESRegionData.h"#include "RE/T/TESRegionDataLandscape.h"#include "RE/T/TESRegionDataManager.h"#include "RE/T/TESRegionDataMap.h"#include "RE/T/TESRegionDataSound.h"#include "RE/T/TESRegionDataWeather.h"#include "RE/T/TESRegionList.h"#include "RE/T/TESResetEvent.h"#include "RE/T/TESResolveNPCTemplatesEvent.h"#include "RE/T/TESShout.h"#include "RE/T/TESSleepStopEvent.h"#include "RE/T/TESSoulGem.h"#include "RE/T/TESSound.h"#include "RE/T/TESSpellCastEvent.h"#include "RE/T/TESSpellList.h"#include "RE/T/TESSwitchRaceCompleteEvent.h"#include "RE/T/TESTexture.h"#include "RE/T/TESTexture1024.h"#include "RE/T/TESTopic.h"#include "RE/T/TESTopicInfo.h"#include "RE/T/TESTopicInfoEvent.h"#include "RE/T/TESTrackedStatsEvent.h"#include "RE/T/TESUniqueIDChangeEvent.h"#include "RE/T/TESValueForm.h"#include "RE/T/TESWaitStopEvent.h"#include "RE/T/TESWaterDisplacement.h"#include "RE/T/TESWaterForm.h"#include "RE/T/TESWaterNormals.h"#include "RE/T/TESWaterObject.h"#include "RE/T/TESWaterReflections.h"#include "RE/T/TESWaterSystem.h"#include "RE/T/TESWeather.h"#include "RE/T/TESWeightForm.h"#include "RE/T/TESWordOfPower.h"#include "RE/T/TESWorldSpace.h"#include "RE/T/TLSData.h"#include "RE/T/TargetValueModifierEffect.h"#include "RE/T/TaskQueueInterface.h"#include "RE/T/TelekinesisEffect.h"#include "RE/T/TeleportHandler.h"#include "RE/T/TempEffectTraits.h"#include "RE/T/TextureAddressModes.h"#include "RE/T/TextureFileFormat.h"#include "RE/T/TextureFilterModes.h"#include "RE/T/TextureFormat.h"#include "RE/T/ThirdPersonState.h"#include "RE/T/ThumbstickEvent.h"#include "RE/T/TitleSequenceMenu.h"#include "RE/T/TogglePOVHandler.h"#include "RE/T/ToggleRunHandler.h"#include "RE/T/TrainingMenu.h"#include "RE/T/TurnUndeadEffect.h"#include "RE/T/TutorialMenu.h"#include "RE/T/TweenMenu.h"#include "RE/T/TypeInfo.h"#include "RE/T/TypeTraits.h"#include "RE/U/UI.h"#include "RE/U/UI3DSceneManager.h"#include "RE/U/UIBlurManager.h"#include "RE/U/UIMessage.h"#include "RE/U/UIMessageQueue.h"#include "RE/U/UISaveLoadManager.h"#include "RE/U/UnlinkedTypes.h"#include "RE/U/UserEventEnabled.h"#include "RE/U/UserEvents.h"#include "RE/V/VATS.h"#include "RE/V/VDescTable.h"#include "RE/V/VRDeviceConnectionChange.h"#include "RE/V/VROverlayChange.h"#include "RE/V/VRResetHMDHeight.h"#include "RE/V/VRWandEvent.h"#include "RE/V/ValueAndConditionsEffect.h"#include "RE/V/ValueModifierEffect.h"#include "RE/V/VampireLordEffect.h"#include "RE/V/Variable.h"#include "RE/V/VertexDesc.h"#include "RE/V/VirtualMachine.h"#include "RE/V/VoiceSpellFireHandler.h"#include "RE/V/VrWandTouchpadPositionEvent.h"#include "RE/V/VrWandTouchpadSwipeEvent.h"#include "RE/W/WSActivateRollover.h"#include "RE/W/WeaponAnimationGraphManagerHolder.h"#include "RE/W/WeaponEnchantmentController.h"#include "RE/W/WeatherType.h"#include "RE/W/WerewolfEffect.h"#include "RE/W/WerewolfFeedEffect.h"#include "RE/Z/ZeroFunctionArguments.h"#include "RE/Z/ZeroOverheadHeap.h"