CommonLibVR
InventoryEvent.h
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1 #pragma once
2 
3 namespace RE
4 {
5  enum class INVENTORY_EVENT
6  {
7  kWeaponChanged = 0,
8  kDraw,
9  kSheath,
10  };
11 }
Definition: AbsorbEffect.h:6
INVENTORY_EVENT
Definition: InventoryEvent.h:6