CommonLibVR
InventoryEvent.h
Go to the documentation of this file.
1
#pragma once
2
3
namespace
RE
4
{
5
enum class
INVENTORY_EVENT
6
{
7
kWeaponChanged
= 0,
8
kDraw
,
9
kSheath
,
10
};
11
}
RE
Definition:
AbsorbEffect.h:6
RE::INVENTORY_EVENT
INVENTORY_EVENT
Definition:
InventoryEvent.h:6
RE::INVENTORY_EVENT::kSheath
@ kSheath
RE::INVENTORY_EVENT::kDraw
@ kDraw
RE::INVENTORY_EVENT::kWeaponChanged
@ kWeaponChanged
CommonLibVR
include
RE
I
InventoryEvent.h
Generated by
1.9.1