CommonLibVR
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BSLightingShaderMaterialGlowmap.h
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1#pragma once
2
5
6namespace RE
7{
8 class NiSourceTexture;
9
11 {
12 public:
13 inline static constexpr auto RTTI = RTTI_BSLightingShaderMaterialGlowmap;
14 inline static constexpr auto VTABLE = VTABLE_BSLightingShaderMaterialGlowmap;
15 inline static constexpr auto FEATURE = Feature::kGlowMap;
16
18
19 // override (BSLightingShaderMaterialBase)
20 BSShaderMaterial* Create() override; // 01
21 void CopyMembers(BSShaderMaterial* a_other) override; // 02
22 std::uint32_t ComputeCRC32(void) override; // 04
23 Feature GetFeature() const override; // 06 - { return Feature::kGlowMap; }
24 void OnLoadTextureSet(std::uint64_t a_arg1, BSTextureSet* a_textureSet) override; // 08
25 void ClearTextures() override; // 09
26 void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override; // 0A
27 void GetTextures(void) override; // 0B
28
29 // members
31
32 protected:
34 {
35 using func_t = decltype(&BSLightingShaderMaterialGlowmap::Ctor);
36 static REL::Relocation<func_t> func{ RELOCATION_ID(100045, 106752) };
37 return func(this);
38 }
40
41 private:
43 };
44 static_assert(sizeof(BSLightingShaderMaterialGlowmap) == 0xA8);
45}
#define KEEP_FOR_RE()
Definition PCH.h:517
#define RELOCATION_ID(SE, AE)
Definition PCH.h:506
Definition Relocation.h:210
Definition BSLightingShaderMaterialBase.h:14
Definition BSLightingShaderMaterialGlowmap.h:11
static constexpr auto VTABLE
Definition BSLightingShaderMaterialGlowmap.h:14
static constexpr auto FEATURE
Definition BSLightingShaderMaterialGlowmap.h:15
std::uint32_t ComputeCRC32(void) override
NiPointer< NiSourceTexture > glowTexture
Definition BSLightingShaderMaterialGlowmap.h:30
static constexpr auto RTTI
Definition BSLightingShaderMaterialGlowmap.h:13
void CopyMembers(BSShaderMaterial *a_other) override
BSLightingShaderMaterialGlowmap * Ctor()
Definition BSLightingShaderMaterialGlowmap.h:33
void ReceiveValuesFromRootMaterial(bool a_skinned, bool a_rimLighting, bool a_softLighting, bool a_backLighting, bool a_MSN) override
BSShaderMaterial * Create() override
Feature GetFeature() const override
void OnLoadTextureSet(std::uint64_t a_arg1, BSTextureSet *a_textureSet) override
Definition BSShaderMaterial.h:9
Feature
Definition BSShaderMaterial.h:15
Definition BSTextureSet.h:9
Definition NiSmartPointer.h:9
Definition AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_BSLightingShaderMaterialGlowmap
Definition Offsets_VTABLE.h:9207
constexpr REL::ID RTTI_BSLightingShaderMaterialGlowmap(static_cast< std::uint64_t >(692014))