CommonLibVR
SprintHandler.h
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1 #pragma once
2 
4 
5 namespace RE
6 {
8  {
9  public:
10  inline static constexpr auto RTTI = RTTI_SprintHandler;
11  inline static constexpr auto VTABLE = VTABLE_SprintHandler;
12 
13  ~SprintHandler() override; // 00
14 
15  // override (PlayerInputHandler)
16  bool CanProcess(InputEvent* a_event) override; // 01
17  void ProcessButton(ButtonEvent* a_event, PlayerControlsData* a_data) override; // 04
18  private:
19  KEEP_FOR_RE()
20  };
21 #ifndef SKYRIMVR
22  static_assert(sizeof(SprintHandler) == 0x18);
23 #else
24  static_assert(sizeof(SprintHandler) == 0x30);
25 #endif
26 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: ButtonEvent.h:16
Definition: HeldStateHandler.h:8
Definition: InputEvent.h:25
Definition: PlayerControlsData.h:8
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_SprintHandler(static_cast< std::uint64_t >(687053))
constexpr std::array< REL::ID, 1 > VTABLE_SprintHandler
Definition: Offsets_VTABLE.h:12769
Definition: SprintHandler.h:8
~SprintHandler() override
static constexpr auto VTABLE
Definition: SprintHandler.h:11
static constexpr auto RTTI
Definition: SprintHandler.h:10
void ProcessButton(ButtonEvent *a_event, PlayerControlsData *a_data) override
bool CanProcess(InputEvent *a_event) override