CommonLibVR
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SprintHandler.h
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1#pragma once
2
4
5namespace RE
6{
8 {
9 public:
10 inline static constexpr auto RTTI = RTTI_SprintHandler;
11 inline static constexpr auto VTABLE = VTABLE_SprintHandler;
12
13 ~SprintHandler() override; // 00
14
15 // override (PlayerInputHandler)
16 bool CanProcess(InputEvent* a_event) override; // 01
17 void ProcessButton(ButtonEvent* a_event, PlayerControlsData* a_data) override; // 04
18 private:
20 };
21#ifndef SKYRIMVR
22 static_assert(sizeof(SprintHandler) == 0x18);
23#else
24 static_assert(sizeof(SprintHandler) == 0x30);
25#endif
26}
#define KEEP_FOR_RE()
Definition PCH.h:517
Definition ButtonEvent.h:16
Definition HeldStateHandler.h:8
Definition InputEvent.h:25
Definition PlayerControlsData.h:8
Definition AbsorbEffect.h:6
constexpr REL::ID RTTI_SprintHandler(static_cast< std::uint64_t >(687053))
constexpr std::array< REL::ID, 1 > VTABLE_SprintHandler
Definition Offsets_VTABLE.h:12769
Definition SprintHandler.h:8
~SprintHandler() override
static constexpr auto VTABLE
Definition SprintHandler.h:11
static constexpr auto RTTI
Definition SprintHandler.h:10
void ProcessButton(ButtonEvent *a_event, PlayerControlsData *a_data) override
bool CanProcess(InputEvent *a_event) override