#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: HeldStateHandler.h:8
Definition: PlayerControlsData.h:8
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_SprintHandler(static_cast< std::uint64_t >(687053))
constexpr std::array< REL::ID, 1 > VTABLE_SprintHandler
Definition: Offsets_VTABLE.h:12769
Definition: SprintHandler.h:8
~SprintHandler() override
static constexpr auto VTABLE
Definition: SprintHandler.h:11
static constexpr auto RTTI
Definition: SprintHandler.h:10
void ProcessButton(ButtonEvent *a_event, PlayerControlsData *a_data) override
bool CanProcess(InputEvent *a_event) override