CommonLibVR
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BSShaderMaterial.h
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1#pragma once
2
4#include "RE/N/NiPoint2.h"
5
6namespace RE
7{
9 {
10 public:
11 inline static constexpr auto RTTI = RTTI_BSShaderMaterial;
12 inline static constexpr auto VTABLE = VTABLE_BSShaderMaterial;
13
14 enum class Feature
15 {
16 kNone = static_cast<std::underlying_type_t<Feature>>(-1),
17 kDefault = 0,
18 kEnvironmentMap = 1,
19 kGlowMap = 2,
20 kParallax = 3,
21 kFaceGen = 4,
22 kFaceGenRGBTint = 5,
23 kHairTint = 6,
24 kParallaxOcc = 7,
25 kMultiTexLand = 8,
26 kLODLand = 9,
27 kUnknown = 10,
28 kMultilayerParallax = 11,
29 kTreeAnim = 12,
30 kMultiIndexTriShapeSnow = 14,
31 kLODObjectsHD = 15,
32 kEye = 16,
33 kCloud = 17,
34 kLODLandNoise = 18,
35 kMultiTexLandLODBlend = 19
36 };
37
38 enum class Type
39 {
40 kBase = 0,
41 kEffect = 1,
42 kLighting = 2,
43 kWater = 3
44 };
45
46 virtual ~BSShaderMaterial(); // 00
47
48 // add
49 virtual BSShaderMaterial* Create(); // 01
50 virtual void CopyMembers(BSShaderMaterial* a_other); // 02
51 virtual bool DoIsCopy(BSShaderMaterial* a_other); // 03
52 virtual std::uint32_t ComputeCRC32(void); // 04
53 virtual BSShaderMaterial* GetDefault(); // 05
54 virtual Feature GetFeature() const; // 06 - { return Feature::kDefault; }
55 virtual Type GetType() const; // 07 - { return Type::kBase; }
56
57 // members
60 std::uint32_t hashKey; // 2C
61 std::uint32_t unk30; // 30
62 std::uint32_t unk34; // 34
63 private:
65 };
66 static_assert(sizeof(BSShaderMaterial) == 0x38);
67}
#define KEEP_FOR_RE()
Definition PCH.h:517
Definition BSShaderMaterial.h:9
static constexpr auto RTTI
Definition BSShaderMaterial.h:11
virtual Type GetType() const
virtual BSShaderMaterial * Create()
NiPoint2 texCoordOffset[2]
Definition BSShaderMaterial.h:58
virtual void CopyMembers(BSShaderMaterial *a_other)
std::uint32_t unk34
Definition BSShaderMaterial.h:62
Type
Definition BSShaderMaterial.h:39
NiPoint2 texCoordScale[2]
Definition BSShaderMaterial.h:59
virtual ~BSShaderMaterial()
static constexpr auto VTABLE
Definition BSShaderMaterial.h:12
virtual Feature GetFeature() const
Feature
Definition BSShaderMaterial.h:15
std::uint32_t hashKey
Definition BSShaderMaterial.h:60
std::uint32_t unk30
Definition BSShaderMaterial.h:61
virtual BSShaderMaterial * GetDefault()
virtual std::uint32_t ComputeCRC32(void)
virtual bool DoIsCopy(BSShaderMaterial *a_other)
Definition NiPoint2.h:6
Definition AbsorbEffect.h:6
constexpr REL::ID RTTI_BSShaderMaterial(static_cast< std::uint64_t >(686056))
constexpr std::array< REL::ID, 1 > VTABLE_BSShaderMaterial
Definition Offsets_VTABLE.h:9835
@ kNone
Definition PlayerCharacter.h:85
Definition BSIntrusiveRefCounted.h:8