CommonLibVR
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AnimationObjects.h
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1#pragma once
2
4#include "RE/B/BSTArray.h"
7
8namespace RE
9{
10 class NiAVObject;
11 class QueuedAnimationObject;
12 class TESObjectANIO;
13
15 {
16 public:
17 //members
19 std::uint32_t pad04; // 04
23 bool visible; // 20
24 std::uint8_t pad21; // 21
25 std::uint16_t pad22; // 22
26 std::uint32_t pad24; // 24
27 private:
29 };
30 static_assert(sizeof(AnimationObject) == 0x28);
31
32 class AnimationObjects : public BSTSingletonSDM<AnimationObjects>
33 {
34 public:
35 [[nodiscard]] static AnimationObjects* GetSingleton()
36 {
37 static REL::Relocation<AnimationObjects**> singleton{ RELOCATION_ID(514179, 400328) };
38 return *singleton;
39 }
40
41 // members
42 std::uint8_t pad01; // 01
43 std::uint16_t pad02; // 02
44 std::uint32_t pad04; // 04
47 private:
49 };
50 static_assert(sizeof(AnimationObjects) == 0x28);
51}
#define KEEP_FOR_RE()
Definition PCH.h:517
#define RELOCATION_ID(SE, AE)
Definition PCH.h:506
Definition Relocation.h:210
Definition AnimationObjects.h:15
bool visible
Definition AnimationObjects.h:23
std::uint32_t pad24
Definition AnimationObjects.h:26
NiPointer< QueuedAnimationObject > queuedObject
Definition AnimationObjects.h:22
std::uint8_t pad21
Definition AnimationObjects.h:24
TESObjectANIO * object
Definition AnimationObjects.h:20
std::uint32_t pad04
Definition AnimationObjects.h:19
std::uint16_t pad22
Definition AnimationObjects.h:25
NiPointer< NiAVObject > attachedObject
Definition AnimationObjects.h:21
ObjectRefHandle handle
Definition AnimationObjects.h:18
Definition AnimationObjects.h:33
std::uint16_t pad02
Definition AnimationObjects.h:43
BSTArray< BSTSmartPointer< AnimationObject > > animationObjects
Definition AnimationObjects.h:45
std::uint8_t pad01
Definition AnimationObjects.h:42
BSSpinLock lock
Definition AnimationObjects.h:46
std::uint32_t pad04
Definition AnimationObjects.h:44
static AnimationObjects * GetSingleton()
Definition AnimationObjects.h:35
Definition BSAtomic.h:92
Definition BSTArray.h:378
Definition NiSmartPointer.h:9
Definition TESObjectANIO.h:13
Definition AbsorbEffect.h:6
Definition BSTSingleton.h:50