11 class QueuedAnimationObject;
#define KEEP_FOR_RE()
Definition: PCH.h:713
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:702
Definition: Relocation.h:210
Definition: AnimationObjects.h:15
bool visible
Definition: AnimationObjects.h:23
std::uint32_t pad24
Definition: AnimationObjects.h:26
NiPointer< QueuedAnimationObject > queuedObject
Definition: AnimationObjects.h:22
std::uint8_t pad21
Definition: AnimationObjects.h:24
TESObjectANIO * object
Definition: AnimationObjects.h:20
std::uint32_t pad04
Definition: AnimationObjects.h:19
std::uint16_t pad22
Definition: AnimationObjects.h:25
NiPointer< NiAVObject > attachedObject
Definition: AnimationObjects.h:21
ObjectRefHandle handle
Definition: AnimationObjects.h:18
Definition: AnimationObjects.h:33
std::uint16_t pad02
Definition: AnimationObjects.h:43
BSTArray< BSTSmartPointer< AnimationObject > > animationObjects
Definition: AnimationObjects.h:45
std::uint8_t pad01
Definition: AnimationObjects.h:42
BSSpinLock lock
Definition: AnimationObjects.h:46
std::uint32_t pad04
Definition: AnimationObjects.h:44
static AnimationObjects * GetSingleton()
Definition: AnimationObjects.h:35
Definition: BSAtomic.h:92
Definition: BSTArray.h:378
Definition: NiSmartPointer.h:9
Definition: TESObjectANIO.h:13
Definition: AbsorbEffect.h:6
Definition: BSTSingleton.h:50