CommonLibVR
SoulLevels.h
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1 #pragma once
2 
3 namespace RE
4 {
5  enum class SOUL_LEVEL
6  {
7  kNone = 0,
8  kPetty = 1,
9  kLesser = 2,
10  kCommon = 3,
11  kGreater = 4,
12  kGrand = 5
13  };
14 }
Definition: AbsorbEffect.h:6
SOUL_LEVEL
Definition: SoulLevels.h:6