26 return func(
this, a_data, a_size);
#define KEEP_FOR_RE()
Definition: PCH.h:713
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:702
Definition: Relocation.h:210
Definition: BGSSaveGameBuffer.h:10
void * buffer
Definition: BGSSaveGameBuffer.h:30
static constexpr auto VTABLE
Definition: BGSSaveGameBuffer.h:13
static constexpr auto RTTI
Definition: BGSSaveGameBuffer.h:12
virtual TESForm * GetForm()
virtual TESObjectREFR * GetReference()
virtual ~BGSSaveGameBuffer()
virtual Actor * GetActor()
void SaveDataEndian(const void *a_data, std::uint32_t a_size)
Definition: BGSSaveGameBuffer.h:22
std::uint32_t bufferPosition
Definition: BGSSaveGameBuffer.h:32
std::uint32_t size
Definition: BGSSaveGameBuffer.h:31
Definition: TESObjectREFR.h:113
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BGSSaveGameBuffer(static_cast< std::uint64_t >(686619))
constexpr std::array< REL::ID, 1 > VTABLE_BGSSaveGameBuffer
Definition: Offsets_VTABLE.h:8848