CommonLibVR
TESNPC.h
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1 #pragma once
2 
3 #include "RE/B/BGSHeadPart.h"
5 #include "RE/B/BSFixedString.h"
6 #include "RE/B/BSTArray.h"
7 #include "RE/B/BSTEvent.h"
8 #include "RE/C/Color.h"
9 #include "RE/F/FormTypes.h"
10 #include "RE/M/MemoryManager.h"
11 #include "RE/S/Sexes.h"
12 #include "RE/S/SoundLevels.h"
13 #include "RE/T/TESActorBase.h"
14 #include "RE/T/TESRaceForm.h"
15 
16 namespace RE
17 {
18  class BSFaceGenNiNode;
19  class MenuOpenCloseEvent;
20  class NiColorA;
21  class TintMask;
22 
24  {
25  public:
26  // members
28  };
29  static_assert(sizeof(CreatureSounds) == 0x40);
30 
31  class TESNPC :
32  public TESActorBase, // 000
33  public TESRaceForm, // 150
34  public BGSOverridePackCollection, // 160
35  public BSTEventSink<MenuOpenCloseEvent> // 188
36  {
37  public:
38  inline static constexpr auto RTTI = RTTI_TESNPC;
39  inline static constexpr auto VTABLE = VTABLE_TESNPC;
40 
42  inline static constexpr auto FORMTYPE = FormType::NPC;
43 
44  struct ChangeFlags
45  {
46  enum ChangeFlag : std::uint32_t
47  {
48  kBaseData = 1 << 1,
49  kAttributes = 1 << 2,
50  kAIData = 1 << 3,
51  kSpellList = 1 << 4,
52  kFullName = 1 << 5,
53  kFactions = 1 << 6,
54  kNPCSkills = 1 << 9,
55  kClass = 1 << 10,
56  kFace = 1 << 11,
57  kDefaultOutfit = 1 << 12,
58  kSleepOutfit = 1 << 13,
59  kGender = 1 << 24,
60  kRace = 1 << 25
61  };
62  };
63 
64  struct RecordFlags
65  {
66  enum RecordFlag : std::uint32_t
67  {
68  kDeleted = 1 << 5,
69  kIgnored = 1 << 12,
70  kCompressed = 1 << 18,
71  kBleedoutOverride = 1 << 29
72  };
73  };
74 
75  struct Skills
76  {
77  public:
78  enum
79  {
82  kMarksman = 2,
83  kBlock = 3,
84  kSmithing = 4,
89  kSneak = 9,
90  kAlchemy = 10,
95  kIllusion = 15,
98 
99  kTotal
100  };
101 
102  // members
103  std::uint8_t values[kTotal]; // 00
104  std::uint8_t offsets[kTotal]; // 12
105  std::uint16_t health; // 24
106  std::uint16_t magicka; // 26
107  std::uint16_t stamina; // 28
108  std::uint16_t pad2A; // 2A
109  float farawayModelDistance; // 2C
110  };
111  static_assert(sizeof(Skills) == 0x30);
112 
114  {
115  public:
117  ~HeadRelatedData() = default;
118 
120 
121  // members
122  BGSColorForm* hairColor; // 00 - HCLF
123  BGSTextureSet* faceDetails; // 08 - FTST
124  };
125  static_assert(sizeof(HeadRelatedData) == 0x10);
126 
127  union Sounds
128  {
131  };
132  static_assert(sizeof(Sounds) == 0x8);
133 
134  struct FaceData
135  {
136  public:
137  struct Morphs
138  {
139  enum
140  {
159  kUnk = 18,
160 
161  kTotal = 19
162  };
163  };
164 
165  struct Parts
166  {
167  enum
168  {
169  kNose = 0,
170  kUnknown = 1,
171  kEyes = 2,
172  kMouth = 3,
173 
174  kTotal = 4
175  };
176  };
177 
178  enum
179  {
180  kDefault = 0x7F7FFFFF,
181  kTotalPresets = 4
182  };
183 
184  // members
185  float morphs[Morphs::kTotal]; // 00 - NAM9
186  std::int32_t parts[Parts::kTotal]; // 4C - NAMA
187  };
188  static_assert(sizeof(FaceData) == 0x5C);
189 
190  struct Layer
191  {
192  public:
193  [[nodiscard]] float GetInterpolationValue() const;
194 
195  // members
196  Color tintColor; // 00 - TINC
197  std::uint16_t tintIndex; // 04 - TINI
198  std::uint16_t preset; // 06 - TIAS
199  std::uint16_t interpolationValue; // 08 - TINV - CK value * 100 as an int
200  std::uint16_t pad0A; // 0A
201  std::uint32_t pad0C; // 0C
202  };
203  static_assert(sizeof(Layer) == 0x10);
204 
205  ~TESNPC() override; // 00
206 
207  // override (TESActorBase)
208  void InitializeData() override; // 04
209  void ClearData() override; // 05
210  bool Load(TESFile* a_mod) override; // 06
211  bool FindInFileFast(TESFile* a_mod) override; // 0C
212  void SaveGame(BGSSaveFormBuffer* a_buf) override; // 0E
213  void LoadGame(BGSLoadFormBuffer* a_buf) override; // 0F
214  void Revert(BGSLoadFormBuffer* a_buf) override; // 12
215  void InitItemImpl() override; // 13
216  const char* GetTextForParsedSubTag(const BSFixedString& a_tag) const override; // 2E
217  void Copy(TESForm* a_srcForm) override; // 2F
218  bool Activate(TESObjectREFR* a_targetRef, TESObjectREFR* a_activatorRef, std::uint8_t a_arg3, TESBoundObject* a_object, std::int32_t a_targetCount) override; // 37
219  void UnClone3D(TESObjectREFR* a_ref) override; // 41
220  void SetObjectVoiceType(BGSVoiceType* a_voiceType) override; // 48 - { TESActorBaseData::voice = a_voiceType; }
221  BGSVoiceType* GetObjectVoiceType() const override; // 49
222  NiAVObject* Clone3D(TESObjectREFR* a_ref) override; // 4A
223  bool GetActivateText(TESObjectREFR* a_activator, BSString& a_dst) override; // 4C
224  bool CalculateDoFavor(Actor* a_activator, bool a_arg2, TESObjectREFR* a_toActivate, float a_arg3) override; // 4D
225  TESCombatStyle* GetCombatStyle() override; // 54 - { return combatStyle; }
226  void SetCombatStyle(TESCombatStyle* a_combatStyle) override; // 55 - { combatStyle = a_combatStyle; }
227 
228  // override (TESActorBaseData)
229  void CopyFromTemplateForms(TESActorBase** a_templateForms) override; // 04
230 
231  // override (ActorValueOwner)
232  float GetActorValue(ActorValue a_akValue) override; // 01
233  void SetActorValue(ActorValue a_akValue, float a_value) override; // 07
234 
235  // override (BSTEventSink<MenuOpenCloseEvent>)
237 
238  bool AddPerk(BGSPerk* a_perk, std::int8_t a_rank);
239  bool AddPerks(const std::vector<BGSPerk*>& a_perks, std::int8_t a_rank);
240  void ChangeHeadPart(BGSHeadPart* a_target);
241  bool ContainsKeyword(std::string_view a_editorID);
242  [[nodiscard]] BGSHeadPart** GetBaseOverlays() const;
246  [[nodiscard]] float GetHeight() const;
247  [[nodiscard]] std::uint32_t GetNumBaseOverlays() const;
248  std::optional<std::uint32_t> GetPerkIndex(BGSPerk* a_perk) const;
252  [[nodiscard]] const TESNPC* GetRootFaceNPC() const;
253  [[nodiscard]] SEX GetSex() const;
254  bool HasApplicableKeywordString(std::string_view a_editorID);
255  bool HasOverlays();
256  bool IsInClass(TESClass* a_class) const;
257  bool IsInFaction(TESFaction* a_faction) const;
258  bool RemovePerk(BGSPerk* a_perk);
259  bool RemovePerks(const std::vector<BGSPerk*>& a_perks);
260  bool SetDefaultOutfit(BGSOutfit* a_outfit);
261  void SetFaceTexture(BGSTextureSet* a_textureSet);
262  void SetHairColor(BGSColorForm* a_hairColor);
263  void SetSkinFromTint(NiColorA* a_result, TintMask* a_tintMask, bool a_fromTint);
264  bool SetSleepOutfit(BGSOutfit* a_outfit);
265  void UpdateNeck(BSFaceGenNiNode* a_faceNode);
266 
267  // members
268  Skills playerSkills; // 190 - DNAM
269  TESClass* npcClass; // 1C0 - CNAM
271  BGSListForm* giftFilter; // 1D0 - GNAM
272  TESCombatStyle* combatStyle; // 1D8 - ZNAM
273  std::uint32_t fileOffset; // 1E0
274  std::uint32_t pad1E4; // 1E4
276  TESNPC* faceNPC; // 1F0
277  float height; // 1F8 - NAM6
278  float weight; // 1FC - NAM7
279  Sounds sounds; // 200 - CSCR
280  BSFixedString shortName; // 208 - SHRT
281  TESObjectARMO* farSkin; // 210 - ANAM
282  BGSOutfit* defaultOutfit; // 218 - DOFT
283  BGSOutfit* sleepOutfit; // 220 - SOFT
284  BGSListForm* defaultPackList; // 228 - DPLT
285  TESFaction* crimeFaction; // 230 - CRIF
286  BGSHeadPart** headParts; // 238 - PNAM
287  std::int8_t numHeadParts; // 240
288  std::uint8_t unk241; // 241
289  std::uint8_t unk242; // 242
290  std::uint8_t unk243; // 243
291  std::uint8_t unk244; // 244
293  Color bodyTintColor; // 246 - QNAM
294  std::uint16_t pad24A; // 24A
295  std::uint32_t pad24C; // 24C
299 
300  private:
301  void CopyPerkRankArray(const std::vector<PerkRankData>& a_copiedData);
302 
303  private:
304  KEEP_FOR_RE()
305  };
306  static_assert(sizeof(TESNPC) == 0x268);
307 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: Actor.h:133
Definition: BGSColorForm.h:13
Definition: BGSHeadPart.h:17
HeadPartType
Definition: BGSHeadPart.h:34
Definition: BGSListForm.h:11
Definition: BGSLoadFormBuffer.h:11
Definition: BGSOutfit.h:11
Definition: BGSOverridePackCollection.h:10
Definition: BGSPerk.h:33
Definition: BGSSaveFormBuffer.h:8
Definition: BGSTextureSet.h:16
Definition: BGSVoiceType.h:25
Definition: BSFaceGenNiNode.h:14
Definition: BSTEvent.h:143
Definition: TESNPC.h:24
BSTArray< void * > * unk00[8]
Definition: TESNPC.h:27
Definition: MenuOpenCloseEvent.h:8
Definition: NiAVObject.h:57
Definition: NiColor.h:283
Definition: TESActorBase.h:32
Definition: TESBoundObject.h:26
Definition: TESClass.h:88
Definition: TESCombatStyle.h:65
Definition: TESFaction.h:120
Definition: TESFile.h:17
Definition: TESForm.h:40
Definition: TESNPC.h:36
bool SetSleepOutfit(BGSOutfit *a_outfit)
std::uint8_t unk244
Definition: TESNPC.h:291
~TESNPC() override
Skills playerSkills
Definition: TESNPC.h:268
HeadRelatedData * headRelatedData
Definition: TESNPC.h:270
void InitializeData() override
std::uint8_t unk241
Definition: TESNPC.h:288
bool HasOverlays()
BSTArray< Layer * > * tintLayers
Definition: TESNPC.h:298
bool IsInClass(TESClass *a_class) const
const TESNPC * GetRootFaceNPC() const
TESClass * npcClass
Definition: TESNPC.h:269
std::uint32_t pad24C
Definition: TESNPC.h:295
static constexpr auto VTABLE
Definition: TESNPC.h:39
void SaveGame(BGSSaveFormBuffer *a_buf) override
SEX GetSex() const
bool RemovePerk(BGSPerk *a_perk)
void SetObjectVoiceType(BGSVoiceType *a_voiceType) override
float GetHeight() const
BSTArray< BGSRelationship * > * relationships
Definition: TESNPC.h:296
bool CalculateDoFavor(Actor *a_activator, bool a_arg2, TESObjectREFR *a_toActivate, float a_arg3) override
bool IsInFaction(TESFaction *a_faction) const
TESCombatStyle * combatStyle
Definition: TESNPC.h:272
bool Activate(TESObjectREFR *a_targetRef, TESObjectREFR *a_activatorRef, std::uint8_t a_arg3, TESBoundObject *a_object, std::int32_t a_targetCount) override
Color bodyTintColor
Definition: TESNPC.h:293
BGSListForm * giftFilter
Definition: TESNPC.h:271
void SetFaceTexture(BGSTextureSet *a_textureSet)
BSEventNotifyControl ProcessEvent(const MenuOpenCloseEvent *a_event, BSTEventSource< MenuOpenCloseEvent > *a_eventSource) override
TESObjectARMO * farSkin
Definition: TESNPC.h:281
std::uint32_t pad1E4
Definition: TESNPC.h:274
float GetActorValue(ActorValue a_akValue) override
void Revert(BGSLoadFormBuffer *a_buf) override
std::uint16_t pad24A
Definition: TESNPC.h:294
std::uint8_t unk243
Definition: TESNPC.h:290
TESRace * GetRace()
void CopyFromTemplateForms(TESActorBase **a_templateForms) override
BGSHeadPart * GetHeadPartOverlayByType(HeadPartType a_type)
static constexpr auto FORMTYPE
Definition: TESNPC.h:42
void SetHairColor(BGSColorForm *a_hairColor)
float weight
Definition: TESNPC.h:278
const char * GetTextForParsedSubTag(const BSFixedString &a_tag) const override
BGSHeadPart ** headParts
Definition: TESNPC.h:286
static constexpr auto RTTI
Definition: TESNPC.h:38
stl::enumeration< SOUND_LEVEL, std::uint8_t > soundLevel
Definition: TESNPC.h:292
bool HasApplicableKeywordString(std::string_view a_editorID)
bool Load(TESFile *a_mod) override
void ChangeHeadPart(BGSHeadPart *a_target)
bool SetDefaultOutfit(BGSOutfit *a_outfit)
std::uint32_t GetNumBaseOverlays() const
BGSListForm * defaultPackList
Definition: TESNPC.h:284
void UnClone3D(TESObjectREFR *a_ref) override
void SetCombatStyle(TESCombatStyle *a_combatStyle) override
NiAVObject * Clone3D(TESObjectREFR *a_ref) override
BGSHeadPart ** GetBaseOverlays() const
BGSVoiceType * GetObjectVoiceType() const override
bool AddPerk(BGSPerk *a_perk, std::int8_t a_rank)
BGSOutfit * sleepOutfit
Definition: TESNPC.h:283
BGSHeadPart * GetCurrentHeadPartByType(HeadPartType a_type)
void ClearData() override
void SetSkinFromTint(NiColorA *a_result, TintMask *a_tintMask, bool a_fromTint)
std::int8_t numHeadParts
Definition: TESNPC.h:287
TESFaction * crimeFaction
Definition: TESNPC.h:285
std::uint32_t fileOffset
Definition: TESNPC.h:273
FaceData * faceData
Definition: TESNPC.h:297
std::optional< std::uint32_t > GetPerkIndex(BGSPerk *a_perk) const
float height
Definition: TESNPC.h:277
bool RemovePerks(const std::vector< BGSPerk * > &a_perks)
Sounds sounds
Definition: TESNPC.h:279
TESNPC * GetRootFaceNPC()
TESCombatStyle * GetCombatStyle() override
BGSHeadPart * GetHeadPartByType(HeadPartType a_type)
TESRace * originalRace
Definition: TESNPC.h:275
bool AddPerks(const std::vector< BGSPerk * > &a_perks, std::int8_t a_rank)
BSFixedString shortName
Definition: TESNPC.h:280
void Copy(TESForm *a_srcForm) override
TESSpellList::SpellData * GetSpellList()
TESNPC * faceNPC
Definition: TESNPC.h:276
std::uint8_t unk242
Definition: TESNPC.h:289
void InitItemImpl() override
bool GetActivateText(TESObjectREFR *a_activator, BSString &a_dst) override
BGSOutfit * defaultOutfit
Definition: TESNPC.h:282
void LoadGame(BGSLoadFormBuffer *a_buf) override
bool FindInFileFast(TESFile *a_mod) override
void UpdateNeck(BSFaceGenNiNode *a_faceNode)
bool ContainsKeyword(std::string_view a_editorID)
void SetActorValue(ActorValue a_akValue, float a_value) override
Definition: TESObjectARMO.h:37
Definition: TESObjectREFR.h:113
Definition: TESRaceForm.h:10
Definition: TESRace.h:149
Definition: AbsorbEffect.h:6
ActorValue
Definition: ActorValues.h:6
constexpr std::array< REL::ID, 15 > VTABLE_TESNPC
Definition: Offsets_VTABLE.h:12854
constexpr REL::ID RTTI_TESNPC(static_cast< std::uint64_t >(513923))
BSEventNotifyControl
Definition: BSTEvent.h:12
Definition: Color.h:8
SEX
Definition: Sexes.h:8
Definition: TESNPC.h:45
ChangeFlag
Definition: TESNPC.h:47
@ kDefaultOutfit
Definition: TESNPC.h:57
@ kClass
Definition: TESNPC.h:55
@ kBaseData
Definition: TESNPC.h:48
@ kFace
Definition: TESNPC.h:56
@ kAIData
Definition: TESNPC.h:50
@ kSleepOutfit
Definition: TESNPC.h:58
@ kNPCSkills
Definition: TESNPC.h:54
@ kSpellList
Definition: TESNPC.h:51
@ kFullName
Definition: TESNPC.h:52
@ kAttributes
Definition: TESNPC.h:49
@ kRace
Definition: TESNPC.h:60
@ kGender
Definition: TESNPC.h:59
@ kFactions
Definition: TESNPC.h:53
Definition: TESNPC.h:138
@ kBrows_InOut
Definition: TESNPC.h:151
@ kCheeks_ForwardBack
Definition: TESNPC.h:147
@ kEyes_InOut
Definition: TESNPC.h:149
@ kNose_LongShort
Definition: TESNPC.h:141
@ kChin_NarrowWide
Definition: TESNPC.h:155
@ kLips_UpDown
Definition: TESNPC.h:153
@ kCheeks_UpDown
Definition: TESNPC.h:146
@ kEyes_UpDown
Definition: TESNPC.h:148
@ kEyes_ForwardBack
Definition: TESNPC.h:158
@ kNose_UpDown
Definition: TESNPC.h:142
@ kBrows_ForwardBack
Definition: TESNPC.h:152
@ kJaw_NarrowWide
Definition: TESNPC.h:144
@ kUnk
Definition: TESNPC.h:159
@ kBrows_UpDown
Definition: TESNPC.h:150
@ kJaw_ForwardBack
Definition: TESNPC.h:145
@ kTotal
Definition: TESNPC.h:161
@ kChin_UnderbiteOverbite
Definition: TESNPC.h:157
@ kChin_UpDown
Definition: TESNPC.h:156
@ kLips_InOut
Definition: TESNPC.h:154
@ kJaw_UpDown
Definition: TESNPC.h:143
Definition: TESNPC.h:166
@ kEyes
Definition: TESNPC.h:171
@ kMouth
Definition: TESNPC.h:172
@ kUnknown
Definition: TESNPC.h:170
@ kTotal
Definition: TESNPC.h:174
@ kNose
Definition: TESNPC.h:169
Definition: TESNPC.h:135
@ kTotalPresets
Definition: TESNPC.h:181
@ kDefault
Definition: TESNPC.h:180
std::int32_t parts[Parts::kTotal]
Definition: TESNPC.h:186
float morphs[Morphs::kTotal]
Definition: TESNPC.h:185
Definition: TESNPC.h:114
BGSColorForm * hairColor
Definition: TESNPC.h:122
BGSTextureSet * faceDetails
Definition: TESNPC.h:123
Definition: TESNPC.h:191
std::uint16_t interpolationValue
Definition: TESNPC.h:199
float GetInterpolationValue() const
std::uint16_t pad0A
Definition: TESNPC.h:200
Color tintColor
Definition: TESNPC.h:196
std::uint16_t preset
Definition: TESNPC.h:198
std::uint32_t pad0C
Definition: TESNPC.h:201
std::uint16_t tintIndex
Definition: TESNPC.h:197
Definition: TESNPC.h:65
RecordFlag
Definition: TESNPC.h:67
@ kIgnored
Definition: TESNPC.h:69
@ kDeleted
Definition: TESNPC.h:68
@ kBleedoutOverride
Definition: TESNPC.h:71
@ kCompressed
Definition: TESNPC.h:70
Definition: TESNPC.h:76
@ kIllusion
Definition: TESNPC.h:95
@ kHeavyArmor
Definition: TESNPC.h:85
@ kSpeechcraft
Definition: TESNPC.h:91
@ kLockpicking
Definition: TESNPC.h:88
@ kSneak
Definition: TESNPC.h:89
@ kRestoration
Definition: TESNPC.h:96
@ kDestruction
Definition: TESNPC.h:94
@ kSmithing
Definition: TESNPC.h:84
@ kOneHanded
Definition: TESNPC.h:80
@ kEnchanting
Definition: TESNPC.h:97
@ kConjuration
Definition: TESNPC.h:93
@ kMarksman
Definition: TESNPC.h:82
@ kPickpocket
Definition: TESNPC.h:87
@ kBlock
Definition: TESNPC.h:83
@ kAlteration
Definition: TESNPC.h:92
@ kTotal
Definition: TESNPC.h:99
@ kAlchemy
Definition: TESNPC.h:90
@ kLightArmor
Definition: TESNPC.h:86
@ kTwoHanded
Definition: TESNPC.h:81
std::uint16_t health
Definition: TESNPC.h:105
std::uint16_t stamina
Definition: TESNPC.h:107
std::uint16_t magicka
Definition: TESNPC.h:106
std::uint8_t values[kTotal]
Definition: TESNPC.h:103
std::uint16_t pad2A
Definition: TESNPC.h:108
float farawayModelDistance
Definition: TESNPC.h:109
std::uint8_t offsets[kTotal]
Definition: TESNPC.h:104
Definition: TESSpellList.h:19
Definition: TESNPC.h:128
TESNPC * soundCreature
Definition: TESNPC.h:129
CreatureSounds * creatureSounds
Definition: TESNPC.h:130