CommonLibVR
AITimer.h
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1 #pragma once
2 
3 namespace RE
4 {
5  struct AITimer
6  {
7  //members
8  float aiTimer; // 00
9  float timer; // 04
10  private:
11  KEEP_FOR_RE()
12  };
13  static_assert(sizeof(AITimer) == 0x08);
14 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: AbsorbEffect.h:6
Definition: AITimer.h:6
float aiTimer
Definition: AITimer.h:8
float timer
Definition: AITimer.h:9