7 class BGSLocationRefType;
18 class BGSAcousticSpace;
22 class EnchantmentItem;
26 class BGSTalkingActivator;
36 class BGSStaticCollection;
37 class BGSMovableStatic;
45 class TESLevCharacter;
50 class BGSConstructibleObject;
57 class BGSShaderParticleGeometryData;
58 class BGSReferenceEffect;
65 class PlayerCharacter;
66 class MissileProjectile;
67 class ArrowProjectile;
68 class GrenadeProjectile;
70 class FlameProjectile;
72 class BarrierProjectile;
82 class DialoguePackage;
88 class TESEffectShader;
92 class TESImageSpaceModifier;
95 class BGSBodyPartData;
101 class BGSMaterialType;
103 class BGSImpactDataSet;
105 class BGSEncounterZone;
109 class BGSDefaultObjectManager;
110 class BGSLightingTemplate;
113 class BGSFootstepSet;
114 class BGSStoryManagerBranchNode;
115 class BGSStoryManagerQuestNode;
116 class BGSStoryManagerEventNode;
117 class BGSDialogueBranch;
118 class BGSMusicTrackFormWrapper;
119 class TESWordOfPower;
122 class BGSRelationship;
124 class BGSAssociationType;
127 class BGSMaterialObject;
128 class BGSMovementType;
129 class BGSSoundDescriptorForm;
130 class BGSDualCastData;
131 class BGSSoundCategory;
132 class BGSSoundOutput;
133 class BGSCollisionLayer;
135 class BGSReverbParameters;
300 template <
class ParseContext>
301 constexpr
auto parse(ParseContext& a_ctx)
303 return a_ctx.begin();
306 template <
class FormatContext>
307 auto format(
const RE::FormType& a_formType, FormatContext& a_ctx)
315 #ifdef __cpp_lib_format
318 template <
class CharT>
319 struct formatter<
RE::
FormType, CharT> : std::formatter<std::string_view, CharT>
321 template <
class FormatContext>
322 auto format(
RE::FormType a_formType, FormatContext& a_ctx)
Definition: AbsorbEffect.h:6
FormType StringToFormType(std::string_view a_formType)
std::string_view FormTypeToString(FormType a_formType) noexcept
FormType
Definition: FormTypes.h:139
@ ShaderParticleGeometryData
string(const CharT(&)[N]) -> string< CharT, N - 1 >
void parse(char *col, char &x)
Definition: csv.h:1037
Definition: EffectArchetypes.h:65
std::string to_string(RE::EffectArchetype a_archetype)
Definition: EffectArchetypes.h:66