14    struct PositionPlayerEvent;
 
#define KEEP_FOR_RE()
Definition PCH.h:518
 
Definition BGSLoadGameBuffer.h:6
 
Definition BGSSaveGameBuffer.h:10
 
Definition BSTArray.h:378
 
Definition BSTEvent.h:185
 
Definition BSTempEffect.h:29
 
Definition BSTerrainEffect.h:19
 
virtual bool SetupTerrainEffect(const char *a_modelName, ObjectRefHandle &a_handle, std::uint32_t a_collisionFilter)
 
static constexpr auto RTTI
Definition BSTerrainEffect.h:21
 
BSResource::ID modelID
Definition BSTerrainEffect.h:57
 
~BSTerrainEffect() override
 
NiPoint3 location
Definition BSTerrainEffect.h:52
 
bool Update(float a_arg1) override
 
TEMP_EFFECT_TYPE GetType() const override
 
std::uint32_t pad54
Definition BSTerrainEffect.h:53
 
std::uint32_t collisionFilter
Definition BSTerrainEffect.h:60
 
BSTArray< BoneAdjustment > dynamicAdjustments
Definition BSTerrainEffect.h:55
 
ObjectRefHandle target
Definition BSTerrainEffect.h:58
 
std::uint32_t padAC
Definition BSTerrainEffect.h:61
 
NiPointer< NiAVObject > model
Definition BSTerrainEffect.h:56
 
NiPointer< bhkWorld > physicsWorld
Definition BSTerrainEffect.h:59
 
static constexpr auto TYPE
Definition BSTerrainEffect.h:23
 
NiPointer< NiAVObject > followNode
Definition BSTerrainEffect.h:62
 
BSTArray< BoneAdjustment > terrainAdjustments
Definition BSTerrainEffect.h:54
 
bool GetManagerHandlesSaveLoad() const override
 
static constexpr auto VTABLE
Definition BSTerrainEffect.h:22
 
void SaveGame(BGSSaveGameBuffer *a_buf) override
 
NiQuaternion orientation
Definition BSTerrainEffect.h:51
 
BSEventNotifyControl ProcessEvent(const PositionPlayerEvent *a_event, BSTEventSource< PositionPlayerEvent > *a_eventSource) override
 
void LoadGame(BGSLoadGameBuffer *a_buf) override
 
Definition NiAVObject.h:57
 
Definition NiSmartPointer.h:9
 
Definition NiQuaternion.h:6
 
Definition AbsorbEffect.h:6
 
TEMP_EFFECT_TYPE
Definition BSTempEffect.h:13
 
constexpr std::array< REL::ID, 2 > VTABLE_BSTerrainEffect
Definition Offsets_VTABLE.h:10547
 
constexpr REL::ID RTTI_BSTerrainEffect(static_cast< std::uint64_t >(686060))
 
BSEventNotifyControl
Definition BSTEvent.h:12
 
Definition BSTerrainEffect.h:26
 
float zOffset
Definition BSTerrainEffect.h:31
 
NiAVObject * bone
Definition BSTerrainEffect.h:30
 
NiMatrix3 rotation
Definition BSTerrainEffect.h:29
 
Definition PositionPlayerEvent.h:7