7 class BSPCGamepadDeviceHandler;
22 void SetRumble(
float a_lValue,
float a_rValue)
override;
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSGamepadDevice.h:13
Definition: BSPCGamepadDeviceDelegate.h:10
void Process(float a_arg1) override
static constexpr auto VTABLE
Definition: BSPCGamepadDeviceDelegate.h:13
static constexpr auto RTTI
Definition: BSPCGamepadDeviceDelegate.h:12
BSPCGamepadDeviceHandler * gamepadDeviceHandler
Definition: BSPCGamepadDeviceDelegate.h:25
void SetRumble(float a_lValue, float a_rValue) override
~BSPCGamepadDeviceDelegate() override
BSPCGamepadDeviceDelegate()
void Initialize() override
friend class BSGamepadDeviceHandler
Definition: BSPCGamepadDeviceDelegate.h:28
Definition: BSPCGamepadDeviceHandler.h:10
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BSPCGamepadDeviceDelegate(static_cast< std::uint64_t >(690315))
constexpr std::array< REL::ID, 1 > VTABLE_BSPCGamepadDeviceDelegate
Definition: Offsets_VTABLE.h:9290