CommonLibVR
BSPCGamepadDeviceDelegate.h
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1 #pragma once
2 
3 #include "RE/B/BSGamepadDevice.h"
4 
5 namespace RE
6 {
7  class BSPCGamepadDeviceHandler;
8 
10  {
11  public:
12  inline static constexpr auto RTTI = RTTI_BSPCGamepadDeviceDelegate;
13  inline static constexpr auto VTABLE = VTABLE_BSPCGamepadDeviceDelegate;
14 
15  ~BSPCGamepadDeviceDelegate() override; // 00
16 
17  // override (BSGamepadDevice)
18  void Initialize() override; // 01 - { return; }
19  void Process(float a_arg1) override; // 02 - { return; }
20  void Release() override; // 03 - { return; }
21  void Reset() override; // 08 - { return; }
22  void SetRumble(float a_lValue, float a_rValue) override; // 09 - { return; }
23 
24  // members
26 
27  protected:
28  friend class BSGamepadDeviceHandler;
30 
31  private:
32  KEEP_FOR_RE()
33  };
34  static_assert(sizeof(BSPCGamepadDeviceDelegate) == 0xD8);
35 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSGamepadDevice.h:13
Definition: BSPCGamepadDeviceDelegate.h:10
void Process(float a_arg1) override
static constexpr auto VTABLE
Definition: BSPCGamepadDeviceDelegate.h:13
static constexpr auto RTTI
Definition: BSPCGamepadDeviceDelegate.h:12
BSPCGamepadDeviceHandler * gamepadDeviceHandler
Definition: BSPCGamepadDeviceDelegate.h:25
void SetRumble(float a_lValue, float a_rValue) override
friend class BSGamepadDeviceHandler
Definition: BSPCGamepadDeviceDelegate.h:28
Definition: BSPCGamepadDeviceHandler.h:10
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BSPCGamepadDeviceDelegate(static_cast< std::uint64_t >(690315))
constexpr std::array< REL::ID, 1 > VTABLE_BSPCGamepadDeviceDelegate
Definition: Offsets_VTABLE.h:9290