CommonLibVR
SpellsLearned.h
Go to the documentation of this file.
1 #pragma once
2 
3 #include "RE/B/BSTEvent.h"
4 
5 namespace RE
6 {
7  class SpellItem;
8 
9  struct SpellsLearned
10  {
11  public:
12  struct Event
13  {
14  public:
15  // members
16  SpellItem* spell; // 00
17  };
18  static_assert(sizeof(Event) == 0x8);
19 
21  static void SendEvent(SpellItem* a_spell);
22 
23  private:
24  KEEP_FOR_RE()
25  };
26 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSTEvent.h:19
Definition: SpellItem.h:16
Definition: AbsorbEffect.h:6
Definition: SpellsLearned.h:13
SpellItem * spell
Definition: SpellsLearned.h:16
Definition: SpellsLearned.h:10
static void SendEvent(SpellItem *a_spell)
static BSTEventSource< Event > * GetEventSource()