CommonLibVR
SkyEffectController.h
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1 #pragma once
2 
4 
5 namespace RE
6 {
8  {
9  public:
10  inline static constexpr auto RTTI = RTTI_SkyEffectController;
11  inline static constexpr auto VTABLE = VTABLE_SkyEffectController;
12 
13  ~SkyEffectController() override; // 00
14 
15  // override (ReferenceEffectController)
16  void RemoveHitEffect(ReferenceEffect* a_refEffect) override; // 0A - { return; }
17  TESObjectREFR* GetTargetReference() override; // 0B - { return g_thePlayer; }
18  BGSArtObject* GetHitEffectArt() override; // 0C - { return GetSkyReferenceEffectArt(); }
19  TESEffectShader* GetHitEffectShader() override; // 0D - { return 0; }
20  bool GetManagerHandlesSaveLoad() override; // 0E - { return 0; }
21  NiAVObject* GetAttachRoot() override; // 0F
22  bool EffectAttachesToCamera() override; // 1A - { return true; }
23  bool EffectRotatesWithCamera() override; // 1B
24  private:
25  KEEP_FOR_RE()
26  };
27  static_assert(sizeof(SkyEffectController) == 0x8);
28 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BGSArtObject.h:12
Definition: NiAVObject.h:57
Definition: ReferenceEffectController.h:19
Definition: ReferenceEffect.h:12
Definition: SkyEffectController.h:8
~SkyEffectController() override
static constexpr auto RTTI
Definition: SkyEffectController.h:10
void RemoveHitEffect(ReferenceEffect *a_refEffect) override
static constexpr auto VTABLE
Definition: SkyEffectController.h:11
TESEffectShader * GetHitEffectShader() override
NiAVObject * GetAttachRoot() override
bool GetManagerHandlesSaveLoad() override
TESObjectREFR * GetTargetReference() override
BGSArtObject * GetHitEffectArt() override
bool EffectRotatesWithCamera() override
bool EffectAttachesToCamera() override
Definition: TESEffectShader.h:182
Definition: TESObjectREFR.h:113
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_SkyEffectController(static_cast< std::uint64_t >(685536))
constexpr std::array< REL::ID, 1 > VTABLE_SkyEffectController
Definition: Offsets_VTABLE.h:12649