CommonLibVR
hkMotionState.h
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1 #pragma once
2 
3 #include "RE/H/hkBaseTypes.h"
5 #include "RE/H/hkTransform.h"
6 #include "RE/H/hkVector4.h"
7 
8 namespace RE
9 {
11  {
12  public:
13  // members
17  float objectRadius; // A0
23  std::uint8_t deactivationClass; // AC
24  std::uint8_t padAD; // AD
25  std::uint16_t padAE; // AE
26  private:
27  KEEP_FOR_RE()
28  };
29  static_assert(sizeof(hkMotionState) == 0xB0);
30 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: hkBaseTypes.h:16
Definition: hkMotionState.h:11
hkUFloat8 maxLinearVelocity
Definition: hkMotionState.h:21
hkHalf angularDamping
Definition: hkMotionState.h:19
std::uint16_t padAE
Definition: hkMotionState.h:25
hkHalf linearDamping
Definition: hkMotionState.h:18
hkVector4 deltaAngle
Definition: hkMotionState.h:16
hkUFloat8 maxAngularVelocity
Definition: hkMotionState.h:22
hkTransform transform
Definition: hkMotionState.h:14
float objectRadius
Definition: hkMotionState.h:17
hkHalf timeFactor
Definition: hkMotionState.h:20
std::uint8_t deactivationClass
Definition: hkMotionState.h:23
std::uint8_t padAD
Definition: hkMotionState.h:24
hkSweptTransform sweptTransform
Definition: hkMotionState.h:15
Definition: hkSweptTransform.h:9
Definition: hkTransform.h:9
Definition: hkBaseTypes.h:38
Definition: hkVector4.h:9
Definition: AbsorbEffect.h:6