CommonLibVR
LocationCleared.h
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1 #pragma once
2 
3 #include "RE/B/BSTEvent.h"
4 
5 namespace RE
6 {
8  {
9  public:
10  struct Event
11  {
12  // empty
13  };
14 
16 
17  private:
18  KEEP_FOR_RE()
19  };
20 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSTEvent.h:19
Definition: AbsorbEffect.h:6
Definition: LocationCleared.h:11
Definition: LocationCleared.h:8
static BSTEventSource< Event > * GetEventSource()