#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: PlayerControlsData.h:8
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_ShoutHandler
Definition: Offsets_VTABLE.h:12644
constexpr REL::ID RTTI_ShoutHandler(static_cast< std::uint64_t >(687059))
Definition: ShoutHandler.h:8
std::uint64_t unk18
Definition: ShoutHandler.h:21
static constexpr auto VTABLE
Definition: ShoutHandler.h:11
static constexpr auto RTTI
Definition: ShoutHandler.h:10
std::uint64_t unk10
Definition: ShoutHandler.h:20
bool CanProcess(InputEvent *a_event) override
void ProcessButton(ButtonEvent *a_event, PlayerControlsData *a_data) override