CommonLibVR
SourceActionMap.h
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1 #pragma once
2 
4 
5 namespace RE
6 {
7  class Actor;
8 
9  namespace SourceActionMap
10  {
11  [[nodiscard]] std::span<DEFAULT_OBJECT, 12> GetSingleton();
12  bool DoAction(Actor* a_actor, DEFAULT_OBJECT a_action);
13  }
14 }
Definition: Actor.h:133
std::span< DEFAULT_OBJECT, 12 > GetSingleton()
bool DoAction(Actor *a_actor, DEFAULT_OBJECT a_action)
Definition: AbsorbEffect.h:6
DEFAULT_OBJECT
Definition: BGSDefaultObjectManager.h:12