CommonLibVR
SourceActionMap.h
Go to the documentation of this file.
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#pragma once
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#include "
RE/B/BGSDefaultObjectManager.h
"
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namespace
RE
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{
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class
Actor;
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namespace
SourceActionMap
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{
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[[nodiscard]] std::span<DEFAULT_OBJECT, 12>
GetSingleton
();
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bool
DoAction
(
Actor
* a_actor,
DEFAULT_OBJECT
a_action);
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}
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}
BGSDefaultObjectManager.h
RE::Actor
Definition:
Actor.h:133
RE::SourceActionMap::GetSingleton
std::span< DEFAULT_OBJECT, 12 > GetSingleton()
RE::SourceActionMap::DoAction
bool DoAction(Actor *a_actor, DEFAULT_OBJECT a_action)
RE
Definition:
AbsorbEffect.h:6
RE::DEFAULT_OBJECTS::DEFAULT_OBJECT
DEFAULT_OBJECT
Definition:
BGSDefaultObjectManager.h:12
CommonLibVR
include
RE
S
SourceActionMap.h
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