8 class BGSShaderParticleGeometryData;
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BGSLoadGameBuffer.h:6
Definition: BGSSaveGameBuffer.h:10
Definition: BGSShaderParticleGeometryData.h:18
Definition: BSTempEffectSPG.h:12
void LoadGame(BGSLoadGameBuffer *a_buf) override
BGSShaderParticleGeometryData * data
Definition: BSTempEffectSPG.h:31
bool Update(float a_arg1) override
static constexpr auto RTTI
Definition: BSTempEffectSPG.h:14
~BSTempEffectSPG() override
float unk44
Definition: BSTempEffectSPG.h:34
float unk40
Definition: BSTempEffectSPG.h:33
void FinishLoadGame(BGSLoadGameBuffer *a_buf) override
TEMP_EFFECT_TYPE GetType() const override
NiPointer< NiAVObject > spg3D
Definition: BSTempEffectSPG.h:32
static constexpr auto TYPE
Definition: BSTempEffectSPG.h:17
std::uint8_t pad49
Definition: BSTempEffectSPG.h:36
static constexpr auto Ni_RTTI
Definition: BSTempEffectSPG.h:15
bool unk48
Definition: BSTempEffectSPG.h:35
static constexpr auto VTABLE
Definition: BSTempEffectSPG.h:16
std::uint16_t pad4A
Definition: BSTempEffectSPG.h:37
const NiRTTI * GetRTTI() const override
std::uint32_t pad4C
Definition: BSTempEffectSPG.h:38
void SaveGame(BGSSaveGameBuffer *a_buf) override
Definition: BSTempEffect.h:29
Definition: NiSmartPointer.h:9
Definition: AbsorbEffect.h:6
TEMP_EFFECT_TYPE
Definition: BSTempEffect.h:13
constexpr std::array< REL::ID, 1 > VTABLE_BSTempEffectSPG
Definition: Offsets_VTABLE.h:10542
constexpr REL::ID NiRTTI_BSTempEffectSPG(static_cast< std::uint64_t >(515940))
constexpr REL::ID RTTI_BSTempEffectSPG(static_cast< std::uint64_t >(686057))