CommonLibVR
TextureFilterModes.h
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1 #pragma once
2 
3 namespace RE
4 {
5  namespace BSGraphics
6  {
7  enum class TextureFilterMode
8  {
9  kNearest,
10  kBilinear,
11  kTrilinear,
15  };
16  }
17 }
TextureFilterMode
Definition: TextureFilterModes.h:8
Definition: AbsorbEffect.h:6