20 virtual void Update(
float a_delta)
override;
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: ActiveEffect.h:27
Definition: BSTArray.h:378
Definition: BSTEvent.h:143
Definition: BSTEvent.h:19
Definition: BoundItemEffect.h:14
virtual void Revert(BGSLoadFormBuffer *a_buf) override
virtual void LoadGame(BGSLoadFormBuffer *a_buf) override
bool unkB1
Definition: BoundItemEffect.h:37
bool unkB0
Definition: BoundItemEffect.h:36
virtual void ClearTargetImpl() override
virtual bool CanFinish() override
BSTArray< SpellItem * > spells
Definition: BoundItemEffect.h:35
virtual void Start() override
virtual void Finish() override
virtual void Update(float a_delta) override
static constexpr auto RTTI
Definition: BoundItemEffect.h:16
bool unkB2
Definition: BoundItemEffect.h:38
virtual void SaveGame(BGSSaveFormBuffer *a_buf) override
virtual ~BoundItemEffect()
virtual void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
static constexpr auto VTABLE
Definition: BoundItemEffect.h:17
virtual BSEventNotifyControl ProcessEvent(const ActorInventoryEvent *a_event, BSTEventSource< ActorInventoryEvent > *a_eventSource) override
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BoundItemEffect(static_cast< std::uint64_t >(686486))
constexpr std::array< REL::ID, 2 > VTABLE_BoundItemEffect
Definition: Offsets_VTABLE.h:10614
BSEventNotifyControl
Definition: BSTEvent.h:12
Definition: ActorInventoryEvent.h:9