#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: HorseCameraState.h:10
static constexpr auto RTTI
Definition: HorseCameraState.h:12
void ProcessWeaponDrawnChange(bool a_drawn) override
void SetFreeRotationMode(bool a_weaponSheathed) override
void Revert(BGSLoadFormBuffer *a_buf) override
virtual ~HorseCameraState()
ObjectRefHandle horseRefHandle
Definition: HorseCameraState.h:31
void LoadGame(BGSLoadFormBuffer *a_buf) override
float horseCurrentDirection
Definition: HorseCameraState.h:32
void HandleLookInput(const NiPoint2 &a_input) override
void Unk_0A(void) override
static constexpr auto VTABLE
Definition: HorseCameraState.h:13
bool GetFreeRotationMode() const override
void SetCameraHandle(RefHandle &a_handle) override
std::uint64_t unkF0
Definition: HorseCameraState.h:33
void SaveGame(BGSSaveFormBuffer *a_buf) override
Definition: ThirdPersonState.h:17
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 2 > VTABLE_HorseCameraState
Definition: Offsets_VTABLE.h:11754
constexpr REL::ID RTTI_HorseCameraState(static_cast< std::uint64_t >(688777))
std::uint32_t RefHandle
Definition: BSCoreTypes.h:6