CommonLibVR
CombatMagicCasterReanimate.h
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1 #pragma once
2 
3 #include "RE/B/BSPointerHandle.h"
5 
6 namespace RE
7 {
9  {
10  public:
11  inline static constexpr auto RTTI = RTTI_CombatMagicCasterReanimate;
12  inline static constexpr auto VTABLE = VTABLE_CombatMagicCasterReanimate;
13 
14  ~CombatMagicCasterReanimate() override; // 00
15 
16  // override (CombatMagicCaster)
17  std::uint32_t GetObjectType() override; // 02
18  void SaveGame(BGSSaveGameBuffer* a_buf) override; // 03
19  void LoadGame(BGSLoadGameBuffer* a_buf) override; // 04
21  bool CheckStartCast(CombatController* a_combatController) override; // 06
22  void* GetMagicTarget(CombatController* a_combatController) const override; // 0A
23  void NotifyStopCast(CombatController* a_combatController) override; // 0C
24  void SetupAimController(CombatProjectileAimController* a_aimController) override; // 0D
25 
26  // members
29  private:
30  KEEP_FOR_RE()
31  };
32  static_assert(sizeof(CombatMagicCasterReanimate) == 0x30);
33 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BGSLoadGameBuffer.h:6
Definition: BGSSaveGameBuffer.h:10
Definition: CombatController.h:23
CATEGORY
Definition: CombatInventoryItem.h:56
Definition: CombatMagicCasterReanimate.h:9
void SetupAimController(CombatProjectileAimController *a_aimController) override
static constexpr auto VTABLE
Definition: CombatMagicCasterReanimate.h:12
bool CheckStartCast(CombatController *a_combatController) override
NiPointer< CombatProjectileAimController > aimController
Definition: CombatMagicCasterReanimate.h:27
void LoadGame(BGSLoadGameBuffer *a_buf) override
void NotifyStopCast(CombatController *a_combatController) override
void * GetMagicTarget(CombatController *a_combatController) const override
CombatInventoryItem::CATEGORY GetCategory() override
static constexpr auto RTTI
Definition: CombatMagicCasterReanimate.h:11
ActorHandle reanimateTarget
Definition: CombatMagicCasterReanimate.h:28
std::uint32_t GetObjectType() override
void SaveGame(BGSSaveGameBuffer *a_buf) override
Definition: CombatMagicCaster.h:14
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_CombatMagicCasterReanimate
Definition: Offsets_VTABLE.h:11057
constexpr REL::ID RTTI_CombatMagicCasterReanimate(static_cast< std::uint64_t >(687637))