12 class CombatController;
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSTArray.h:378
Definition: CombatController.h:23
Definition: CombatState.h:26
std::uint8_t unk0B
Definition: CombatState.h:37
std::uint8_t unk07
Definition: CombatState.h:33
float unk78
Definition: CombatState.h:55
std::uint8_t unk09
Definition: CombatState.h:35
bool isFleeing
Definition: CombatState.h:30
AITimeStamp unk68
Definition: CombatState.h:50
AITimer fleeDialogueTimer
Definition: CombatState.h:47
AITimeStamp activeCombatantLastSeenTime
Definition: CombatState.h:40
std::uint8_t unkA0
Definition: CombatState.h:59
std::uint8_t unk0A
Definition: CombatState.h:36
std::uint32_t unk0C
Definition: CombatState.h:38
std::uint32_t unk7C
Definition: CombatState.h:56
float threatValue
Definition: CombatState.h:54
bool isDetected
Definition: CombatState.h:31
std::uint8_t unk08
Definition: CombatState.h:34
AITimer attackDialogueTimer
Definition: CombatState.h:44
std::uint8_t unk6D
Definition: CombatState.h:52
AITimeStamp unk20
Definition: CombatState.h:41
BSTArray< UnreachableLocation > unreachableLocations
Definition: CombatState.h:57
std::uint32_t unk4C
Definition: CombatState.h:48
AITimeStamp unk24
Definition: CombatState.h:42
AITimeStamp unk28
Definition: CombatState.h:43
float unk00
Definition: CombatState.h:29
BSTArray< NiPointer< CombatThreat > > combatThreats
Definition: CombatState.h:49
AITimer strengthUpdateTimer
Definition: CombatState.h:60
AITimer tauntDialogueTimer
Definition: CombatState.h:45
NiPoint3 unk10
Definition: CombatState.h:39
float confidenceModifier
Definition: CombatState.h:53
std::uint8_t unk6C
Definition: CombatState.h:51
AITimer threatUpdateTimer
Definition: CombatState.h:62
std::uint8_t unk06
Definition: CombatState.h:32
AITimer threatRatioUpdateTimer
Definition: CombatState.h:61
CombatController * unk98
Definition: CombatState.h:58
AITimer bleedOutDialogueTimer
Definition: CombatState.h:46
Definition: AbsorbEffect.h:6
Definition: AITimeStamp.h:6
Definition: BGSWorldLocation.h:10
Definition: CombatState.h:16
std::uint32_t pad20
Definition: CombatState.h:21
BGSWorldLocation loc
Definition: CombatState.h:19
AITimeStamp timestamp
Definition: CombatState.h:20