CommonLibVR
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ControlMap.h
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1#pragma once
2
5#include "RE/B/BSTArray.h"
6#include "RE/B/BSTEvent.h"
7#include "RE/B/BSTSingleton.h"
8#include "RE/I/InputDevices.h"
10#include "RE/U/UserEvents.h"
11
12namespace RE
13{
14 class UserEventEnabled;
15
16 class ControlMap :
17 public BSTSingletonSDM<ControlMap>, // 00
18 public BSTEventSource<UserEventEnabled> // 08
19 {
20 public:
23
24 enum : std::uint32_t
25 {
26 kInvalid = static_cast<std::uint8_t>(-1)
27 };
28
30 {
31 public:
32 // members
34 std::uint16_t inputKey; // 08
35 std::uint16_t modifier; // 08
36 std::int8_t indexInContext; // 0C
37 bool remappable; // 0D
38 bool linked; // 0E
40 std::uint32_t pad14; // 14
41 };
42 static_assert(sizeof(UserEventMapping) == 0x18);
43
45 {
46 public:
47 // members
48 BSTArray<UserEventMapping> deviceMappings[INPUT_DEVICES::kTotal]; // 00
49 };
50#ifndef SKYRIMVR
51 static_assert(sizeof(InputContext) == 0x60);
52#else
53 static_assert(sizeof(InputContext) == 0xF0);
54#endif
55
67 static_assert(sizeof(LinkedMapping) == 0x20);
68
70
71 std::int8_t AllowTextInput(bool a_allow);
72 constexpr bool AreControlsEnabled(UEFlag a_flags) const noexcept { return enabledControls.all(a_flags); }
73 bool GetButtonNameFromUserEvent(const BSFixedString& a_eventID, INPUT_DEVICE a_device, BSFixedString& a_buttonName);
74 std::uint32_t GetMappedKey(std::string_view a_eventID, INPUT_DEVICE a_device, InputContextID a_context = InputContextID::kGameplay) const;
76 std::string_view GetUserEventName(std::uint32_t a_buttonID, INPUT_DEVICE a_device, InputContextID a_context = InputContextID::kGameplay) const;
77 constexpr PC_GAMEPAD_TYPE GetGamePadType() const noexcept { return gamePadMapType.get(); }
78 constexpr bool IsActivateControlsEnabled() const noexcept { return enabledControls.all(UEFlag::kActivate); }
79 constexpr bool IsConsoleControlsEnabled() const noexcept { return enabledControls.all(UEFlag::kConsole); }
80 constexpr bool IsFightingControlsEnabled() const noexcept { return enabledControls.all(UEFlag::kFighting); }
81 constexpr bool IsLookingControlsEnabled() const noexcept { return enabledControls.all(UEFlag::kLooking); }
82 constexpr bool IsMenuControlsEnabled() const noexcept { return enabledControls.all(UEFlag::kMenu); }
83 constexpr bool IsMainFourControlsEnabled() const noexcept { return enabledControls.all(UEFlag::kMainFour); }
84 constexpr bool IsMovementControlsEnabled() const noexcept { return enabledControls.all(UEFlag::kMovement); }
85 constexpr bool IsPOVSwitchControlsEnabled() const noexcept { return enabledControls.all(UEFlag::kPOVSwitch); }
86 constexpr bool IsSneakingControlsEnabled() const noexcept { return enabledControls.all(UEFlag::kSneaking); }
87 constexpr bool IsVATSControlsEnabled() const noexcept { return enabledControls.all(UEFlag::kVATS); }
88 constexpr bool IsWheelZoomControlsEnabled() const noexcept { return enabledControls.all(UEFlag::kWheelZoom); }
91 void ToggleControls(UEFlag a_flags, bool a_enable);
92
93 // members
94 InputContext* controlMap[InputContextID::kTotal]; // 060
99 std::int8_t textEntryCount; // 120
102 std::uint8_t pad123; // 123
104 private:
106 };
107#ifndef SKYRIMVR
108# ifndef SKYRIM_SUPPORT_AE
109 //static_assert(sizeof(ControlMap) == 0x120);
110# else
111 static_assert(sizeof(ControlMap) == 0x128);
112# endif
113#endif
114}
#define KEEP_FOR_RE()
Definition PCH.h:517
Definition EnumSet.h:9
constexpr E get() const noexcept
Definition EnumSet.h:53
constexpr bool all(Args... a_args) const noexcept
Definition EnumSet.h:99
Definition BSTArray.h:378
Definition BSTEvent.h:19
Definition ControlMap.h:19
constexpr PC_GAMEPAD_TYPE GetGamePadType() const noexcept
Definition ControlMap.h:77
std::uint8_t pad123
Definition ControlMap.h:102
REX::EnumSet< PC_GAMEPAD_TYPE, std::uint32_t > gamePadMapType
Definition ControlMap.h:103
@ kInvalid
Definition ControlMap.h:26
constexpr bool IsFightingControlsEnabled() const noexcept
Definition ControlMap.h:80
constexpr bool AreControlsEnabled(UEFlag a_flags) const noexcept
Definition ControlMap.h:72
void ToggleControls(UEFlag a_flags, bool a_enable)
std::int8_t textEntryCount
Definition ControlMap.h:99
std::int8_t AllowTextInput(bool a_allow)
constexpr bool IsSneakingControlsEnabled() const noexcept
Definition ControlMap.h:86
constexpr bool IsConsoleControlsEnabled() const noexcept
Definition ControlMap.h:79
bool ignoreActivateDisabledEvents
Definition ControlMap.h:101
bool GetMappingFromEventName(const BSFixedString &a_eventID, UserEvents::INPUT_CONTEXT_ID a_context, INPUT_DEVICE a_device, UserEventMapping &a_mapping)
constexpr bool IsMovementControlsEnabled() const noexcept
Definition ControlMap.h:84
bool GetButtonNameFromUserEvent(const BSFixedString &a_eventID, INPUT_DEVICE a_device, BSFixedString &a_buttonName)
constexpr bool IsMainFourControlsEnabled() const noexcept
Definition ControlMap.h:83
std::string_view GetUserEventName(std::uint32_t a_buttonID, INPUT_DEVICE a_device, InputContextID a_context=InputContextID::kGameplay) const
std::uint32_t GetMappedKey(std::string_view a_eventID, INPUT_DEVICE a_device, InputContextID a_context=InputContextID::kGameplay) const
constexpr bool IsPOVSwitchControlsEnabled() const noexcept
Definition ControlMap.h:85
constexpr bool IsActivateControlsEnabled() const noexcept
Definition ControlMap.h:78
InputContext * controlMap[InputContextID::kTotal]
Definition ControlMap.h:94
constexpr bool IsMenuControlsEnabled() const noexcept
Definition ControlMap.h:82
void PopInputContext(InputContextID a_context)
constexpr bool IsLookingControlsEnabled() const noexcept
Definition ControlMap.h:81
constexpr bool IsWheelZoomControlsEnabled() const noexcept
Definition ControlMap.h:88
bool ignoreKeyboardMouse
Definition ControlMap.h:100
constexpr bool IsVATSControlsEnabled() const noexcept
Definition ControlMap.h:87
REX::EnumSet< UEFlag, std::uint32_t > enabledControls
Definition ControlMap.h:97
REX::EnumSet< UEFlag, std::uint32_t > unk11C
Definition ControlMap.h:98
BSTArray< LinkedMapping > linkedMappings
Definition ControlMap.h:95
BSTArray< InputContextID > contextPriorityStack
Definition ControlMap.h:96
void PushInputContext(InputContextID a_context)
static ControlMap * GetSingleton()
INPUT_CONTEXT_IDS::INPUT_CONTEXT_ID INPUT_CONTEXT_ID
Definition UserEvents.h:47
USER_EVENT_FLAG
Definition UserEvents.h:50
Definition AbsorbEffect.h:6
PC_GAMEPAD_TYPE
Definition PCGamepadType.h:6
Definition BSTSingleton.h:50
Definition ControlMap.h:45
BSTArray< UserEventMapping > deviceMappings[INPUT_DEVICES::kTotal]
Definition ControlMap.h:48
Definition ControlMap.h:57
std::uint32_t pad14
Definition ControlMap.h:64
BSFixedString linkFromName
Definition ControlMap.h:65
InputContextID linkedMappingContext
Definition ControlMap.h:61
INPUT_DEVICE device
Definition ControlMap.h:62
BSFixedString linkedMappingName
Definition ControlMap.h:60
InputContextID linkFromContext
Definition ControlMap.h:63
Definition ControlMap.h:30
std::int8_t indexInContext
Definition ControlMap.h:36
BSFixedString eventID
Definition ControlMap.h:33
std::uint16_t modifier
Definition ControlMap.h:35
std::uint16_t inputKey
Definition ControlMap.h:34
bool linked
Definition ControlMap.h:38
bool remappable
Definition ControlMap.h:37
std::uint32_t pad14
Definition ControlMap.h:40
REX::EnumSet< UEFlag, std::uint32_t > userEventGroupFlag
Definition ControlMap.h:39
INPUT_DEVICE
Definition InputDevices.h:8
INPUT_CONTEXT_ID
Definition UserEvents.h:14