CommonLibVR
ItemCrafted.h
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1 #pragma once
2 
3 #include "RE/B/BSTEvent.h"
4 
5 namespace RE
6 {
7  class TESForm;
8 
9  struct ItemCrafted
10  {
11  public:
12  struct Event
13  {
14  public:
15  // members
16  TESForm* item; // 00
17  bool unk08; // 08 - weapon smithing/alchemy = true
18  bool unk09; // 09 - enchanting = true
19  bool unk0A; // 0A - weapon smithing = true/false
20  std::uint8_t pad0B; // 0B
21  std::uint32_t pad0C; // 0C
22  };
23  static_assert(sizeof(Event) == 0x10);
24 
26 
27  private:
28  KEEP_FOR_RE()
29  };
30 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSTEvent.h:19
Definition: TESForm.h:40
Definition: AbsorbEffect.h:6
Definition: ItemCrafted.h:13
std::uint32_t pad0C
Definition: ItemCrafted.h:21
TESForm * item
Definition: ItemCrafted.h:16
bool unk09
Definition: ItemCrafted.h:18
bool unk08
Definition: ItemCrafted.h:17
bool unk0A
Definition: ItemCrafted.h:19
std::uint8_t pad0B
Definition: ItemCrafted.h:20
Definition: ItemCrafted.h:10
static BSTEventSource< ItemCrafted::Event > * GetEventSource()