9 class CombatController;
10 class CombatProjectileAimController;
40 return func(
this, a_combatController);
47 return func(a_combatController, a_target, a_inventoryItem);
#define KEEP_FOR_RE()
Definition: PCH.h:713
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:702
Definition: Relocation.h:210
Definition: BGSLoadGameBuffer.h:6
Definition: BGSSaveGameBuffer.h:10
Definition: CombatController.h:23
Definition: CombatInventoryItemMagic.h:12
CATEGORY
Definition: CombatInventoryItem.h:56
Definition: CombatMagicCaster.h:14
MagicItem * magicItem
Definition: CombatMagicCaster.h:52
static constexpr auto VTABLE
Definition: CombatMagicCaster.h:17
virtual void NotifyStopCast(CombatController *a_combatController)
virtual void * GetMagicTarget(CombatController *a_combatController) const
~CombatMagicCaster() override
virtual float CalcMagicHoldTime(CombatController *a_combatController) const
void SaveGame(BGSSaveGameBuffer *a_buf) override
NiPointer< CombatInventoryItemMagic > inventoryItem
Definition: CombatMagicCaster.h:51
virtual bool CheckStopCast(CombatController *a_combatController)
bool CheckTargetValid(const CombatController *a_combatController)
Definition: CombatMagicCaster.h:36
virtual bool CheckStartCast(CombatController *a_combatController)
virtual void SetupAimController(CombatProjectileAimController *a_aimController)
virtual CombatInventoryItem::CATEGORY GetCategory()=0
void LoadGame(BGSLoadGameBuffer *a_buf) override
static constexpr auto RTTI
Definition: CombatMagicCaster.h:16
static bool CheckTargetValid(const CombatController *a_combatController, Actor *a_target, const CombatInventoryItemMagic *a_inventoryItem)
Definition: CombatMagicCaster.h:43
virtual float CalcCastMagicChance(CombatController *a_combatController) const
virtual void NotifyStartCast(CombatController *a_combatController)
Definition: CombatObject.h:11
Definition: MagicItem.h:30
Definition: NiSmartPointer.h:9
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_CombatMagicCaster(static_cast< std::uint64_t >(687618))
constexpr std::array< REL::ID, 1 > VTABLE_CombatMagicCaster
Definition: Offsets_VTABLE.h:11048