#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: GameSettingCollection.h:9
bool WriteSetting(Setting *a_setting) override
static constexpr auto VTABLE
Definition: GameSettingCollection.h:12
~GameSettingCollection() override
static GameSettingCollection * GetSingleton()
bool CloseHandle() override
Setting * GetSetting(const char *a_name)
bool ReadSetting(Setting *a_setting) override
static constexpr auto RTTI
Definition: GameSettingCollection.h:11
virtual void Unk_0A(void)
bool OpenHandle(bool a_create) override
Definition: SettingCollectionMap.h:11
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_GameSettingCollection(static_cast< std::uint64_t >(684600))
constexpr std::array< REL::ID, 1 > VTABLE_GameSettingCollection
Definition: Offsets_VTABLE.h:11714