CommonLibVR
BooksRead.h
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1 #pragma once
2 
3 #include "RE/B/BSTEvent.h"
4 
5 namespace RE
6 {
7  class TESObjectBOOK;
8 
9  struct BooksRead
10  {
11  public:
12  struct Event
13  {
14  public:
15  // members
17  bool skillBook; // 08
18  std::uint8_t pad11{ 0 }; // 09
19  std::uint16_t pad12{ 0 }; // 10
20  };
21  static_assert(sizeof(Event) == 0x10);
22 
24 
25  private:
26  KEEP_FOR_RE()
27  };
28 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSTEvent.h:19
Definition: TESObjectBOOK.h:66
Definition: AbsorbEffect.h:6
Definition: BooksRead.h:13
std::uint8_t pad11
Definition: BooksRead.h:18
bool skillBook
Definition: BooksRead.h:17
std::uint16_t pad12
Definition: BooksRead.h:19
TESObjectBOOK * book
Definition: BooksRead.h:16
Definition: BooksRead.h:10
static BSTEventSource< BooksRead::Event > * GetEventSource()