#define KEEP_FOR_RE()
Definition PCH.h:517
Definition ActiveEffect.h:27
Definition CommandEffect.h:8
~CommandEffect() override
static constexpr auto VTABLE
Definition CommandEffect.h:11
TESObjectREFR * GetVisualsTarget() override
void ClearTargetImpl() override
void Update(float a_delta) override
std::uint32_t pad94
Definition CommandEffect.h:29
void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
void LoadGame(BGSLoadFormBuffer *a_buf) override
void SaveGame(BGSSaveFormBuffer *a_buf) override
ActorHandle commandedActor
Definition CommandEffect.h:28
static constexpr auto RTTI
Definition CommandEffect.h:10
void OnAdd(MagicTarget *a_target) override
Definition MagicTarget.h:29
Definition TESObjectREFR.h:114
Definition AbsorbEffect.h:6
constexpr REL::ID RTTI_CommandEffect(static_cast< std::uint64_t >(686490))
constexpr std::array< REL::ID, 1 > VTABLE_CommandEffect
Definition Offsets_VTABLE.h:11155