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Inventory.h
Go to the documentation of this file.
1
#pragma once
2
3
#include "
RE/B/BSTEvent.h
"
4
5
namespace
RE
6
{
7
class
TESObjectREFR;
8
class
InventoryEntryData;
9
10
struct
Inventory
11
{
12
public
:
13
struct
Event
14
{
15
public
:
16
// members
17
TESObjectREFR
*
objRefr
;
// 00
18
InventoryEntryData
*
entryData
;
// 08
19
std::int32_t
newCount
;
// 10
20
std::int32_t
prevCount
;
// 14
21
};
13
struct
Event
{
…
};
22
static_assert
(
sizeof
(
Event
) == 0x18);
23
24
static
BSTEventSource<Inventory::Event>
*
GetEventSource
();
25
26
private
:
27
KEEP_FOR_RE
()
28
};
10
struct
Inventory
{
…
};
29
}
BSTEvent.h
KEEP_FOR_RE
#define KEEP_FOR_RE()
Definition
PCH.h:518
RE::BSTEventSource
Definition
BSTEvent.h:19
RE::InventoryEntryData
Definition
InventoryEntryData.h:15
RE::TESObjectREFR
Definition
TESObjectREFR.h:106
RE
Definition
AbsorbEffect.h:6
RE::Inventory::Event
Definition
Inventory.h:14
RE::Inventory::Event::entryData
InventoryEntryData * entryData
Definition
Inventory.h:18
RE::Inventory::Event::newCount
std::int32_t newCount
Definition
Inventory.h:19
RE::Inventory::Event::prevCount
std::int32_t prevCount
Definition
Inventory.h:20
RE::Inventory::Event::objRefr
TESObjectREFR * objRefr
Definition
Inventory.h:17
RE::Inventory
Definition
Inventory.h:11
RE::Inventory::GetEventSource
static BSTEventSource< Inventory::Event > * GetEventSource()
CommonLibVR
include
RE
I
Inventory.h
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