10 class NiSourceTexture;
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSEffectShaderMaterial.h:13
NiPointer< NiSourceTexture > greyscaleTexture
Definition: BSEffectShaderMaterial.h:35
float falloffStopAngle
Definition: BSEffectShaderMaterial.h:30
std::uint32_t ComputeCRC32(void) override
float falloffStopOpacity
Definition: BSEffectShaderMaterial.h:32
bool DoIsCopy(BSShaderMaterial *a_other) override
BSFixedString greyscaleTexturePath
Definition: BSEffectShaderMaterial.h:39
static constexpr auto VTABLE
Definition: BSEffectShaderMaterial.h:16
NiPointer< NiSourceTexture > sourceTexture
Definition: BSEffectShaderMaterial.h:34
std::uint8_t unk81
Definition: BSEffectShaderMaterial.h:41
void CopyMembers(BSShaderMaterial *a_other) override
static constexpr auto RTTI
Definition: BSEffectShaderMaterial.h:15
BSShaderMaterial * Create() override
BSFixedString sourceTexturePath
Definition: BSEffectShaderMaterial.h:38
Type GetType() const override
float softFalloffDepth
Definition: BSEffectShaderMaterial.h:36
float falloffStartOpacity
Definition: BSEffectShaderMaterial.h:31
float falloffStartAngle
Definition: BSEffectShaderMaterial.h:29
stl::enumeration< BSGraphics::TextureAddressMode, std::uint8_t > effectClampMode
Definition: BSEffectShaderMaterial.h:40
~BSEffectShaderMaterial() override
BSShaderMaterial * GetDefault() override
float baseColorScale
Definition: BSEffectShaderMaterial.h:37
NiColorA baseColor
Definition: BSEffectShaderMaterial.h:33
Definition: BSShaderMaterial.h:9
Type
Definition: BSShaderMaterial.h:39
Definition: NiColor.h:283
Definition: NiSmartPointer.h:9
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BSEffectShaderMaterial(static_cast< std::uint64_t >(692055))
constexpr std::array< REL::ID, 1 > VTABLE_BSEffectShaderMaterial
Definition: Offsets_VTABLE.h:9002