CommonLibVR
FixedStrings.h
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1 #pragma once
2 
3 #include "RE/B/BSFixedString.h"
4 
5 namespace RE
6 {
8  {
9  public:
11  {
12  using func_t = decltype(&FixedStrings::GetSingleton);
13  static REL::Relocation<func_t> func{ RELOCATION_ID(11308, 11437) };
14  return func();
15  }
16 
17  // members
18  BSFixedString npcRoot; // 0x000 - "NPCRoot[Root]"
19  BSFixedString npc; // 0x008 - "NPC"
20  BSFixedString npcHead; // 0x010 - "NPCHead[Head]"
21  BSFixedString npcPelvis_Pelv; // 0x018 - "NPCPelvis[Pelv]"
22  BSFixedString npcSpine; // 0x020 - "NPCSpine[Spn0]"
23  BSFixedString npcSpine1; // 0x028 - "NPCSpine1[Spn1]"
24  BSFixedString npcSpine2; // 0x030 - "NPCSpine2[Spn2]"
25  BSFixedString npcLFoot; // 0x038 - "NPCLFoot[Lft]"
26  BSFixedString npcRFoot; // 0x040 - "NPCRFoot[Rft]"
27  BSFixedString npcLCalf; // 0x048 - "NPCLCalf[LClf]"
28  BSFixedString npcRCalf; // 0x050 - "NPCRCalf[RClf]"
29  BSFixedString specialIdle_Cast; // 0x058 - "SpecialIdle_Cast"
30  BSFixedString specialIdle_AreaEffect; // 0x060 - "SpecialIdle_AreaEffect"
31  BSFixedString attachSound; // 0x068 - "AttachSound"
32  BSFixedString soundMarker; // 0x070 - "SoundMarker"
33  BSFixedString skinnedDecalNode; // 0x078 - "SkinnedDecalNode"
34  BSFixedString decalNode; // 0x080 - "DecalNode"
35  BSFixedString modelSwapNode; // 0x088 - "ModelSwapNode"
36  BSFixedString open; // 0x090 - "Open"
37  BSFixedString close; // 0x098 - "Close"
38  BSFixedString dvpg; // 0x0A0 - "DVPG"
39  BSFixedString prn; // 0x0A8 - "Prn"
40  BSFixedString weapon; // 0x0B0 - "Weapon"
41  BSFixedString weaponSword; // 0x0B8 - "WeaponSword"
42  BSFixedString weaponDagger; // 0x0C0 - "WeaponDagger"
43  BSFixedString weaponAxe; // 0x0C8 - "WeaponAxe"
44  BSFixedString weaponMace; // 0x0D0 - "WeaponMace"
45  BSFixedString shield; // 0x0D8 - "Shield"
46  BSFixedString weaponBack; // 0x0E0 - "WeaponBack"
47  BSFixedString weaponBow; // 0x0E8 - "WeaponBow"
48  BSFixedString quiver; // 0x0F0 - "Quiver"
49  BSFixedString editorMarker; // 0x0F8 - "EditorMarker"
50  BSFixedString editorMarker0; // 0x100 - "EditorMarker:0"
51  BSFixedString editorMarker1; // 0x108 - "EditorMarker:1"
52  BSFixedString editorMarker2; // 0x110 - "EditorMarker:2"
53  BSFixedString arrowQuiver; // 0x118 - "ArrowQuiver"
54  BSFixedString markerSource; // 0x120 - "MarkerSource"
55  BSFixedString markerTarget; // 0x128 - "MarkerTarget"
56  BSFixedString attachLight; // 0x130 - "AttachLight"
57  BSFixedString skin; // 0x138 - "skin"
58  BSFixedString faceGenEars; // 0x140 - "FaceGenEars"
59  BSFixedString unequip; // 0x148 - "Unequip"
60  BSFixedString laserSight; // 0x150 - "LaserSight"
61  BSFixedString aimSight; // 0x158 - "AimSight"
62  BSFixedString decal; // 0x160 - "Decal"
63  BSFixedString permanentDecal; // 0x168 - "PermanentDecal"
64  BSFixedString grabLeft; // 0x170 - "grabLeft"
65  BSFixedString grabRight; // 0x178 - "grabRight"
66  BSFixedString arrow0; // 0x180 - "Arrow:0"
67  BSFixedString arrowBone; // 0x188 - "ArrowBone"
68  BSFixedString bsFaceGenNiNodeSkinned; // 0x190 - "BSFaceGenNiNodeSkinned"
69  BSFixedString entryPoint; // 0x198 - "EntryPoint"
70  BSFixedString npcLUpperArm; // 0x1A0 - "NPCLUpperArm[LUar]"
71  BSFixedString npcLForearm; // 0x1A8 - "NPCLForearm[LLar]"
72  BSFixedString npcRUpperArm; // 0x1B0 - "NPCRUpperArm[RUar]"
73  BSFixedString npcLookNode; // 0x1B8 - "NPCLookNode[Look]"
74  BSFixedString npcTail1; // 0x1C0 - "NPCTail1"
75  BSFixedString npcTailHub; // 0x1C8 - "NPCTailHub"
76  BSFixedString npcPelvis; // 0x1D0 - "NPCPelvis"
77  BSFixedString talking; // 0x1D8 - "Talking"
78  BSFixedString camera1st; // 0x1E0 - "Camera1st[Cam1]"
79  BSFixedString camera3rd; // 0x1E8 - "Camera3rd[Cam3]"
80  BSFixedString headMeshForExport_FaceGenAndMorphs_0; // 0x1F0 - "HeadMeshForExport_FaceGenAndMorphs:0"
81  BSFixedString pinnedLimb; // 0x1F8 - "PinnedLimb"
82  BSFixedString backpack; // 0x200 - "Backpack"
83  BSFixedString projectileNode; // 0x208 - "ProjectileNode"
84  BSFixedString blastRadiusNode; // 0x210 - "BlastRadiusNode"
85  BSFixedString torchFire; // 0x218 - "TorchFire"
86  BSFixedString lightOn; // 0x220 - "##LightOn"
87  BSFixedString npcCOM; // 0x228 - "NPCCOM[COM]"
88  BSFixedString skinAttachment; // 0x230 - "SkinAttachment"
89  BSFixedString npcNeck; // 0x238 - "NPCNeck[Neck]"
90  BSFixedString nifRound; // 0x240 - "##NifRound"
91  BSFixedString scb; // 0x248 - "Scb"
92  BSFixedString upperBody; // 0x250 - "UpperBody"
93  BSFixedString lightOff; // 0x258 - "##LightOff"
94  BSFixedString npcHeadMagicNode; // 0x260 - "NPCHeadMagicNode[Hmag]"
95  BSFixedString npcLMagicNode; // 0x268 - "NPCLMagicNode[LMag]"
96  BSFixedString npcRMagicNode; // 0x270 - "NPCRMagicNode[RMag]"
97  BSFixedString magicLeft; // 0x278 - "MagicLeft"
98  BSFixedString magicRight; // 0x280 - "MagicRight"
99  BSFixedString magicOther; // 0x288 - "MagicOther"
100  BSFixedString cameraControl; // 0x290 - "CameraControl"
101  BSFixedString npcRoot1; // 0x298 - "NPCRoot[Root]"
102  BSFixedString saddleBone; // 0x2A0 - "SaddleBone"
103  BSFixedString perchFireNode; // 0x2A8 - "PerchFireNode"
104  BSFixedString graphDeleting; // 0x2B0 - "GraphDeleting"
105  BSFixedString isBlocking; // 0x2B8 - "IsBlocking"
106  BSFixedString isShouting; // 0x2C0 - "IsShouting"
107  BSFixedString isPlayer; // 0x2C8 - "IsPlayer"
108  BSFixedString isnpc; // 0x2D0 - "IsNPC"
109  BSFixedString iIsPlayer; // 0x2D8 - "iIsPlayer"
110  BSFixedString fScale; // 0x2E0 - "fScale"
111  BSFixedString femaleOffset; // 0x2E8 - "FemaleOffset"
112  BSFixedString isFirstPerson; // 0x2F0 - "IsFirstPerson"
113  BSFixedString i1stPerson; // 0x2F8 - "i1stPerson"
114  BSFixedString fIsFirstPerson; // 0x300 - "fIsFirstPerson"
115  BSFixedString bHumanoidFootIKEnable; // 0x308 - "bHumanoidFootIKEnable"
116  BSFixedString iSyncIdleLocomotion; // 0x310 - "iSyncIdleLocomotion"
117  BSFixedString iSyncTurnState; // 0x318 - "iSyncTurnState"
118  BSFixedString isAttackReady; // 0x320 - "IsAttackReady"
119  BSFixedString bVoiceReady; // 0x328 - "bVoiceReady"
120  BSFixedString bMLh_Ready; // 0x330 - "bMLh_Ready"
121  BSFixedString bMRh_Ready; // 0x338 - "bMRh_Ready"
122  BSFixedString bEquipOK; // 0x340 - "bEquipOk"
123  BSFixedString hitFrame; // 0x348 - "HitFrame"
124  BSFixedString isSprinting; // 0x350 - "IsSprinting"
125  BSFixedString iSyncSprintState; // 0x358 - "iSyncSprintState"
126  BSFixedString weapAdj; // 0x360 - "weapAdj"
127  BSFixedString weaponSpeedMult; // 0x368 - "weaponSpeedMult"
128  BSFixedString leftWeaponSpeedMult; // 0x370 - "leftWeaponSpeedMult"
129  BSFixedString bowZoom; // 0x378 - "BowZoom"
130  BSFixedString bBowZoomed; // 0x380 - "bBowZoomed"
131  BSFixedString iLeftHandType; // 0x388 - "iLeftHandType"
132  BSFixedString iRightHandType; // 0x390 - "iRightHandType"
133  BSFixedString iLeftHandEquipped; // 0x398 - "iLeftHandEquipped"
134  BSFixedString iRightHandEquipped; // 0x3A0 - "iRightHandEquipped"
135  BSFixedString bLeftHand; // 0x3A8 - "bLeftHand"
136  BSFixedString bRightHand; // 0x3B0 - "bRightHand"
137  BSFixedString fIdleTimer; // 0x3B8 - "fIdleTimer"
138  BSFixedString injured; // 0x3C0 - "Injured"
139  BSFixedString land; // 0x3C8 - "Land"
140  BSFixedString bCrashLand; // 0x3D0 - "bCrashLand"
141  BSFixedString landTypeIndex; // 0x3D8 - "LandTypeIndex"
142  BSFixedString actorResponse; // 0x3E0 - "ActorResponse"
143  BSFixedString playerCharacterResponse; // 0x3E8 - "PlayerCharacterResponse"
144  BSFixedString tailPitchCurrent; // 0x3F0 - "TailPitchCurrent"
145  BSFixedString tailPitchMax; // 0x3F8 - "TailPitchMax"
146  BSFixedString tailYawCurrent; // 0x400 - "TailYawCurrent"
147  BSFixedString tailYawMax; // 0x408 - "TailYawMax"
148  BSFixedString lookAtHeadingMaxAngle; // 0x410 - "LookAtHeadingMaxAngle"
149  BSFixedString english; // 0x418 - "English"
150  BSFixedString russian; // 0x420 - "Russian"
151  BSFixedString polish; // 0x428 - "Polish"
152  BSFixedString mLh_SpellFire_Event; // 0x430 - "MLh_SpellFire_Event"
153  BSFixedString mRh_SpellFire_Event; // 0x438 - "MRh_SpellFire_Event"
154  BSFixedString voice_SpellFire_Event; // 0x440 - "Voice_SpellFire_Event"
155  BSFixedString arrowRelease; // 0x448 - "arrowRelease"
156  BSFixedString endAnim; // 0x450 - "EndAnim"
157  BSFixedString stopEffect; // 0x458 - "StopEffect"
158  BSFixedString tweenEntryDirection; // 0x460 - "TweenEntryDirection"
159  BSFixedString tweenPosition; // 0x468 - "TweenPosition"
160  BSFixedString tweenRotation; // 0x470 - "TweenRotation"
161  BSFixedString hasTweenSpeed; // 0x478 - "HasTweenSpeed"
162  BSFixedString tweenSpeed; // 0x480 - "TweenSpeed"
163  BSFixedString bTweenUpdate; // 0x488 - "bTweenUpdate"
164  BSFixedString targetLocation; // 0x490 - "TargetLocation"
165  BSFixedString movementDirection; // 0x498 - "MovementDirection"
166  BSFixedString fCastStrength; // 0x4A0 - "fCastStrength"
167  BSFixedString staggerMagnitude; // 0x4A8 - "staggerMagnitude"
168  BSFixedString staggerDirection; // 0x4B0 - "staggerDirection"
169  BSFixedString isBusy; // 0x4B8 - "IsBusy"
170  BSFixedString imod; // 0x4C0 - "Imod"
171  BSFixedString rimod; // 0x4C8 - "Rimod"
172  BSFixedString distToGoal; // 0x4D0 - "DistToGoal"
173  BSFixedString preHitFrame; // 0x4D8 - "preHitFrame"
174  BSFixedString weaponSwing; // 0x4E0 - "weaponSwing"
175  BSFixedString weaponLeftSwing; // 0x4E8 - "weaponLeftSwing"
176  BSFixedString attackWinStart; // 0x4F0 - "AttackWinStart"
177  BSFixedString attackWinEnd; // 0x4F8 - "AttackWinEnd"
178  BSFixedString velocityZ; // 0x500 - "VelocityZ"
179  BSFixedString speed; // 0x508 - "Speed"
180  BSFixedString turnDelta; // 0x510 - "TurnDelta"
181  BSFixedString direction; // 0x518 - "Direction"
182  BSFixedString speedSampled; // 0x520 - "SpeedSampled"
183  BSFixedString horseSpeedSampled; // 0x528 - "HorseSpeedSampled"
184  BSFixedString lookAtOutOfRange; // 0x530 - "LookAtOutOfRange"
185  BSFixedString aimHeadingMax; // 0x538 - "AimHeadingMax"
186  BSFixedString aimPitchMax; // 0x540 - "AimPitchMax"
187  BSFixedString aimHeadingCurrent; // 0x548 - "AimHeadingCurrent"
188  BSFixedString aimPitchCurrent; // 0x550 - "AimPitchCurrent"
189  BSFixedString iSyncForwardState; // 0x558 - "iSyncForwardState"
190  BSFixedString iSyncStrafeState; // 0x560 - "iSyncStrafeState"
191  BSFixedString bAnimationDriven; // 0x568 - "bAnimationDriven"
192  BSFixedString bAllowRotation; // 0x570 - "bAllowRotation"
193  BSFixedString bIsSynced; // 0x578 - "bIsSynced"
194  BSFixedString bSpeedSynced; // 0x580 - "bSpeedSynced"
195  BSFixedString bDisableInterp; // 0x588 - "bDisableInterp"
196  BSFixedString iGetUpType; // 0x590 - "iGetUpType"
197  BSFixedString objectActivated; // 0x598 - "ObjectActivated"
198  BSFixedString fFlameProjectileLength; // 0x5A0 - "fFlameProjectileLength"
199  BSFixedString pairedKillTarget; // 0x5A8 - "PairedKillTarget"
200  BSFixedString bAimActive; // 0x5B0 - "bAimActive"
201  BSFixedString turnDynamic; // 0x5B8 - "TurnDynamic"
202  BSFixedString bForceIdleStop; // 0x5C0 - "bForceIdleStop"
203  BSFixedString constraintOffset; // 0x5C8 - "ConstraintOffset"
204  BSFixedString left; // 0x5D0 - "Left"
205  BSFixedString pickup; // 0x5D8 - "PickUp"
206  BSFixedString pathTweenerStart; // 0x5E0 - "PathTweenerStart"
207  BSFixedString pathTweenerEnd; // 0x5E8 - "PathTweenerEnd"
208  private:
209  KEEP_FOR_RE()
210  };
211  static_assert(sizeof(FixedStrings) == 0x5F0);
212 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:702
Definition: Relocation.h:210
Definition: FixedStrings.h:8
BSFixedString saddleBone
Definition: FixedStrings.h:102
BSFixedString npcLCalf
Definition: FixedStrings.h:27
BSFixedString skinAttachment
Definition: FixedStrings.h:88
BSFixedString fIdleTimer
Definition: FixedStrings.h:137
BSFixedString playerCharacterResponse
Definition: FixedStrings.h:143
BSFixedString rimod
Definition: FixedStrings.h:171
BSFixedString lightOff
Definition: FixedStrings.h:93
BSFixedString skinnedDecalNode
Definition: FixedStrings.h:33
BSFixedString decalNode
Definition: FixedStrings.h:34
BSFixedString iGetUpType
Definition: FixedStrings.h:196
BSFixedString npcRMagicNode
Definition: FixedStrings.h:96
BSFixedString editorMarker2
Definition: FixedStrings.h:52
BSFixedString npcRoot
Definition: FixedStrings.h:18
BSFixedString weaponSpeedMult
Definition: FixedStrings.h:127
BSFixedString iIsPlayer
Definition: FixedStrings.h:109
BSFixedString pickup
Definition: FixedStrings.h:205
BSFixedString entryPoint
Definition: FixedStrings.h:69
BSFixedString hasTweenSpeed
Definition: FixedStrings.h:161
BSFixedString decal
Definition: FixedStrings.h:62
BSFixedString stopEffect
Definition: FixedStrings.h:157
BSFixedString projectileNode
Definition: FixedStrings.h:83
BSFixedString permanentDecal
Definition: FixedStrings.h:63
BSFixedString bRightHand
Definition: FixedStrings.h:136
BSFixedString isFirstPerson
Definition: FixedStrings.h:112
BSFixedString bMRh_Ready
Definition: FixedStrings.h:121
BSFixedString polish
Definition: FixedStrings.h:151
BSFixedString tweenSpeed
Definition: FixedStrings.h:162
BSFixedString staggerDirection
Definition: FixedStrings.h:168
BSFixedString aimSight
Definition: FixedStrings.h:61
BSFixedString bsFaceGenNiNodeSkinned
Definition: FixedStrings.h:68
BSFixedString speed
Definition: FixedStrings.h:179
BSFixedString movementDirection
Definition: FixedStrings.h:165
BSFixedString isAttackReady
Definition: FixedStrings.h:118
BSFixedString left
Definition: FixedStrings.h:204
BSFixedString mRh_SpellFire_Event
Definition: FixedStrings.h:153
BSFixedString tweenRotation
Definition: FixedStrings.h:160
BSFixedString pathTweenerEnd
Definition: FixedStrings.h:207
BSFixedString preHitFrame
Definition: FixedStrings.h:173
BSFixedString arrow0
Definition: FixedStrings.h:66
BSFixedString attachLight
Definition: FixedStrings.h:56
BSFixedString aimPitchMax
Definition: FixedStrings.h:186
BSFixedString editorMarker1
Definition: FixedStrings.h:51
BSFixedString scb
Definition: FixedStrings.h:91
BSFixedString bForceIdleStop
Definition: FixedStrings.h:202
BSFixedString npcLookNode
Definition: FixedStrings.h:73
BSFixedString tailPitchCurrent
Definition: FixedStrings.h:144
BSFixedString iSyncForwardState
Definition: FixedStrings.h:189
BSFixedString tailPitchMax
Definition: FixedStrings.h:145
BSFixedString weapAdj
Definition: FixedStrings.h:126
BSFixedString skin
Definition: FixedStrings.h:57
BSFixedString npcLUpperArm
Definition: FixedStrings.h:70
BSFixedString unequip
Definition: FixedStrings.h:59
BSFixedString speedSampled
Definition: FixedStrings.h:182
BSFixedString graphDeleting
Definition: FixedStrings.h:104
BSFixedString imod
Definition: FixedStrings.h:170
BSFixedString lookAtOutOfRange
Definition: FixedStrings.h:184
BSFixedString bAllowRotation
Definition: FixedStrings.h:192
BSFixedString arrowQuiver
Definition: FixedStrings.h:53
BSFixedString isnpc
Definition: FixedStrings.h:108
BSFixedString iRightHandEquipped
Definition: FixedStrings.h:134
BSFixedString tailYawCurrent
Definition: FixedStrings.h:146
BSFixedString bHumanoidFootIKEnable
Definition: FixedStrings.h:115
BSFixedString cameraControl
Definition: FixedStrings.h:100
BSFixedString attackWinStart
Definition: FixedStrings.h:176
BSFixedString magicRight
Definition: FixedStrings.h:98
BSFixedString pinnedLimb
Definition: FixedStrings.h:81
BSFixedString magicOther
Definition: FixedStrings.h:99
BSFixedString weaponBack
Definition: FixedStrings.h:46
BSFixedString backpack
Definition: FixedStrings.h:82
BSFixedString npcHead
Definition: FixedStrings.h:20
BSFixedString weaponLeftSwing
Definition: FixedStrings.h:175
BSFixedString bMLh_Ready
Definition: FixedStrings.h:120
BSFixedString isBusy
Definition: FixedStrings.h:169
BSFixedString upperBody
Definition: FixedStrings.h:92
BSFixedString attackWinEnd
Definition: FixedStrings.h:177
BSFixedString attachSound
Definition: FixedStrings.h:31
BSFixedString laserSight
Definition: FixedStrings.h:60
BSFixedString npcLFoot
Definition: FixedStrings.h:25
BSFixedString tweenPosition
Definition: FixedStrings.h:159
BSFixedString close
Definition: FixedStrings.h:37
BSFixedString weaponMace
Definition: FixedStrings.h:44
BSFixedString pathTweenerStart
Definition: FixedStrings.h:206
BSFixedString iRightHandType
Definition: FixedStrings.h:132
BSFixedString voice_SpellFire_Event
Definition: FixedStrings.h:154
BSFixedString isBlocking
Definition: FixedStrings.h:105
BSFixedString land
Definition: FixedStrings.h:139
BSFixedString bTweenUpdate
Definition: FixedStrings.h:163
BSFixedString bCrashLand
Definition: FixedStrings.h:140
BSFixedString modelSwapNode
Definition: FixedStrings.h:35
BSFixedString open
Definition: FixedStrings.h:36
BSFixedString npcPelvis_Pelv
Definition: FixedStrings.h:21
BSFixedString weapon
Definition: FixedStrings.h:40
BSFixedString iSyncSprintState
Definition: FixedStrings.h:125
BSFixedString aimPitchCurrent
Definition: FixedStrings.h:188
BSFixedString tweenEntryDirection
Definition: FixedStrings.h:158
BSFixedString npcTail1
Definition: FixedStrings.h:74
BSFixedString npcSpine1
Definition: FixedStrings.h:23
BSFixedString arrowBone
Definition: FixedStrings.h:67
BSFixedString targetLocation
Definition: FixedStrings.h:164
BSFixedString specialIdle_Cast
Definition: FixedStrings.h:29
BSFixedString specialIdle_AreaEffect
Definition: FixedStrings.h:30
BSFixedString bEquipOK
Definition: FixedStrings.h:122
BSFixedString dvpg
Definition: FixedStrings.h:38
BSFixedString lightOn
Definition: FixedStrings.h:86
BSFixedString iLeftHandEquipped
Definition: FixedStrings.h:133
BSFixedString npcHeadMagicNode
Definition: FixedStrings.h:94
BSFixedString arrowRelease
Definition: FixedStrings.h:155
BSFixedString leftWeaponSpeedMult
Definition: FixedStrings.h:128
BSFixedString grabLeft
Definition: FixedStrings.h:64
BSFixedString landTypeIndex
Definition: FixedStrings.h:141
BSFixedString injured
Definition: FixedStrings.h:138
BSFixedString editorMarker0
Definition: FixedStrings.h:50
BSFixedString bBowZoomed
Definition: FixedStrings.h:130
BSFixedString npcRUpperArm
Definition: FixedStrings.h:72
BSFixedString npcRCalf
Definition: FixedStrings.h:28
BSFixedString grabRight
Definition: FixedStrings.h:65
BSFixedString hitFrame
Definition: FixedStrings.h:123
BSFixedString bDisableInterp
Definition: FixedStrings.h:195
BSFixedString magicLeft
Definition: FixedStrings.h:97
BSFixedString npcRFoot
Definition: FixedStrings.h:26
BSFixedString perchFireNode
Definition: FixedStrings.h:103
BSFixedString lookAtHeadingMaxAngle
Definition: FixedStrings.h:148
BSFixedString weaponAxe
Definition: FixedStrings.h:43
BSFixedString weaponSwing
Definition: FixedStrings.h:174
BSFixedString iLeftHandType
Definition: FixedStrings.h:131
BSFixedString npcLForearm
Definition: FixedStrings.h:71
BSFixedString bIsSynced
Definition: FixedStrings.h:193
BSFixedString soundMarker
Definition: FixedStrings.h:32
BSFixedString distToGoal
Definition: FixedStrings.h:172
BSFixedString actorResponse
Definition: FixedStrings.h:142
BSFixedString pairedKillTarget
Definition: FixedStrings.h:199
BSFixedString objectActivated
Definition: FixedStrings.h:197
BSFixedString camera3rd
Definition: FixedStrings.h:79
BSFixedString weaponBow
Definition: FixedStrings.h:47
BSFixedString mLh_SpellFire_Event
Definition: FixedStrings.h:152
BSFixedString npcLMagicNode
Definition: FixedStrings.h:95
BSFixedString quiver
Definition: FixedStrings.h:48
BSFixedString constraintOffset
Definition: FixedStrings.h:203
BSFixedString staggerMagnitude
Definition: FixedStrings.h:167
BSFixedString weaponDagger
Definition: FixedStrings.h:42
BSFixedString markerTarget
Definition: FixedStrings.h:55
BSFixedString npcRoot1
Definition: FixedStrings.h:101
BSFixedString npc
Definition: FixedStrings.h:19
BSFixedString russian
Definition: FixedStrings.h:150
BSFixedString bSpeedSynced
Definition: FixedStrings.h:194
BSFixedString velocityZ
Definition: FixedStrings.h:178
BSFixedString fIsFirstPerson
Definition: FixedStrings.h:114
BSFixedString torchFire
Definition: FixedStrings.h:85
BSFixedString i1stPerson
Definition: FixedStrings.h:113
BSFixedString editorMarker
Definition: FixedStrings.h:49
BSFixedString iSyncTurnState
Definition: FixedStrings.h:117
BSFixedString weaponSword
Definition: FixedStrings.h:41
static FixedStrings * GetSingleton()
Definition: FixedStrings.h:10
BSFixedString faceGenEars
Definition: FixedStrings.h:58
BSFixedString turnDelta
Definition: FixedStrings.h:180
BSFixedString blastRadiusNode
Definition: FixedStrings.h:84
BSFixedString bVoiceReady
Definition: FixedStrings.h:119
BSFixedString prn
Definition: FixedStrings.h:39
BSFixedString bAnimationDriven
Definition: FixedStrings.h:191
BSFixedString bLeftHand
Definition: FixedStrings.h:135
BSFixedString femaleOffset
Definition: FixedStrings.h:111
BSFixedString camera1st
Definition: FixedStrings.h:78
BSFixedString iSyncIdleLocomotion
Definition: FixedStrings.h:116
BSFixedString tailYawMax
Definition: FixedStrings.h:147
BSFixedString npcPelvis
Definition: FixedStrings.h:76
BSFixedString turnDynamic
Definition: FixedStrings.h:201
BSFixedString headMeshForExport_FaceGenAndMorphs_0
Definition: FixedStrings.h:80
BSFixedString fCastStrength
Definition: FixedStrings.h:166
BSFixedString bowZoom
Definition: FixedStrings.h:129
BSFixedString npcSpine2
Definition: FixedStrings.h:24
BSFixedString isShouting
Definition: FixedStrings.h:106
BSFixedString shield
Definition: FixedStrings.h:45
BSFixedString fScale
Definition: FixedStrings.h:110
BSFixedString npcSpine
Definition: FixedStrings.h:22
BSFixedString fFlameProjectileLength
Definition: FixedStrings.h:198
BSFixedString bAimActive
Definition: FixedStrings.h:200
BSFixedString isPlayer
Definition: FixedStrings.h:107
BSFixedString aimHeadingCurrent
Definition: FixedStrings.h:187
BSFixedString isSprinting
Definition: FixedStrings.h:124
BSFixedString nifRound
Definition: FixedStrings.h:90
BSFixedString aimHeadingMax
Definition: FixedStrings.h:185
BSFixedString markerSource
Definition: FixedStrings.h:54
BSFixedString endAnim
Definition: FixedStrings.h:156
BSFixedString english
Definition: FixedStrings.h:149
BSFixedString horseSpeedSampled
Definition: FixedStrings.h:183
BSFixedString npcTailHub
Definition: FixedStrings.h:75
BSFixedString iSyncStrafeState
Definition: FixedStrings.h:190
BSFixedString direction
Definition: FixedStrings.h:181
BSFixedString npcCOM
Definition: FixedStrings.h:87
BSFixedString npcNeck
Definition: FixedStrings.h:89
BSFixedString talking
Definition: FixedStrings.h:77
Definition: AbsorbEffect.h:6