CommonLibVR
NiFrustum.h
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1 #pragma once
2 
3 namespace RE
4 {
5  class NiFrustum
6  {
7  public:
8  // members
9  float fLeft; // 00
10  float fRight; // 04
11  float fTop; // 08
12  float fBottom; // 0C
13  float fNear; // 10
14  float fFar; // 14
15  bool bOrtho; // 18
16  private:
17  KEEP_FOR_RE()
18  };
19  static_assert(sizeof(NiFrustum) == 0x1C);
20 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: NiFrustum.h:6
float fRight
Definition: NiFrustum.h:10
float fNear
Definition: NiFrustum.h:13
float fFar
Definition: NiFrustum.h:14
float fBottom
Definition: NiFrustum.h:12
float fLeft
Definition: NiFrustum.h:9
float fTop
Definition: NiFrustum.h:11
bool bOrtho
Definition: NiFrustum.h:15
Definition: AbsorbEffect.h:6