7 class BSPCGamepadDeviceDelegate;
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSPCGamepadDeviceDelegate.h:10
Definition: BSPCGamepadDeviceHandler.h:10
BSPCGamepadDeviceDelegate * currentPCGamePadDelegate
Definition: BSPCGamepadDeviceHandler.h:32
BSPCGamepadDeviceHandler()
~BSPCGamepadDeviceHandler() override
bool GetKeyCodeFromID(std::int32_t a_id, std::uint32_t &a_keyCode) override
static constexpr auto VTABLE
Definition: BSPCGamepadDeviceHandler.h:13
static constexpr auto RTTI
Definition: BSPCGamepadDeviceHandler.h:12
std::uint32_t GetMappingKey(BSFixedString a_mapping) override
void Initialize() override
void Process(float a_unk1) override
void InitializeDelegate()
bool GetButtonNameFromID(std::int32_t a_id, BSFixedString &a_buttonName) override
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_BSPCGamepadDeviceHandler
Definition: Offsets_VTABLE.h:9291
constexpr REL::ID RTTI_BSPCGamepadDeviceHandler(static_cast< std::uint64_t >(690316))