#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: CombatController.h:23
Definition: CombatInventoryItemMagic.h:12
Definition: CombatInventoryItemPotion.h:8
static constexpr auto RTTI
Definition: CombatInventoryItemPotion.h:10
static constexpr auto VTABLE
Definition: CombatInventoryItemPotion.h:11
bool CheckBusy(CombatController *a_controller) override
~CombatInventoryItemPotion() override
TYPE
Definition: CombatInventoryItem.h:41
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_CombatInventoryItemPotion
Definition: Offsets_VTABLE.h:11041
constexpr REL::ID RTTI_CombatInventoryItemPotion(static_cast< std::uint64_t >(687621))