#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: HeldStateHandler.h:8
Definition: PlayerControlsData.h:8
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_AttackBlockHandler(static_cast< std::uint64_t >(687060))
constexpr std::array< REL::ID, 1 > VTABLE_AttackBlockHandler
Definition: Offsets_VTABLE.h:7422
Definition: AttackBlockHandler.h:8
float subsequentPowerAttackDelay
Definition: AttackBlockHandler.h:38
std::uint8_t pad29
Definition: AttackBlockHandler.h:33
bool heldLeft
Definition: AttackBlockHandler.h:41
static constexpr auto VTABLE
Definition: AttackBlockHandler.h:11
AttackType attackType
Definition: AttackBlockHandler.h:32
std::uint32_t unk1C
Definition: AttackBlockHandler.h:30
float initialPowerAttackDelay
Definition: AttackBlockHandler.h:36
bool unk41
Definition: AttackBlockHandler.h:40
virtual ~AttackBlockHandler()
std::uint32_t pad34
Definition: AttackBlockHandler.h:37
virtual void ProcessButton(ButtonEvent *a_event, PlayerControlsData *a_data) override
bool ignore
Definition: AttackBlockHandler.h:39
bool heldRight
Definition: AttackBlockHandler.h:42
virtual void SetHeldStateActive(bool a_flag) override
BSFixedString controlID
Definition: AttackBlockHandler.h:31
std::uint32_t heldTimeMs
Definition: AttackBlockHandler.h:29
virtual bool CanProcess(InputEvent *a_event) override
std::uint32_t unk44
Definition: AttackBlockHandler.h:43
std::uint16_t pad2A
Definition: AttackBlockHandler.h:34
static constexpr auto RTTI
Definition: AttackBlockHandler.h:10
AttackType
Definition: AttackBlockHandler.h:14
virtual void UpdateHeldStateActive(const ButtonEvent *a_event) override
std::uint8_t attackCount
Definition: AttackBlockHandler.h:35