#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: CombatController.h:23
Definition: CombatInventoryItemMagic.h:12
Definition: CombatInventoryItemShout.h:8
bool CheckBusy(CombatController *a_controller) override
MagicItem * GetMagic() override
~CombatInventoryItemShout() override
static constexpr auto VTABLE
Definition: CombatInventoryItemShout.h:11
static constexpr auto RTTI
Definition: CombatInventoryItemShout.h:10
bool CheckShouldEquip(CombatController *a_controller) override
TYPE
Definition: CombatInventoryItem.h:41
Definition: MagicItem.h:30
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_CombatInventoryItemShout(static_cast< std::uint64_t >(687619))
constexpr std::array< REL::ID, 1 > VTABLE_CombatInventoryItemShout
Definition: Offsets_VTABLE.h:11045