#define KEEP_FOR_RE()
Definition PCH.h:517
Definition CombatController.h:23
Definition CombatInventoryItemMagic.h:12
Definition CombatInventoryItemShout.h:8
bool CheckBusy(CombatController *a_controller) override
~CombatInventoryItemShout() override
static constexpr auto VTABLE
Definition CombatInventoryItemShout.h:11
static constexpr auto RTTI
Definition CombatInventoryItemShout.h:10
MagicItem * GetMagic() override
bool CheckShouldEquip(CombatController *a_controller) override
TYPE
Definition CombatInventoryItem.h:41
Definition MagicItem.h:30
Definition AbsorbEffect.h:6
constexpr REL::ID RTTI_CombatInventoryItemShout(static_cast< std::uint64_t >(687619))
constexpr std::array< REL::ID, 1 > VTABLE_CombatInventoryItemShout
Definition Offsets_VTABLE.h:11045