CommonLibVR
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CombatInventoryItemShout.h
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1#pragma once
2
4
5namespace RE
6{
8 {
9 public:
10 inline static constexpr auto RTTI = RTTI_CombatInventoryItemShout;
11 inline static constexpr auto VTABLE = VTABLE_CombatInventoryItemShout;
12
13 ~CombatInventoryItemShout() override; // 00
14
15 // override (CombatInventoryItemMagic)
16 TYPE GetType() override; // 09 - { return 5; }
17 bool CheckBusy(CombatController* a_controller) override; // 0E - { return actor->GetVoiceState() != 0; }
18 bool CheckShouldEquip(CombatController* a_controller) override; // 0F - { return fCombatInventoryShoutMaxRecoveryTime >= actor->GetVoiceRecoveryTime(); }
19 MagicItem* GetMagic() override; // 16
20 private:
22 };
23 static_assert(sizeof(CombatInventoryItemShout) == 0x50);
24}
#define KEEP_FOR_RE()
Definition PCH.h:517
Definition CombatController.h:23
Definition CombatInventoryItemMagic.h:12
Definition CombatInventoryItemShout.h:8
bool CheckBusy(CombatController *a_controller) override
static constexpr auto VTABLE
Definition CombatInventoryItemShout.h:11
static constexpr auto RTTI
Definition CombatInventoryItemShout.h:10
MagicItem * GetMagic() override
bool CheckShouldEquip(CombatController *a_controller) override
TYPE
Definition CombatInventoryItem.h:41
Definition MagicItem.h:30
Definition AbsorbEffect.h:6
constexpr REL::ID RTTI_CombatInventoryItemShout(static_cast< std::uint64_t >(687619))
constexpr std::array< REL::ID, 1 > VTABLE_CombatInventoryItemShout
Definition Offsets_VTABLE.h:11045