CommonLibVR
ArrowProjectile.h
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1 #pragma once
2 
3 #include "RE/F/FormTypes.h"
5 
6 namespace RE
7 {
8  class AlchemyItem;
9  class EnchantmentItem;
10 
12  {
13  public:
14  inline static constexpr auto RTTI = RTTI_ArrowProjectile;
15  inline static constexpr auto VTABLE = VTABLE_ArrowProjectile;
16  inline static constexpr auto FORMTYPE = FormType::ProjectileArrow;
17 
18  struct RecordFlags
19  {
20  enum RecordFlag : std::uint32_t
21  {
22  };
23  };
24 
25  ~ArrowProjectile() override; // 00
26 
27  // override (MissileProjectile)
28  void SaveGame(BGSSaveFormBuffer* a_buf) override; // 0E
29  void LoadGame(BGSLoadFormBuffer* a_buf) override; // 0F
30  void PostLoad3D(NiAVObject* a_root) override; // AA
31  void UpdateImpl(float a_delta) override; // AB
32  bool ProcessImpacts() override; // AC
33  void Update3D() override; // AD
34  float GetPowerSpeedMult() const override; // AF
35  float GetWeaponSpeedMult() const override; // B0
36  bool GetStopMainSoundAfterImpact() override; // B1 - { return 1; }
37  float GetGravity() override; // B5
38  bool ShouldBeLimited() override; // B9 - { return (unk1CC >> 22) & 1; }
39  void AddImpact(TESObjectREFR* a_ref, const NiPoint3& a_targetLoc, const NiPoint3& a_velocity, hkpCollidable* a_collidable, std::int32_t a_arg6, std::uint32_t a_arg7) override; // BD
40  void Handle3DLoaded() override; // C0
41  void Unk_C2(void) override; // C2 - { return 1; }
42  void Unk_C3(void) override; // C3 - { return 1; }
43 
44  // members
47  private:
48  KEEP_FOR_RE()
49  };
50 #ifndef SKYRIM_SUPPORT_AE
51  static_assert(sizeof(ArrowProjectile) == 0x1F0);
52 #else
53  static_assert(sizeof(ArrowProjectile) == 0x1F8);
54 #endif
55 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: AlchemyItem.h:24
Definition: ArrowProjectile.h:12
AlchemyItem * poison
Definition: ArrowProjectile.h:46
void SaveGame(BGSSaveFormBuffer *a_buf) override
void Unk_C3(void) override
float GetWeaponSpeedMult() const override
void Unk_C2(void) override
void UpdateImpl(float a_delta) override
void Handle3DLoaded() override
void PostLoad3D(NiAVObject *a_root) override
void LoadGame(BGSLoadFormBuffer *a_buf) override
float GetGravity() override
bool ShouldBeLimited() override
void Update3D() override
void AddImpact(TESObjectREFR *a_ref, const NiPoint3 &a_targetLoc, const NiPoint3 &a_velocity, hkpCollidable *a_collidable, std::int32_t a_arg6, std::uint32_t a_arg7) override
~ArrowProjectile() override
static constexpr auto RTTI
Definition: ArrowProjectile.h:14
EnchantmentItem * enchantItem
Definition: ArrowProjectile.h:45
float GetPowerSpeedMult() const override
bool ProcessImpacts() override
bool GetStopMainSoundAfterImpact() override
static constexpr auto FORMTYPE
Definition: ArrowProjectile.h:16
static constexpr auto VTABLE
Definition: ArrowProjectile.h:15
Definition: BGSLoadFormBuffer.h:11
Definition: BGSSaveFormBuffer.h:8
Definition: EnchantmentItem.h:10
Definition: MissileProjectile.h:10
Definition: NiAVObject.h:57
Definition: NiPoint3.h:6
Definition: TESObjectREFR.h:113
Definition: hkpCollidable.h:13
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_ArrowProjectile(static_cast< std::uint64_t >(687494))
constexpr std::array< REL::ID, 4 > VTABLE_ArrowProjectile
Definition: Offsets_VTABLE.h:7417
Definition: ArrowProjectile.h:19
RecordFlag
Definition: ArrowProjectile.h:21