3 struct ID3D11DepthStencilView;
4 struct ID3D11RenderTargetView;
5 struct ID3D11ShaderResourceView;
6 struct ID3D11Texture2D;
7 struct ID3D11UnorderedAccessView;
17 ID3D11RenderTargetView*
RTV;
18 ID3D11ShaderResourceView*
SRV;
20 ID3D11UnorderedAccessView*
UAV;
27 ID3D11DepthStencilView*
views[8];
38 ID3D11ShaderResourceView*
SRV;
Definition: AbsorbEffect.h:6
Definition: RenderTargetData.h:35
ID3D11RenderTargetView * cubeSideRTV[6]
Definition: RenderTargetData.h:37
ID3D11Texture2D * texture
Definition: RenderTargetData.h:36
ID3D11ShaderResourceView * SRV
Definition: RenderTargetData.h:38
Definition: RenderTargetData.h:25
ID3D11DepthStencilView * views[8]
Definition: RenderTargetData.h:27
ID3D11DepthStencilView * readOnlyViews[8]
Definition: RenderTargetData.h:28
ID3D11ShaderResourceView * stencilSRV
Definition: RenderTargetData.h:30
ID3D11ShaderResourceView * depthSRV
Definition: RenderTargetData.h:29
ID3D11Texture2D * texture
Definition: RenderTargetData.h:26
Definition: RenderTargetData.h:14
ID3D11RenderTargetView * RTV
Definition: RenderTargetData.h:17
ID3D11UnorderedAccessView * UAV
Definition: RenderTargetData.h:20
ID3D11ShaderResourceView * SRV
Definition: RenderTargetData.h:18
ID3D11Texture2D * textureCopy
Definition: RenderTargetData.h:16
ID3D11ShaderResourceView * SRVCopy
Definition: RenderTargetData.h:19
ID3D11Texture2D * texture
Definition: RenderTargetData.h:15
Definition: RenderTargetData.h:43
std::uint64_t unk08
Definition: RenderTargetData.h:45
std::uint64_t unk00
Definition: RenderTargetData.h:44
std::uint64_t unk10
Definition: RenderTargetData.h:46
std::uint64_t unk18
Definition: RenderTargetData.h:47