9 class BGSCellFormIDArrayMap;
10 class BGSConstructFormsInFileMap;
11 class BGSSaveLoadChangesMap;
14 struct BGSLoadGameSubBuffer;
87 return func(
this, a_form, a_changes);
94 return func(
this, a_formID);
103 std::uint8_t
unk18[0xFF];
#define KEEP_FOR_RE()
Definition PCH.h:518
#define RELOCATION_ID(SE, AE)
Definition PCH.h:507
Definition Relocation.h:210
Definition BGSSaveLoadGame.h:64
BGSSaveLoadFormIDMap worldspaceFormIDMap
Definition BGSSaveLoadGame.h:105
BSTArray< void * > unk18
Definition BGSSaveLoadGame.h:100
BSTArray< TESFile * > pluginList
Definition BGSSaveLoadGame.h:99
bool GetChange(TESForm *a_form, std::uint32_t a_changes)
Definition BGSSaveLoadGame.h:83
Flags
Definition BGSSaveLoadGame.h:67
BGSSaveLoadReferencesMap unkC8
Definition BGSSaveLoadGame.h:107
bool IsFormIDInUse(FormID a_formID)
Definition BGSSaveLoadGame.h:90
BGSSaveLoadQueuedSubBufferMap queuedSubBuffersMap
Definition BGSSaveLoadGame.h:110
BSTArray< void * > saveLoadHistory
Definition BGSSaveLoadGame.h:112
REX::EnumSet< Flags, std::uint32_t > flags
Definition BGSSaveLoadGame.h:116
BGSSaveLoadChangesMap * saveLoadChanges
Definition BGSSaveLoadGame.h:114
BSTHashMap< FormID, ActorHandle > unk98
Definition BGSSaveLoadGame.h:106
BGSConstructFormsInAllFilesMap reconstructFormsMap
Definition BGSSaveLoadGame.h:109
BSTHashMap< FormID, FormID > unk158
Definition BGSSaveLoadGame.h:108
static BGSSaveLoadGame * GetSingleton()
Definition BGSSaveLoadGame.h:77
BSTArray< void * > unk318
Definition BGSSaveLoadGame.h:113
std::uint64_t unk338
Definition BGSSaveLoadGame.h:115
BGSSaveLoadFormIDMap formIDMap
Definition BGSSaveLoadGame.h:111
std::uint8_t currentMinorVersion
Definition BGSSaveLoadGame.h:117
Definition BGSSaveLoadGame.h:54
BSTHashMap< TESForm *, BGSLoadGameSubBuffer > queuedSubBuffers[3]
Definition BGSSaveLoadGame.h:57
Definition BGSSaveLoadGame.h:30
BSTHashMap< FormID, BSTArray< FormID > > unk30
Definition BGSSaveLoadGame.h:34
BSTHashMap< FormID, FormID > unk00
Definition BGSSaveLoadGame.h:33
BSTHashMap< FormID, BGSCellFormIDArrayMap * > unk60
Definition BGSSaveLoadGame.h:35
Definition BSTArray.h:378
Definition BSTHashMap.h:21
Definition AbsorbEffect.h:6
std::uint32_t FormID
Definition BSCoreTypes.h:5