CommonLibVR
BSTAnimationGraphDataChannel.h
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1 #pragma once
2 
4 
5 namespace RE
6 {
7  template <class T, class Val, template <class U, class UVal> class Channel>
9  public BSAnimationGraphChannel, // 00
10  public Channel<T, Val> // 20
11  {
12  public:
13  private:
14  KEEP_FOR_RE()
15  };
16 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSAnimationGraphChannel.h:9
Definition: BSTAnimationGraphDataChannel.h:11
Definition: AbsorbEffect.h:6