CommonLibVR
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BSTAnimationGraphDataChannel.h
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1#pragma once
2
4
5namespace RE
6{
7 template <class T, class Val, template <class U, class UVal> class Channel>
9 public BSAnimationGraphChannel, // 00
10 public Channel<T, Val> // 20
11 {
12 public:
13 private:
15 };
16}
#define KEEP_FOR_RE()
Definition PCH.h:518
Definition BSAnimationGraphChannel.h:9
Definition BSTAnimationGraphDataChannel.h:11
Definition AbsorbEffect.h:6