16 void LoadDataEndian(
void* a_data, std::uint32_t a_offset, std::uint32_t a_size)
20 return func(
this, a_data, a_offset, a_size);
#define KEEP_FOR_RE()
Definition: PCH.h:713
#define RELOCATION_ID(SE, AE)
Definition: PCH.h:702
Definition: Relocation.h:210
Definition: BGSLoadGameBuffer.h:6
virtual std::uint8_t GetVersion(void)
std::uint32_t bufferPosition
Definition: BGSLoadGameBuffer.h:29
std::uint32_t unk18
Definition: BGSLoadGameBuffer.h:26
void * buffer
Definition: BGSLoadGameBuffer.h:24
std::uint32_t unk20
Definition: BGSLoadGameBuffer.h:28
std::uint32_t unk1C
Definition: BGSLoadGameBuffer.h:27
static constexpr auto RTTI
Definition: BGSLoadGameBuffer.h:8
void LoadDataEndian(void *a_data, std::uint32_t a_offset, std::uint32_t a_size)
Definition: BGSLoadGameBuffer.h:16
static constexpr auto VTABLE
Definition: BGSLoadGameBuffer.h:9
virtual ~BGSLoadGameBuffer()
std::uint64_t unk10
Definition: BGSLoadGameBuffer.h:25
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_BGSLoadGameBuffer
Definition: Offsets_VTABLE.h:8644
constexpr REL::ID RTTI_BGSLoadGameBuffer(static_cast< std::uint64_t >(684847))