CommonLibVR
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CombatObject.h
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1#pragma once
2
3#include "RE/N/NiRefObject.h"
4
5namespace RE
6{
7 class BGSLoadGameBuffer;
8 class BGSSaveGameBuffer;
9
11 {
12 public:
13 inline static constexpr auto RTTI = RTTI_CombatObject;
14 inline static constexpr auto VTABLE = VTABLE_CombatObject;
15
16 ~CombatObject() override; // 00
17
18 // add
19 virtual std::uint32_t GetObjectType() = 0; // 02
20 virtual void SaveGame(BGSSaveGameBuffer* a_buf); // 03 - { return }
21 virtual void LoadGame(BGSLoadGameBuffer* a_buf); // 04 - { return }
22 private:
24 };
25 static_assert(sizeof(CombatObject) == 0x10);
26}
#define KEEP_FOR_RE()
Definition PCH.h:517
Definition BGSLoadGameBuffer.h:6
Definition BGSSaveGameBuffer.h:10
Definition CombatObject.h:11
~CombatObject() override
virtual void LoadGame(BGSLoadGameBuffer *a_buf)
virtual void SaveGame(BGSSaveGameBuffer *a_buf)
static constexpr auto VTABLE
Definition CombatObject.h:14
static constexpr auto RTTI
Definition CombatObject.h:13
virtual std::uint32_t GetObjectType()=0
Definition NiRefObject.h:8
Definition AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_CombatObject
Definition Offsets_VTABLE.h:11082
constexpr REL::ID RTTI_CombatObject(static_cast< std::uint64_t >(687515))