7 class BGSLoadGameBuffer;
8 class BGSSaveGameBuffer;
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BGSLoadGameBuffer.h:6
Definition: BGSSaveGameBuffer.h:10
Definition: CombatObject.h:11
virtual void LoadGame(BGSLoadGameBuffer *a_buf)
virtual void SaveGame(BGSSaveGameBuffer *a_buf)
static constexpr auto VTABLE
Definition: CombatObject.h:14
static constexpr auto RTTI
Definition: CombatObject.h:13
virtual std::uint32_t GetObjectType()=0
Definition: NiRefObject.h:8
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 1 > VTABLE_CombatObject
Definition: Offsets_VTABLE.h:11082
constexpr REL::ID RTTI_CombatObject(static_cast< std::uint64_t >(687515))