7 class BSShaderAccumulator;
#define KEEP_FOR_RE()
Definition PCH.h:517
Definition BSCullingProcess.h:17
Definition BSMultiBound.h:12
Definition BSOcclusionPlane.h:10
Definition BSParabolicCullingProcess.h:10
float lightRadius
Definition BSParabolicCullingProcess.h:31
static constexpr auto RTTI
Definition BSParabolicCullingProcess.h:12
NiPointer< NiCamera > lightCamera
Definition BSParabolicCullingProcess.h:32
const NiRTTI * GetRTTI() const override
virtual bool TestBaseVisibility1(BSMultiBound &a_bound) override
virtual bool TestBaseVisibility2(BSOcclusionPlane &a_bound) override
virtual void Process1(NiAVObject *a_object, std::uint32_t a_arg2) override
~BSParabolicCullingProcess() override
virtual void AppendNonAccum(NiAVObject &a_object) override
float unk301F8
Definition BSParabolicCullingProcess.h:27
virtual void Process2(const NiCamera *a_camera, NiAVObject *a_scene, NiVisibleArray *a_visibleSet) override
NiPlane equatorialPlane
Definition BSParabolicCullingProcess.h:29
NiPoint3 lightPosition
Definition BSParabolicCullingProcess.h:30
static constexpr auto VTABLE
Definition BSParabolicCullingProcess.h:13
virtual bool TestBaseVisibility3(const NiBound &a_bound) const override
NiPointer< BSShaderAccumulator > backHemisphereAccumulator
Definition BSParabolicCullingProcess.h:28
Definition NiAVObject.h:57
Definition NiSmartPointer.h:9
Definition AbsorbEffect.h:6
constexpr REL::ID RTTI_BSParabolicCullingProcess(static_cast< std::uint64_t >(692106))
constexpr std::array< REL::ID, 1 > VTABLE_BSParabolicCullingProcess
Definition Offsets_VTABLE.h:9304