CommonLibVR
SkillIncrease.h
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1 #pragma once
2 
3 #include "RE/A/ActorValues.h"
4 #include "RE/B/BSTEvent.h"
5 
6 namespace RE
7 {
8  class PlayerCharacter;
9 
11  {
12  public:
13  struct Event
14  {
15  public:
16  // members
19  std::uint32_t pad0C; // 0C
20  };
21  static_assert(sizeof(Event) == 0x10);
22 
24 
25  private:
26  KEEP_FOR_RE()
27  };
28 }
#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSTEvent.h:19
Definition: PlayerCharacter.h:190
Definition: AbsorbEffect.h:6
ActorValue
Definition: ActorValues.h:6
Definition: SkillIncrease.h:14
std::uint32_t pad0C
Definition: SkillIncrease.h:19
ActorValue actorValue
Definition: SkillIncrease.h:18
PlayerCharacter * player
Definition: SkillIncrease.h:17
Definition: SkillIncrease.h:11
static BSTEventSource< SkillIncrease::Event > * GetEventSource()