#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: ActiveEffect.h:27
Definition: DisguiseEffect.h:9
virtual void EvaluateConditions(float a_delta, bool a_forceUpdate) override
virtual void Start() override
static constexpr auto RTTI
Definition: DisguiseEffect.h:11
virtual void FinishLoadGame(BGSLoadFormBuffer *a_buf) override
virtual void Finish() override
DisguiseEffect::State state
Definition: DisguiseEffect.h:32
virtual ~DisguiseEffect()
virtual void LoadGame(BGSLoadFormBuffer *a_buf) override
virtual void SaveGame(BGSSaveFormBuffer *a_buf) override
static constexpr auto VTABLE
Definition: DisguiseEffect.h:12
State
Definition: DisguiseEffect.h:15
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_DisguiseEffect(static_cast< std::uint64_t >(686498))
constexpr std::array< REL::ID, 1 > VTABLE_DisguiseEffect
Definition: Offsets_VTABLE.h:11455