#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSTSmartPointer.h:37
Definition: BleedoutCameraState.h:13
std::uint16_t pad136
Definition: BleedoutCameraState.h:36
bool useCurrentHeading
Definition: BleedoutCameraState.h:34
void Update(BSTSmartPointer< TESCameraState > &a_nextState) override
float yaw
Definition: BleedoutCameraState.h:29
float zoom
Definition: BleedoutCameraState.h:27
NiPointer< NiAVObject > animatedBone
Definition: BleedoutCameraState.h:32
std::uint32_t pad11C
Definition: BleedoutCameraState.h:31
float pitch
Definition: BleedoutCameraState.h:28
BSSoundHandle activeSound
Definition: BleedoutCameraState.h:33
static constexpr auto VTABLE
Definition: BleedoutCameraState.h:16
static constexpr auto RTTI
Definition: BleedoutCameraState.h:15
float randHeading
Definition: BleedoutCameraState.h:30
std::uint8_t pad135
Definition: BleedoutCameraState.h:35
~BleedoutCameraState() override
NiMatrix3 rotationMtx
Definition: BleedoutCameraState.h:26
Definition: NiMatrix3.h:8
Definition: NiSmartPointer.h:9
Definition: ThirdPersonState.h:17
Definition: AbsorbEffect.h:6
constexpr std::array< REL::ID, 2 > VTABLE_BleedoutCameraState
Definition: Offsets_VTABLE.h:10612
constexpr REL::ID RTTI_BleedoutCameraState(static_cast< std::uint64_t >(688790))
Definition: BSSoundHandle.h:10