#define KEEP_FOR_RE()
Definition: PCH.h:713
Definition: BSParticleShaderCubeEmitter.h:11
static constexpr auto RTTI
Definition: BSParticleShaderCubeEmitter.h:13
float cubeSize
Definition: BSParticleShaderCubeEmitter.h:31
NiPoint3 frameVelocityVector
Definition: BSParticleShaderCubeEmitter.h:26
REX::W32::XMFLOAT4X4 occlusionProjection
Definition: BSParticleShaderCubeEmitter.h:22
bool Generate(bool a_arg1, NiPoint3 &a_arg2, NiPoint3 &a_arg3) override
NiPoint3 offsetVector
Definition: BSParticleShaderCubeEmitter.h:24
NiPoint3 gravityVelocity
Definition: BSParticleShaderCubeEmitter.h:28
float density
Definition: BSParticleShaderCubeEmitter.h:32
float rotation
Definition: BSParticleShaderCubeEmitter.h:29
NiPoint3 compositeOffsetVector
Definition: BSParticleShaderCubeEmitter.h:25
NiPoint3 windVelocity
Definition: BSParticleShaderCubeEmitter.h:27
NiPoint3 instanceOffsets[10]
Definition: BSParticleShaderCubeEmitter.h:33
float rotationVelocity
Definition: BSParticleShaderCubeEmitter.h:30
NiPoint3 cameraOffsetVector
Definition: BSParticleShaderCubeEmitter.h:23
static constexpr auto VTABLE
Definition: BSParticleShaderCubeEmitter.h:14
~BSParticleShaderCubeEmitter() override
Definition: BSParticleShaderEmitter.h:11
Definition: AbsorbEffect.h:6
constexpr REL::ID RTTI_BSParticleShaderCubeEmitter(static_cast< std::uint64_t >(685110))
constexpr std::array< REL::ID, 1 > VTABLE_BSParticleShaderCubeEmitter
Definition: Offsets_VTABLE.h:9308